Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.
Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.
InputManager now maintains a cache of all InputDevice objects
that it has loaded. Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured. This will be fixed in a future change.
Added a fake InputDevice with ID -1 to represent the virtual keyboard.
Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
Simplified input injection API down to just one call.
Removed all input state reading API. It was only used by the
window manager policy and required a permission that applications
could not obtain. READ_INPUT_STATE is now unused and deprecated.
Change-Id: I41278141586ddee9468cae0fb59ff0dced6cbc00
Added a new InputManager service for interacting with input
devices and configuring them. This will be the focus of
an upcoming refactoring.
Added an API for registering keyboard layouts with the system
based on the use of a broadcast receiver. Applications can
register their own keyboard layouts simply by declaring a
broadcast receiver in their manifests.
Added the skeleton of a package that will ultimately contain
the keyboard layouts and other input device related resources
that are part of the base system.
Bug: 6110399
Change-Id: Ie01b0ef4adbd5198f6f012e73964bdef3c51805c
Promote navigation helpers from the support library to the core
platform.
The support library's meta-data element has been replaced with a
first-class parentActivityName attribute. This attribute is valid
on both activity and activity-alias elements. An activity-alias
will inherit the target activity's parentActivityName if one is
not explicitly specified.
Automatic Up navigation for Activities
Add the public method onNavigateUp() to Activity. The default
implementation will use the metadata supplied in the manifest about an
activity's hierarchical parent (parentActivityName) to do the right
thing.
If any activities in the parent chain require special Intent
arguments, the Activity subclass should override onNavigateUp() to
properly implement Up navigation for the app, supplying such arguments
as needed.
If automatic Up navigation within the same task can't find an activity
matching the supplied intent in the current task stack, it will act as
an in-app "home" and return to the root activity (presumably the app's
front page) in that task. (From this state, pressing "back" with
default behavior will return to the launcher.)
Change-Id: If163e27e59587f7af36975a09c986cb117ec3bc6
This can be used by app to efficiently listen for draw passes. This listener
is guaranteed to not generate any garbage unlike OnPreDrawListener.
Change-Id: Ida40d11a3f8a5d2617bafe722906ee5c9af48602
- fix bug #6163772
- use bits field and pack them as much as possible
- take care of "supportsRtl" flag from Manifest
- add visual unit tests
CTS unit tests in another CL
Change-Id: Ib77c4eb423854209af130688c5ef9977401a9c1c
Add Java properties for those XML attributes that don't have getter/setter
pairs. Also, link existing methods to their XML attributes where the comments
were previously missing.
This CL is worth extra scruitiny: first because it's View, and secondly
because many of the new APIs depend on subtleties in the underlying implementations
that I'm not familiar with.
Also, please consider whether it is too much to deprecate getBackgroundDrawable().
Change-Id: I0f2641926d86e5f44b92a0057736f64b59d2e9b9
This was deprecated and the replacement provided in API level 3.
Hiding it in API 16 as a step toward removing support for it in 17.
Bug: 5012841
Change-Id: Ice66a0fc1031c0d6705973dae7cbc11b028e14c9
Some views (such as ImageView and TextView) handle non-opaque alpha
values directly. This was originally an optimization, but we can handle it faster
in many cases without this optimization when DisplayList properties are enabled.
Basically, if a view has non-overlapping rendering, we set the alpha value directly
on the renderer (the equivalent of setting it on the Paint object) and draw each
primitive with that alpha value. Doing it this way avoids re-creating DisplayLists
while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties.
Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
- introduce "supportsRtl" as a new application attribute in the AndroidManifest
- "supportsRtl" default value is FALSE (no RTL support)
- adapt the View layoutDirection and textDirection logic to take care of "supportsRtl" value
Change-Id: I5e4f9f576e14f35dedc6b0c29a7142c397f598e0
Specifically, this carefully ensures that ViewStub.inflate() uses
the restricted LayoutInflater from RemoteViews, which has a filter
to enforce the @RemoteView annotation.
Bug: 2541651
Change-Id: I341aacbf6029cdd717a894eb084760c6ec224786
The main change is a few new flags you can supply to
View.setSystemUiVisibility(). One is a new visibility mode,
SYSTEM_UI_FLAG_FULLSCREEN, which is basically the same as
the global FLAG_FULLSCREEN option for windows, but driven as
part of the system UI state.
There are also three new flags for telling the framework that you
would like to have your application's UI ignore screen
decorations -- SYSTEM_UI_FLAG_LAYOUT_NO_NAVIGATION for going
behind the navigation bar and SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
for ignoring full screen decorations (that is the status bar).
In combination with this you can use SYSTEM_UI_FLAG_LAYOUT_STABLE
to have the framework report consistent insets to your application.
When using NO_NAVIGATION, when the user taps the screen we now
also automatically clear ONLY_CONTENT, so that we atomically show
both UI elements. This should make it easy for apps like video
players that want to move between fully full-screen and regular
modes.
The ActionBar has also been extended when in overlay mode so
that it will adjust the system window insets to also account
for its space, and allow it to be hidden using the new
SYSTEM_UI_FLAG_FULLSCREEN.
Change-Id: Ic8db1adec49a0f420bfe40c1d92eb21307856d0b
There are now two "rebuilder" classes, each of which
consumes a Notification.Builder and modifies its behavior.
(Inheritance in Builder classes is...not advisable.)
- BigPictureStyle: includes a large Bitmap above the usual
notification strip.
- BigTextStyle: shows the contentText in a large, wrapping
TextView instead of truncating to one line.
As for SystemUI, the notification panel now shows the
expanded form if it is available, otherwise the usual
contentView is shown.
(Note that the structure of largeIcon notifications has
changed a bit: The largeIcon is no longer handled by the
status bar at all; it's entirely inside the template now.
Not only does this make the code simpler, and make large
notifications possible, but it fixes the longstanding
irritation that tapping on a largeIcon doesn't highlight the
whole notification row. Man, that feels good.)
Change-Id: I2b9d8a6ea4385659d8cb1ed467c1caf5e12628dd
This will allow apps to figure out if discovery is active or not
and based on that initiate a new discovery for fresh connections
Change-Id: I4778f135fdd88773e4f0d50c384f9b6ebf561e6d
Add properties to Java API so as to better mirror the framework's XML API.
I'm not familiar with many of these areas so this CL is worth some scrutiny.
Change-Id: Iff63c43521305efaad5a2189c1b5556d2353cbd4