* commit '4ec33c2aad59b2a745ee891c9b7246b9533d95e0':
Do not merge. Cherry-pick of Idc802af57fb9926a69ed52d4e776ef57d8b647c6 (package manager fix) to gingerbread.
* commit '75c664582c5ce5d94826f37cb725b447a4d62c50':
Backporting I57c58c4083bd59f45095c184d6ca5a302f79ff6e to HC-MR1. New change since file was renamed, making cherry-pick impossible.
* commit '8325c3a89197e47cfc2eeb4117c927fb8cb91630':
Backporting I57c58c4083bd59f45095c184d6ca5a302f79ff6e to HC-MR1. New change since file was renamed, making cherry-pick impossible.
To avoid blowing past the Binder IPC limit, change the
PackageManagerService to have a DB-like interaction where the client
tells the service the last "row" that it read.
The fact that we use a HashMap instead of a TreeMap makes this
problematic. For now we're just making a new ArrayList for the keys and
then sorting them for each call. This can make the API slower for callers
of this, but it's probably greatly overshadowed by the cost of the data
transfer itself.
Bug: 4064282
Change-Id: Ic370fd148d4c3813ae4f2daffa1a7c28d63d5a09
Without that lock, there is a chance of race condition
where while composing a specific index, requestBuf with
the same index can be executed and touch the
same data that is being used in initEglImage.
(e.g. dirty flag in texture)
Sometimes the virtual keyboard was not hidden when switching between
applications. An example of this was when launching the browser from
the Google Search widget:
1) Tap the Google Search widget and enter some text, e.g. "google"
2) Select one search items, e.g. "google maps"
3) Browser opens. Press back button.
4) Select an item again, e.g. "google maps" - Keyboard does not
close.
When switching application, the virtual keyboard needs to find a new
Z position (window index) among the other windows. Normally it is
placed on top of the first window that is visible and can get focus
(canBeImeTarget()).
With a new application being launched, there is
an exception: a special "starting window" is placed on top of the
Activity window while the application is starting up. Since this
window should not get input, we need to look below that window.
When doing this, the previous implementation assumed that the
first window below always was focusable. If it wasn't, the
input method was placed above the "starting window", which
caused confusion that led to the keyboard not being closed
automatically.
In the case of the Browser, it sometimes has a "fake TitleBar"
window that can not get focus and that is placed above the
Activity window.
With this fix, we now keep looking through the windows below
the "starting window" until we find a window that can receive
input.
Change-Id: I1117846eb0f57603e64329bd955e28182f98f226
Previously, the optimized asm option is only enabled when
__ARM_ARCH_5E__ is defined, which is assigned in armv5te.mk
rather than armv7-a series targets. This patch checks the ARM CPU
feature about half-word multiply instructions to enable ARMv5TE
resampler optimization routines properly.
Change-Id: I4c5a5d8c932416f23bedb0b389db958349f21ea4
Add support for encoding and decoding SMS 7 bit user data using the
national language shift tables defined in 3GPP TS 23.038 (GSM/UMTS only),
including the new tables added in Release 9 for Indic languages.
Decoding is always supported, but encoding is only enabled for the
specific language tables added to the new integer array resources
"config_sms_enabled_single_shift_tables" and
"config_sms_enabled_locking_shift_tables" defined in
frameworks/base/core/res/res/values/config.xml. The default empty arrays
should be overridden in an OEM overlay for the specific nationalities where
SMS national language shift table encoding is allowed/mandated (e.g. Turkey).
GsmAlphabet.countGsmSeptets() will try to find the most efficient encoding
among all combinations of enabled locking shift and single shift tables.
If no 7 bit encoding is possible, 16 bit UCS-2 encoding will be used.
This change also fixes a bug in the decoder: when an escape septet
is followed by a septet with no entry in the extension (single shift)
table, TS 23.038 Table 6.2.1.1 states that the MS shall display
the character in the main GSM 7 bit default alphabet table, or the
active national language locking shift table. Previously, we were
decoding this sequence as a space character. Two consecutive escape
septets will continue to decode as a space character, according to
Note 1 of table 6.2.1.1.
Change-Id: I4dab3f0ffe39f3df2064ed93c9c05f26e274d18b
SW renderer of Stagefright reaches loadTexture() to draw image.
The first time loadTexture() is called, it just initializes OGL
texture, then returns. Thus, the first time call doesn't draw.
This patch fixes to move on to draw stage after the initialization.
Change-Id: I3ec1ad68fb8d376a4ad7aefded1c18a002d175c4