Introduced PathData in Java, which is effectively a thin layer around the
native instance. PathData holds the verbs and points which is being used
in path morphing/interpolation. The verbs and points can be interpreted
into skia path commands, which is now done in native and therefore saves
a handful of JNI calls during path creation.
Removed the old PathDataNode mechanism and changed the PathEvaluator
to use PathData instead.
Also added tests and a microbench. Also ran CTS tests for VectorDrawable
and AnimatedVectorDrawable, and passed all of the existing tests.
Change-Id: Ia166f5172ff031fe18b154327967f911a62caec1
Implement path parsing from string to skia path in native. The parsing
contains two main stages:
1) Parse string into a list of nodes that contains one operation (such
as move) and a vector of floats as params for that operation.
2) Interpret the operations defined in the nodes into SkPath operations,
and create a skia path
Also provided unit test for parsing a string path into a list of nodes,
and then to a skia path.
Change-Id: I0ce13df5e3bb90987dcdc80fe8b039af175ad2e2
FatVector uses an inlined allocation to avoid malloc costs for small
vectors, especially those which are constructed/destructed frequently.
Change-Id: I9809dfd1255cfe98b4ce2b1124ca0fd6ca33dfe0
Also corrects some code under development behind the HWUI_NEW_OPS flags
to match the updated Skia API.
Include external/skia/include/private
use SrcConstraint for drawBitmapRect
clean up to allow removal of flags for SCALAR_DIV and IMAGEINFO_FIELDS
don't call DEPRECATED getDevice()
update to newer API for drawBitmapRect
asABitmap is deprecated, used isABitmap
previous-Change-Id: I12208855a95948897077b1c1549eb35416cc801e
previous-Change-Id: I5044f0f61315fe48c60d7af5e261a7d0ed574f56
previous-Change-Id: Ic34a3ba77b3f9e091fa7aaba75018a307abacdab
previous-Change-Id: I79f8dd779920565d1204f7fe67b3286b1bbf4e9b
previous-Change-Id: Ic04d1f8274f6a862ea00f8d241363cf31f5ec1ec
previous-Change-Id: I9e4ae257a1976c74302b6a73f17405174ae58cec
previous-Change-Id: I85de3462ad1e4877784df38edc4bcd0acbd24e5e
Change-Id: Ide8e2f669e91a13c32521af3a16efdaa085c81d0
Don't query running behind if it's not possible to be behind such
as having received a vsync since the last call to swap buffers.
This also avoids an accidental-starvation issue where if surface
flinger was a bit sluggish to dequeue then renderthread would drop
thinking the queue was full.
Also be a bit smarter about tracking if we've already drawn for this
vsync target to avoid producing two frames for the same vsync
Change-Id: Ib266500a693c27000b2e8ea578f111229d75147a
Include external/skia/include/private
use SrcConstraint for drawBitmapRect
clean up to allow removal of flags for SCALAR_DIV and IMAGEINFO_FIELDS
don't call DEPRECATED getDevice()
update to newer API for drawBitmapRect
asABitmap is deprecated, used isABitmap
Change-Id: I519f54f97321a7a365ea81a3b78cb03b9bdca021
previous-Change-Id: I12208855a95948897077b1c1549eb35416cc801e
previous-Change-Id: I5044f0f61315fe48c60d7af5e261a7d0ed574f56
previous-Change-Id: Ic34a3ba77b3f9e091fa7aaba75018a307abacdab
previous-Change-Id: I79f8dd779920565d1204f7fe67b3286b1bbf4e9b
previous-Change-Id: Ic04d1f8274f6a862ea00f8d241363cf31f5ec1ec
previous-Change-Id: I9e4ae257a1976c74302b6a73f17405174ae58cec
Moves all code that needs to link with libgui or libui into
frameworks/native/hwui/utils/TestWindowContext. This allows us to
run Skia automated tests against a HWUI backend to watch for
performance or correctness regressions on Android.
BUG=23556017
TEST=After this change, we can remove libui and frameworks/native/include
from external/skia/Android.mk
R=djsollen@google.com
Change-Id: I6f02a5ff98101e448606a1e892686e2c648b6c8a
utils/PaintUtils.h was relying on a transitive include which was
changed to a forward declaration; this change adds the SkDrawLooper
include where we need it.
R=djsollen@google.com
Change-Id: I6b034c47ddc277224c7deb007c9934004c037b8c
In DeferredDisplayList use std::unordered_map instead of TinyHashMap
Towards deprecation of BasicHashTable
Change-Id: I91b8d5dc80444c88fecff9c362fa610cca253973
bug:22806069
Shadow effect is not visible if the shadowRadius is set
between 0.1 and 1.0.
Cherry-pick of 8d9b5fbd from AOSP
Change-Id: Ifff71f44d66ba604bd751bb1df96a9904ae7998e
Bug: 18052916
Tweaked colors, merged some categories
Reduced significance of fast frames
Increased visual weight of janky frames
Change-Id: I5b4e86164c4d51debad7de0e0f8715dda34c7a60