This can happen due to a race when the input device is
opened or if the kernel happens to be missing the required
Android patches to set the timestamp correctly.
Bug: 7291243
Change-Id: If4319440eaff2889147c86296abd39efc5664346
Added a new WindowManager.LayoutParams inputFeatures flag
to disable automatic user activity behavior when an input
event is sent to a window.
Added a new WindowManager.LayoutParams field userActivityTimeout.
Bug: 7165399
Change-Id: I204eafa37ef26aacc2c52a1ba1ecce1eebb0e0d9
The input system needs to know about the window that has
focus, even if it is on a secondary display. So now we
send it the list of all windows and indicate which display
they are on. We filter the list of windows as necessary
when delivering touch events.
To keep things simple, monitor input channels and input
filters are not supported except on the main display.
We also do not pass the display id to applications; it is
only used inside the input system for now.
Properly scale touch coordinates based on the viewport.
This will be needed to ensure that touch works on external
display as well as when the internal display is being used
to simulate a different resolution.
Change-Id: I1815579a52fcc852c519b5391fc7ab8767c2dc59
The window manager is no longer responsible for telling the
input system about the display viewport.
Change-Id: I932882bae55decef55f25093bb2a7ebac1620bb1
Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.
Added JNI for all of the new surface flinger display API calls.
Enforced the requirement that all Surfaces created by
the window manager be named.
Updated the display manager service to use the new methods.
Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
Some touch device drivers report the range of
ABS_MT_ORIENTATION as [0,1]. The Linux multitouch protocol
spec says that the 0 value should always be considered vertical.
Add a new 'box' calibration mode for size to handle the case
where width and height are being provided. The 'diameter'
calibration mode is inadequate because it drops one of these
components.
Change-Id: I7bd744fdff95acd4044d295efe8bd7186dbe8061
Some ANR bugs are very difficult to localize because by the time
the bug report has been captured, the relevant information is
gone. Work around this by capturing a log of the input dispatcher's
state at the exact time of the ANR before anything has changed
and include this information in the bug report.
Also fixed a nit related to some format strings that had
improper field widths specified.
Bug: 6680398
Change-Id: I5323bf18ec5e47a767cd053209753cc46852bf4c
When an ANR occurs, log the associated reason.
When an event takes too long to process (currently more than 2 seconds)
log basic information about the event including how long it actually
took.
Dump the contents of the inbound, outbound and wait queues as part
of dumpsys input.
Bug: 6574842
Change-Id: I9ab754c320f609cb86fe266c469a61e7032dfed6
Prevents ANR on hover or scroll events.
Prevents ANR in the case where one finger touches a window which
is subsequently removed then a second finger comes along and tries
to touch something.
Change-Id: I985ccb70cd86659992328f14f8a705f3f05ea2e5
If a fallback key is generated using a key plus a modifier,
then it's possible we might get a different fallback key
generated if the modifier has changed. PhoneWindowManager
needs to remember which fallback is last generated for a
given key code so that it can apply the same fallback action.
When generating cancellation events, it's important to have
preserved the policyFlags of the original event. Otherwise
we may not dispatch the cancellation properly. For example,
some actions are not performed if the POLICY_FLAG_TRUSTED
is not specified.
Remember the metaState associated with a key event so we can
include it when canceled.
Tell the policy when a fallback is being cancelled so that it
can clean up its state.
After a SEARCH shortcut is invoked, clear the flag indicating
that a shortcut is pending. This is to prevent SEARCH from
getting stuck down in the case where we might forget to send
the up. (Shouldn't happen anymore after the prior fixes.)
Bug: 5616255
Change-Id: I68f0a9679c7af464eaf31c099f2aa50b53fecf1f
Enable verbose logging, but limit the output of events to only those that
are stale by more than 1ms.
This does not overly pollute the logcat output.
Bug: 6258051
Change-Id: I32012a379ca0e97c0834975482cd91f9eeb08907
The window manager policy made some incorrect assumptions about the
meaning of the Configuration.keyboard field. We need to be more
careful about distinguishing between built-in and external keyboards.
Most of this change is to move the determination of the parts of
the Configuration related to input devices into the WindowManagerService
leveraging new features of the InputManagerService to good effect.
Then we plumb through the flag that indicates whether a device
is internal or external so that we can be more particular about
how the lid switch effects changes to the Configuration.
Bug: 6424373
Change-Id: I36a1c22ade35e578955465a25940a33f227b9763
The distance max used in the MotionRange is calculated
incorrectly.
Looks like a copy-and-paste error.
Change-Id: I2b6daab088df0fb69e05682b67ca33524ff35987
Bluetooth devices can be renamed by the user. Make the
input system aware of the user-specified name and transparently
pass it down to applications. This enables the keyboard
layout picker Settings UI to use device names that are
consistent with what the user set in the Bluetooth UI.
Bug: 6363157
Change-Id: I8eea26ce2c69c2a3f09c8de02e9e847610e0419c
The system bar uses input event injection to inject BACK keys
into the application. If the receiving application ANRs, we
used to clear the touch state unconditionally. Doing so would
prevent the system bar from receiving the ACTION_UP event so
the back button would continue to appear pressed until pressed
again.
Now we are more careful to only remove the specific ANR'd
window from the touch state. Other windows should continue
to receive touch events as usual.
Change-Id: If86bfc323e2c7aed82ca1334bc67da649953168f
Added support for mapping both scan codes and HID usages to
KeyLayoutMap and KeyCharacterMap. Keyboard overlays can
now influence how key events are mapped to key codes.
Bug: 6110399
Change-Id: I6619fd2d3e1337c55928f89869dbc45b535c7ccf
Added the concept of a keyboard layout overlay, which is
a key character map file that has "type OVERLAY".
Added support for loading keyboard layout overlays from
resources dynamically. The layouts are reloaded whenever they
are changed in the Settings application or an application
is installed. This is somewhat more aggressive than necessary
so we might want to optimize it later.
Before system-ready, the input system uses just the generic
keyboard layouts that are included on the device system image.
After system-ready, it considers the user's selected keyboard
layout overlay and attempts to load it as necessary. We need to
wait until system-ready before doing this because we need to
be in a state where it is safe to start applications or access
their resources.
Bug: 6110399
Change-Id: Iae0886d3356649b0d2440aa00910a888cedd8323
Added a getVibrator() method to InputDevice which returns a Vibrator
associated with that input device. Its uses the same API as the
system vibrator which makes it easy for applications to be modified
to use one or the other.
Bug: 6334179
Change-Id: Ifc7f13dbcb778670f3f1c07ccc562334e6109d2e
This change allows the InputManager to keep track of what input
devices are registered with the system and when they change.
It needs to do this so that it can properly clear its cache of
input device properties (especially the key map!) when changes
occur.
Added new API so that applications can register listeners for
input device changes.
Fixed a minor bug in EventHub where it didn't handle EPOLLHUP
properly so it would spam the log about unsupposed epoll events
until inotify noticed that the device was gone and removed it.
Change-Id: I937d8c601f7185d4299038bce6a2934fe4fdd2b3
Added handling for EV_MSC / MSC_SCAN which typically reports
the HID usage associated with a key. This will enable key maps
to map keys with HID usages that Linux does not natively recognize.
Removed keyCode and flags fields from EventHub RawEvent since
they don't necessarily make sense in isolation now that we
pay attention to HID usage codes too.
Removed the fallback code for mapping keys and axes. In practice,
an input device should be self-sufficient. We should not ever
need to look at the built-in keyboard's key map. In fact, there
usually isn't a built-in keyboard anyhow. This code was originally
working around a problem where we weren't loading the key map
for touch screens with virtual keys, which has long since been fixed.
Change-Id: I0a319bdec44be9514f795526347397e94d53a127
Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.
Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.
InputManager now maintains a cache of all InputDevice objects
that it has loaded. Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured. This will be fixed in a future change.
Added a fake InputDevice with ID -1 to represent the virtual keyboard.
Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
The purpose of the input device descriptor is to make it possible
to associate persistent settings for each input device, such as the
keyboard layout.
The descriptor is a hash of the information we have about the
device, such as its vendor id, product id, unique id, name,
or location.
Bug: 6110399
Change-Id: Idb80f946819b3f0dbf4e661bb0a753dbc2b60981
On reflection, only key events need to be serialized.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I028b4eac97497d012036cb60ffbac4cb22d3966c
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.
The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.
With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
Minor tweak to the dispatcher to handle as many finished signals
in a receive callback as possible instead of going back to
the Looper and waiting for the next poll() to hit the callback
again.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I8471107371693e21ce8ce7cca1e8d79ba4ca2351
This change enables the input dispatcher to send multiple touch
events to an application without waiting for them to be acknowledged.
Essentially this is a variation on the old streaming optimization
but it is much more comprehensive. Event dispatch will stall as
soon as 0.5sec of unacknowledged events are accumulated or a
focused event (such as a key event) needs to be delivered.
Streaming input events makes a tremendous difference in application
performance. The next step will be to enable batching of input
events on the client side once again.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I025df90c06165d719fcca7f63eed322a5cce4a78