Existing hidden methods allow activities to be notified when their
windows have completed animating in. This change adds that capability
to system windows using a ViewTreeObserver callback since system
windows lack an activity token.
The first subsystem to use this is the UserSwitchingDialog which was
previously using a 250 msec timeout to dismiss the dialog. That
deadline was often missed leaving the user with no dialog on the
screen during the transition.
Fixes bug 16661752.
Change-Id: I70789e0d9c07112f275e76fb82850926305f290d
getFrameworkResourceValue() and getProjectResourceValue() never really
returned the defValue passed to them, instead creating a new id for
non-existent resources. We now checks for the existence of the resources
before trying to obtain the id.
Change-Id: Ie3103ba32af6186651a5f77c27d1efc33dc2bcc7
Add support for adding menus in the framework namespace to the ActionBar
preview. If a menu id name begins with the android namespace prefix
(android:) we find the framework menu and render it.
Change-Id: If52910b46154591883af2b2f357e72eea6f84235
The choice of Action Bar layout depends on the theme. This also affects
the widget used to render the Action Bar.
Bug: http://b.android.com/77853
Change-Id: I6219a02853b4cd207a6125a5ed96fa5d16699460
When multiple styles are applied to a theme, we only remembered the last
one. This change fixes the issue.
Change-Id: I46490e882edc3eabe522a641c83366234b5bb25d
The theme information was lost when inflating drawables. As a result,
drawables inflated in the ActionBar did not have the right tint.
Change-Id: I13d5c78039e35085ed4902289fcb735bb15d972e
In some cases ADT may dispose the Bridge even before init is called on
it. This caused an NPE. Fixed this by checking for the initialization
before disposing resources.
Bug: http://b.android.com/77726
Change-Id: I741d6ea3595a3b7cb816abd0417f23aecca6370e
The motivation is an API change: FloatMath is going to be
deprecated and/or removed. Performance is not the goal of
this change.
That said...
Math is faster than FloatMath with AOT compilation.
While making the change, occurances of:
{Float}Math.sqrt(x * x + y * y) and
{Float}Math.sqrt({Float}Math.pow(x, 2) + {Float}Math.pow(y, 2))
have been replaced with:
{(float)} Math.hypot(x, y)
Right now there is no runtime intrinsic for hypot so is not faster
in all cases for AOT compilation:
Math.sqrt(x * x + y * y) is faster than Math.hypot(x, y) with
AOT, but all other combinations of FloatMath, use of pow() etc.
are slower than hypot().
hypot() has the advantage of being self documenting and
could be optimized in future. None of the behavior differences
around NaN and rounding appear to be important for the cases
looked at: they all assume results and arguments are in range
and usually the results are cast to float.
Different implementations measured on hammerhead / L:
AOT compiled:
[FloatMath.hypot(x, y)]
benchmark=Hypot_FloatMathHypot} 633.85 ns; σ=0.32 ns @ 3 trials
[FloatMath.sqrt(x*x + y*y)]
benchmark=Hypot_FloatMathSqrtMult} 684.17 ns; σ=4.83 ns @ 3 trials
[FloatMath.sqrt(FloatMath.pow(x, 2) + FloatMath.pow(y, 2))]
benchmark=Hypot_FloatMathSqrtPow} 1270.65 ns; σ=12.20 ns @ 6 trials
[(float) Math.hypot(x, y)]
benchmark=Hypot_MathHypot} 96.80 ns; σ=0.05 ns @ 3 trials
[(float) Math.sqrt(x*x + y*y)]
benchmark=Hypot_MathSqrtMult} 23.97 ns; σ=0.01 ns @ 3 trials
[(float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))]
benchmark=Hypot_MathSqrtPow} 156.19 ns; σ=0.12 ns @ 3 trials
Interpreter:
benchmark=Hypot_FloatMathHypot} 1180.54 ns; σ=5.13 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtMult} 1121.05 ns; σ=3.80 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtPow} 3327.14 ns; σ=7.33 ns @ 3 trials
benchmark=Hypot_MathHypot} 856.57 ns; σ=1.41 ns @ 3 trials
benchmark=Hypot_MathSqrtMult} 1028.92 ns; σ=9.11 ns @ 3 trials
benchmark=Hypot_MathSqrtPow} 2539.47 ns; σ=24.44 ns @ 3 trials
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I06c91f682095e627cb547d60d936ef87941be692
Enums were resolved only for integers and dimensions. This change
resolves enums for all resource types. Well, almost all. For color and
colorStateList, enums are still not referenced.
Bug: http://b.android.com/76091
Change-Id: Ie43bd1b54fb9877655d31773bdf71d9a6a65c473
- Add an explicit power manager call to set the low power mode state,
instead of trying manage everything around a single setting.
- When low-power mode is triggered by falling below the configured
threshold, it does not update the setting.
- The "is-enabled" api returns setting || below configured trigger.
- Move the snooze management into the new api call.
- Callers (sysui + settings) updated to use the api instead of the
setting.
- Handles the case where the level does an unpowered leap out of the
low battery level. (Possible if powered in-between while the device
is off)
Bug:17460535
Change-Id: Ic030504c9cad9868a7137abbe837b170da37852b
Add the layoutlib and layoutlib-create tests to DIST_DIR for sdk
targets. These can be used for continuous testing on the build server.
Change-Id: I747dddcddfd8009937668bec4d75cb99bf63235f