169 Commits

Author SHA1 Message Date
Derek Sollenberger
0b8606266c Fix DrawFilter's usage in HWUI.
Also add additional compile time checks to ensure that the Java
and Skia APIs remain in sync.

bug:19890753
Change-Id: I8503cacf2859307e3f480a78603f9f05901b58cc
2015-03-25 10:08:30 -04:00
Derek Sollenberger
ee248599d4 Refactor DisplayList path caching.
This removes dependence on SkPath ptrs that HWUI does not control
the lifecycle of. This clears up some errors where the paths are
not generated from Java, but rather the Skia test suites.

Cherry-pick of a change that originally landed in master-skia and is
dependent on a skia merge (ag/655422).

Change-Id: I41b9797a2b0af5d6b4ea51891565469d4f1d832d
2015-03-13 08:05:55 -04:00
Tom Hudson
b1476ae7d5 Fix bug, change crashes to warnings
Improve behavior when we get a call to draw 0 points.
Replace one ALWAYS_FATAL statements with noop.

Change-Id: I864b7a9633dfa3dc6eefa403beca4cc7ae14074f
2015-03-05 10:31:52 -05:00
Chris Craik
6b109c7498 Fix glop rendering within unclipped saveLayers
bug:19541881

Additionally, clean up GlopBuilders
and rename onGetSnapshot() for clarity

Change-Id: I0303e4cd61eef87cf80af2d968c4aa67193cd008
2015-02-27 16:13:26 -08:00
Chris Craik
03ae272459 Remove renderer abstract class
No longer needed, allowing vast majority of methods on
OpenGLRenderer to be non-virtual.

Change-Id: I8a6ee042b95050dc666887579ef4e1c7a8f9b33b
2015-02-25 15:51:58 -08:00
Derek Sollenberger
1db141f93c Create proxy between Skia's SkCanvas and the framework Canvas.
This enables Picture.java to be replayed into HWUI in addition
to extending the Skia testing suite to HWUI.

Bug: 19011232
Change-Id: Id27ac03eec817b0784763e62ab8413a07b3b8cb2
2015-01-30 12:56:37 -05:00
Derek Sollenberger
b3d50e0075 Rename Canvas::getSkCanvas to Canvas::asSkCanvas
Change-Id: I967a45698d382e54eaa5ff64fa8909ff00908650
2015-01-29 11:25:55 -05:00
Chris Craik
2ae0733982 Remove DisplayListLogBuffer
Change-Id: I001832fc444b6d532f4a382e0a31cc1d8956dbd8
2015-01-21 14:22:39 -08:00
John Reck
849911a9c4 Move Canvas
Change-Id: I83d557af30fc2d5c69d06eedc0f4d52ac41c4210
2015-01-20 12:39:05 -08:00
Derek Sollenberger
3d4eed7f1a Update HWUI to store its own SkBitmap objects
This enables us to...

1) simplify the lifecycle/ownership between Java and HWUI
2) remove DisplayListRenderer::drawBitmapData and associated logic
3) track pixel lifecycle using standard SkPixelRef refcounting
4) Remove uncessary calls to ref/unref the bitmap's pixels and colorTable

Change-Id: I3c95078da20995444f6388a029414280fd654318
2015-01-09 13:56:56 -05:00
Chris Craik
d41c4d8c73 Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
2015-01-05 16:49:13 -08:00
Tom Hudson
8dfaa49042 Make DisplayListRenderer inherit from Canvas, merge JNI
Incrementally unify the upper layers for Skia and HWUI.
Remove redundant code from GLES20Canvas.java; instead
use inherited mNativeCanvasWrapper and superclass method
definitions.

Moves some unrelated SkPaint utility functions from Renderer
to new utils/PaintUtils.

bug: 15672762
Change-Id: I4ddd4214b8e9eeb95289d054ef423f2542bb5fa5
2015-01-05 15:25:41 -08:00
Chris Craik
51d6a3db97 Cleanup various clang warnings, use unique_ptrs in several places
Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
2014-12-23 16:53:56 -08:00
Chris Craik
e84a208317 Add overrides and switch to nullptr keyword
Changes generated with clang-modernize.

Additionally, fixed some struct-vs-class usage to make clang happy.

Change-Id: Ic6ef2427401ff1e794d26f21f7b44868fc75fb72
2014-12-22 14:56:08 -08:00
Chris Craik
da3198a550 Revert "Add a way to override Xfermode"
Feature no longer needed.

bug:18448377

This reverts commit c495e611b9fa1fc6b47a647c714bbbf94dd63461.

Change-Id: Ia3e37f06953ffd81ca3fac367ee790d26b1b5d29
2014-11-21 22:05:46 +00:00
Rob Tsuk
c495e611b9 Add a way to override Xfermode
Add a non-public API to Canvas/GLES20Canvas to provide a way to draw
the touch ripple animation without using a save layer.

Bug: 18226391
Change-Id: I6f8fb8938505e976892c4e14f6f864362c43e73c
2014-11-12 15:49:45 -08:00
John Reck
130a3a081f Fix DisplayListRenderer breakage
Change-Id: I30babebd2b50efe6830be466209341057601544f
2014-11-07 12:42:10 -08:00
John Reck
65f2defdfc resolve merge conflicts of cabf8a7 to master.
Change-Id: If0ca1c37d05f5dc471d88a3bf158dd68a1880bbf
2014-11-07 11:29:08 -08:00
John Reck
4b19b7aaff Merge "Fix wrong-thread issue" into lmp-mr1-dev 2014-11-07 18:34:55 +00:00
John Reck
12f5e34332 Fix wrong-thread issue
Bug: 18259560

Change-Id: Ic63a86efba9c86f21defac0695a73db8b09ae284
2014-11-07 10:31:53 -08:00
John Reck
088c514cb1 resolved conflicts for merge of be70c771 to master
Change-Id: I469905bef7361c18aab725778694567d1987c06d
2014-11-06 13:04:49 -08:00
John Reck
a35778c799 Yank ResourceCache out of Caches
Bug: 17947547

Pull the ResourceCache (aka, ref-counting side channel) out of
Caches so that DisplayListRenderer doesn't use Caches, avoiding
the risk of instantiating Caches on the wrong thread or
without a GL context

Change-Id: I7d63b70b3b0a0163308c5dedd6ef255eadebe8fd
2014-11-06 09:45:10 -08:00
Tom Hudson
984162fb7e Replace StatefulBaseRenderer inheritance with CanvasState member
Incrementally disentangles DisplayListRenderer and OpenGLRenderer.
Introduces abstract CanvasStateClient class to share three functions
between the two.

Design doc at https://docs.google.com/a/google.com/document/d/1PY1JF7AfPEF2UOUAnETS5j_4_tnJShTAMExvpCJfP8o/edit?usp=sharing.

BUG:15672762
R=djsollen@google.com,ccraik@google.com,jreck@google.com

Change-Id: Ic9fdffe18808e7d921ad06d01ea1ca25b2ad6f23
2014-11-04 17:16:36 -05:00
Tom Hudson
107843de45 Remove status return from all uirenderer::Renderer functions
This moves the interface closer to android::Canvas. The only use of
return values was in the OpenGLRenderer subclass; that is replaced
with an internal dirty flag: returned from finish(), checked by
CanvasContext.

This is part of a series of CLs to refactor the Graphics JNI bindings.

BUG:15672762
R=djsollen@google.com,ccraik@google.com

Change-Id: Ifd533eb8839a254b0d3a5d04fc5a2905afdfc89e
2014-11-04 15:49:44 -05:00
John Reck
9481684560 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0
* commit 'e05575e9c36850d8cfe49396ac9a1372511b12bf':
  Layer changes
2014-10-31 23:30:57 +00:00
John Reck
0e89e2b7bc Layer changes
Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
  Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
2014-10-31 15:30:10 -07:00
Derek Sollenberger
09c2d4fe15 Refactor HWUI to better handle Canvas DrawFilters.
First, this CL removes the need to decompose the DrawFilters
in Java and instead passes the SkDrawFilter to HWUI directly.
This also allows the removal of duplicated logic between HWUI
and other Canvas implementations regarding Paint filter levels.

Second, the DrawFilter is now stored in the DisplayListRenderer
where we apply it to every paint BEFORE it is stored in the
DisplayList.  This eliminates the need to filter all Paints on
playback and removes additional complexity at playback.

Finally, as a result of storing the filtered paint we can now
do a better job caching the paints.  This takes advantage of
recent changes in Skia to quickly enable quick hashing and
comparison of paint objects.

Change-Id: Iec507a2d894827975cc4f1d22241542bb0534b4e
2014-10-17 10:44:29 -04:00
Tom Hudson
2dc236b2ba Clean up physical coupling
Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.

Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
2014-10-15 15:51:39 -04:00
Jorim Jaggi
34ef9ec8d2 am 99e9b12f: am d2420d39: am ac980443: Merge "Use RenderThread for navigation bar ripples" into lmp-dev
* commit '99e9b12fbe444414f7e4fd9a18aa40fee7bf2f1f':
  Use RenderThread for navigation bar ripples
2014-09-16 18:30:32 +00:00
Jorim Jaggi
072707dfad Use RenderThread for navigation bar ripples
Bug: 17506181
Change-Id: Icf3b80f8c4bc29fe85313381d4019dda3ef85ea9
2014-09-16 17:51:55 +00:00
John Reck
1698297daf Merge "DO NOT MERGE Copy shaders" into lmp-dev 2014-08-26 14:53:34 +00:00
Chris Craik
8afd0f245c Create z reordering boundaries around dispatchDraw
bug:16012254

This means rendernodes with a Z will no longer be drawn at the end of
their parent's DisplayList, but at the end of the associated reorder
region (DisplayListData::Chunk).

Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
2014-08-25 15:35:40 -07:00
John Reck
c1469f39b5 DO NOT MERGE Copy shaders
Bug: 16733996

Change-Id: I84afc1b24a23dd6ddf5ab48fb2bfcbe779f8d3e3
2014-08-25 15:27:11 -07:00
Chris Craik
b3cca876c2 Fix ripples projecting to scrolled view
bug:16873774

1) Fix projectionReceiveIndex, which could in some cases point at
translate/restore ops.

2) Use background translateX / translateY for projected RenderNodes.
This makes them match background position, and thus properly account
for scroll.

Change-Id: Idbd5700858fd67c5abea0270a1012952fe09ac22
2014-08-12 12:33:01 -07:00
Chris Craik
796475006f Move bitmap transforms out of bitmap ops
bug:11359533

This allows us to deduplicate a lot between the two ops, and fixes the
shader coordinate space for the left,top argument drawBitmap to match
software.

Change-Id: I53da05af9ee74c74e9e70b4ab8053190ca220b16
2014-08-06 21:11:31 +00:00
Chris Craik
cce47eb580 Add accessibility text contrast setting
b/14624452

Adds a feature which draws all text (in the HW accelerated standard
path) in a high contrast mode. Text is drawn at full alpha, and either
white or black (depending on its original color) with a starkly
contrasted outline beneath it.

Change-Id: I943f624b6367de35367cced3b2a8298f2bc62377
2014-07-16 18:25:23 -07:00
Chris Craik
f23b25abfb Remove isRecording() method from renderers
DisplayListRenderer is all that's accessed from java, and is entirely
separate from OpenGLRenderer now.

Change-Id: Ie733be71520c13fdb55dfe3522bb445ae2b50ac1
2014-06-27 17:49:52 -07:00
John Reck
3b20251a35 No-fail invokeFunctor
Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
2014-06-23 15:26:49 -07:00
Chris Craik
a7090e0cfd Update 'DisplayList' vs 'RenderNode' naming in several places
Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
2014-06-23 09:57:07 -07:00
Chris Craik
c229c2a6a8 am 8632b85b: Merge "Fix issues around GL on incorrect thread" into lmp-preview-dev
* commit '8632b85b3ceca1b64ca37843ffd87bc10f4ae72f':
  Fix issues around GL on incorrect thread
2014-06-05 22:22:51 +00:00
Chris Craik
18bf85d4ae Fix issues around GL on incorrect thread
bug:15416165
bug:15414673

DisplayListRenderer must override these callbacks from
StatefulBaseRenderer, since the super implementations call GL.
Eventually, we'll just have DisplayListRenderer inherit from
StatefulBaseRenderer directly.

Change-Id: I7b20aa0ac6cae3bf6c6969c63bf9ba98ab2831ff
2014-06-05 12:22:15 -07:00
Derek Sollenberger
139088228f Update HWUI matrix API
1. more closely mirror Skia API by using const ref instead of ptrs
2. store SkMatrix in the drawOp instead of the linear allocation heap

Change-Id: I4b9f6f76b9f7d19325e29303d27b793679fd4823
2014-05-29 16:51:23 -04:00
Leon Scroggins III
0fa2bd699a DO NOT MERGE Inspect SkShader to determine hw shader.
cherry-pick of Iaa7189178bda1c55f96da044d2a9fa602ba36034

Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594
Change-Id: I2e7182b3fc28268e7ca82fac6780540b6b45365c
2014-05-23 11:50:38 -04:00
Chris Craik
d490aa4260 Merge "Inspect SkShader to determine hw shader." 2014-05-23 00:03:46 +00:00
Leon Scroggins III
d1ad5e62fd Inspect SkShader to determine hw shader.
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
2014-05-22 14:46:59 -04:00
Chris Craik
797b95b26b Define light position (using new lighting spec) in Java
Also updates the relative shadow strengths.

Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
2014-05-21 13:50:29 -07:00
Derek Sollenberger
5b554f0103 Merge "Avoid caching shadow properties in Java & HWUI." 2014-05-08 14:41:47 +00:00
Derek Sollenberger
c29a0a4664 Avoid caching shadow properties in Java & HWUI.
bug: 10650594
Change-Id: I6f57df002710bb0567ed7e53fc0bfe96cfd504b8
2014-05-07 09:36:04 -04:00
John Reck
52244fff29 Add CanvasProperty for drawCircle
Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
2014-05-02 13:43:46 -07:00
John Reck
113e0824d6 Move RenderNode to own file
Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
2014-03-19 16:40:04 -07:00