Currently able to play Ogg Vorbis, PCM WAV and other lossless files seamlessly
by reusing the initial AudioTrack for subsequent players.
Change-Id: Ie7cf6b9076bdf4f9211574456d192c02c04fecc7
Fix indentation to be multiple of 4.
Make it easier to search:
sp< not sp < to
"switch (...)" instead of "switch(...)" (also "if" and "while")
Remove redundant blank line at start or EOF.
Remove whitespace at end of line.
Remove extra blank lines where they don't add value.
Use git diff -b or -w to verify.
Change-Id: I966b7ba852faa5474be6907fb212f5e267c2874e
This affects:
- IAudioFlinger::openOutput
- AudioTrack::AudioTrack
- AudioTrack::set
- apps that call these
Change-Id: I26fb281bac6cb87593d17697bc9cb37a835af205
* commit '3557654c95bae7754dcd1951ec10742b895817e2':
stagefright aacenc: Avoid overflows when calculating normFactor
stagefright aacenc: Avoid a division by zero
* commit '972efafb90b543eea51aa5b23104d469a1bcc1fb':
stagefright aacenc: Avoid overflows when calculating normFactor
stagefright aacenc: Avoid a division by zero
* commit '6db6ea02b999e86dfbddd08780eeab0034389f93':
stagefright aacenc: Avoid overflows when calculating normFactor
stagefright aacenc: Avoid a division by zero
The latency was not taken into account when updating mPositionTimeRealUs
inside of the fillBuffer hook, contrary to what the getRealTimeUsLocked()
method does. This caused the realTimeOffset calculated in the
getMediaTimeUs to always be negative, causing the reported position to
always be equal to mPositionTimeMediaUs, which is updated infrequently.
With this change, the reported position is updated more frequently, allowing
apps to perform smoother UI updates.
Change-Id: I61e05c1a8b53d46b9091afb0d18a6289d13a7a5e
Releases prior ICS (included) would persist the stream volumes in the
database when muted by silent mode. If the DB was backed up while in
silent mode, stream volume was backed up at 0.
When restored on a new device, the volume was restored at 0 which was
a problem for SYSTEM stream because it would never be corrected as
this stream volume is fixed.
Added a check on valid volume values when reading settings from the DB
and correct the DB if this happens.
Change-Id: Ie3b98eb74e10413c22aab7568b83ac3ace5bfc07
First pass at implementing an audio effect whose role is to
downmix multichannel PCM buffers to stereo.
The effect is not handling volume changes.
The effect code here handles quad, 4.0, 5.1 and 7.1 input configurations,
to optimize the most commom configurations, and does not yet handle
generic multichanel configurations.
Change-Id: I74d04bd961348f3f0e4ae7714b70e620808a0829
The 3rd parameter (param2) to AudioFlingerClient::ioConfigChanged
is used as an input. So changed it from void * to const void *.
It is then cast to const OutputDescriptor *
or const audio_stream_type_t * depending on the event.
Change-Id: Ieec0d284f139b74b3389b5ef69c7935a8e5650ee
MediaActionSound is a helper class for applications that use the
camera, or include camera-like behavior such as taking
screenshots. This class helps applications match the sound-playing
behavior of the Camera.takePicture, MediaRecorder.start, and
MediaRecorder.stop methods.
This is useful for applications that don't use the above methods, but
still logically capture images or video, such as the panorama capture
feature and the video effects in the platform camera application.
Bug: 5029099
Change-Id: I829f6e2941f167f91f9cb506215b7232cb054958