44 Commits

Author SHA1 Message Date
Jason Sams
0ebd5690b8 Fix 32&24 ->16 bit bitmap uploads.
Change-Id: If8c52dd8ff34393c2908516e702a2d5daeb7bbb3
2010-06-22 17:45:34 -07:00
Alex Sakhartchouk
aae74ad614 Creating the jni and java layer to integrate a3d
Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Alex Sakhartchouk
aa7d2884cb Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
f468700b6d checkpoint animations
Change-Id: I14ef05bf56470565e4b0cb706f9fb358cdcb42ff
2010-03-16 12:26:30 -07:00
Jason Sams
8a64743f37 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. 2010-03-01 15:31:04 -08:00
Jason Sams
c2908e60c9 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. 2010-02-23 17:44:28 -08:00
Jason Sams
e20e3b41db Fix RS mipmap generation for 8 bit alpha textures. 2010-01-19 17:53:54 -08:00
Jason Sams
74e02ef200 Support npot on es 2.0 HW. 2010-01-06 15:10:29 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
3b7d39bb51 Implement RS tracked defered texture and buffer object uploads. 2009-12-14 12:59:49 -08:00
Jason Sams
0a2e7a3963 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
Merge commit 'e4df64bdaaf86fb7d06715de122a97d723d7fea2'

* commit 'e4df64bdaaf86fb7d06715de122a97d723d7fea2':
  Force a crash under conditions where white square bug in all apps is likely to occur.
2009-11-24 12:57:57 -08:00
Jason Sams
9dab667e03 Force a crash under conditions where white square bug in all apps is likely to occur. 2009-11-24 12:26:35 -08:00
Jason Sams
79e2646504 am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair
Merge commit '9f96a37aabbffffe719c1dfb73b5c437f190bcf0'

* commit '9f96a37aabbffffe719c1dfb73b5c437f190bcf0':
  Fix ref counting bug that could cause memory leak in allApps.
2009-11-23 16:29:46 -08:00
Jason Sams
361765361a Fix ref counting bug that could cause memory leak in allApps. 2009-11-23 15:28:55 -08:00
Jason Sams
644a0e320d resolved conflicts for merge of f6309041 to master 2009-11-17 18:07:54 -08:00
Jason Sams
715333b832 Add support for dumping RS objects to aid in debugging of white blocks bug. 2009-11-17 17:26:46 -08:00
Jason Sams
237d247cc4 am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair
Merge commit '4909b554782c1970bce11fb421b0a06664a25718'

* commit '4909b554782c1970bce11fb421b0a06664a25718':
  Fix texture upload bug for narrow texture of less than 32bpp.
2009-11-05 16:00:56 -08:00
Jason Sams
0e27b5cadb Fix texture upload bug for narrow texture of less than 32bpp. 2009-11-05 12:44:58 -08:00
Jason Sams
74807763e0 am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair
Merge commit '03fa848afd16ee678e2d04ec824794893f199804'

* commit '03fa848afd16ee678e2d04ec824794893f199804':
  Fix RS bugs.  We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
2009-11-03 15:26:09 -08:00
Jason Sams
9d5e03db99 Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. 2009-11-03 11:25:42 -08:00
Jason Sams
43b5a56644 am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair
Merge commit '766df995e30caa054cc25068e55f160c765590eb'

* commit '766df995e30caa054cc25068e55f160c765590eb':
  Fix some leaks.  This fixes the major malloc memory leak in allApps.  Still tracking some much more minor issues.
2009-11-02 15:22:34 -08:00
Jason Sams
b7a6c4340a Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. 2009-11-02 14:25:10 -08:00
Marco Nelissen
a6e385cf20 am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair
Merge commit '923f2cf0dc15ac2bafa8013b31a722b85a64176b'

* commit '923f2cf0dc15ac2bafa8013b31a722b85a64176b':
  Fix x offset for boxed textures
2009-10-29 14:47:10 -07:00
Marco Nelissen
911458a081 Fix x offset for boxed textures 2009-10-28 15:10:56 -07:00
Jason Sams
83f1c63c56 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. 2009-10-26 15:20:43 -07:00
Jason Sams
3c0dfbab80 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. 2009-09-27 17:50:38 -07:00
Jason Sams
61f08d6fa7 Improved object lifecycle tracking and fix leaks. 2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. 2009-09-25 14:51:22 -07:00
Jason Sams
b6f2b131c4 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. 2009-09-24 12:33:45 -07:00
Jason Sams
ea84a7c517 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. 2009-09-04 14:42:41 -07:00
Jason Sams
07ae406237 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. 2009-08-27 20:23:34 -07:00
Jason Sams
7ce033d797 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. 2009-08-18 14:20:07 -07:00
Jason Sams
40a29e8e28 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. 2009-08-10 14:55:26 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00
Jason Sams
9bee51c42e Remove useless slot from ProgramVertex. Optimize GL state setup. 2009-08-05 13:57:03 -07:00
Jason Sams
faf1520be7 Filmstrip work and boxed bitmap load bugfixes. 2009-07-29 20:55:44 -07:00
Jason Sams
6f5c61c8df Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. 2009-07-28 17:20:11 -07:00
Jason Sams
b0ec1b46d6 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. 2009-07-28 12:02:16 -07:00
Jason Sams
4244afa87e Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. 2009-07-02 15:09:27 -07:00
Jason Sams
f29ca50d80 Cleanup logging and fix a startup race condition that manifested on Firestone. 2009-06-23 12:22:47 -07:00
Jason Sams
4b962e57a9 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. 2009-06-22 17:15:15 -07:00
Jason Sams
e2ae85fc5a Generalize bitmap support and add remaining GL formats.
Fix bug in command fifo looping case.
2009-06-03 16:04:54 -07:00
Jason Sams
fe08d99725 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. 2009-05-27 14:45:32 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00