5 Commits

Author SHA1 Message Date
Chris Craik
b79a3e301a Fix orthographic shadows projection, simplify shadow reordering
Separate matrix passed to shadow system into two parts, one for
transforming the polygon XY points (using the actual draw matrix) and
a separate one which respects correct 4x4 3d rotations and
translations for determining Z values.

Change-Id: I7e30a84774a8709df6b2241e8f51fc5583648fe8
2014-03-12 09:44:41 -07:00
ztenghui
7b4516e7ea Calculate and show the shadow from a spot light.
Change-Id: Ia558852e8cde5d33866b22875eb501e4c6858819
2014-01-10 17:18:53 -08:00
Chris Craik
f57776b2d1 3d view system!
True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.

Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.

Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware

Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
2013-12-12 10:18:23 -08:00
Steve Block
5baa3a62a9 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Romain Guy
a957eea785 New, better line drawing implementation.
Bug #3207544
Bug #3225875

Change-Id: Ibdd1dfc64e01625d5c441f39eb0aa3ee647f6ff5
2010-12-08 19:06:58 -08:00