The last frame of an animation stays stuck on the screen for a couple of frames.
Specifically, the "Quick Contact" animation that animates the picture
closed (fades/scales it away) animates all the way to the end... then hangs there
briefly before being taken down.
The problem is a rendering bug where we correctly detect that a DisplayList
has nothing to draw (since the last frame is completely transparent, alpha==0),
but incorrectly ignore the fact that we cleared the transparent-background
window prior to not-drawing that DisplayList. When we detect that there's
nothing to draw, we don't bother swapping buffers. So even though we drew
the right thing (clearing the buffer), we didn't actually post the buffer to the
screen.
This change factors in both the clear and the draw to decide when to swap buffers.
Issue #8564865 Quick contact close animation jank redux
Change-Id: Ib922cff88a94f025b62f7461c1a29e96fe454838
The new implementation more accurately tracks the velocity
of flings and takes care to avoid obvious discontinuities.
The main goal is for a fling to appear to be a linear
extension of the movement already in progress. The minimum
fling velocity is set to ensure that flings appear to be
fairly smooth despite being discretized.
Use sequences of repeated key events instead of individual
down/up events to represent continuous motions in one
direction which can be helpful for stopping flings at boundaries
such as when flinging the cursor position within a text view.
Compute the movement thresholds based on the physical
size of the touch pad, if known. If not known, we assume a
nominal size.
Support stopping flings with a tap just like we do for
normal touch events elsewhere in the framework.
Moved the detection of ASSIST swipes into the InputReader
where it belongs. These swipes must be detected globally
to ensure consistent behavior across the all applications.
Added a custom protocol in EventHub to enable input device
drivers to override the timestamp of the following events
in a packet. This change enables input device drivers
that have a better idea of when an input event was actually
generated to pass this information to the input system.
Particularly useful with uinput.
Bug: 8583760
Change-Id: I8ef4e827804786d549cfaa00793a2b9dd0fda465
The goal is to better encapsulate this code to make it easier
to maintain and to facilitate some upcoming changes.
Some of the variables have been renamed but the logic is unchanged.
Bug: 8583760
Change-Id: I45501f7dabebcb938e42c386291d615d088a4c8c
Add assets for menu panels when holo menus appear above their anchor
rather than below.
Bug 7049080
Change-Id: I7803f9414c2b2cb96274bf062adeccfc302a0d43
Several conditions can cause an AbsListView's data set observer to be
removed and nulled out. If for some reason the view receives duplicate
onDetachedFromWindow events this could cause AbsListView to attempt to
unregister a null observer. Skip this unregister process if this
happens.
Bug 7088152
Change-Id: Ib0c630d1ee598640512023e4ef158f01e3ed474d
DeletedContacts holds a log of deleted contacts which will be pruned
after a certain amount of time.
A timestamp field has been added to contacts so clients can query
for changes.
Bug: 8182147
Change-Id: Ic6e56e567892712da3c3941400dfb3ddc565aaac
This change adds new APIs to enable applications to generate custom Systrace
begin/end events. Application-generated events use the ATRACE_APP_TAG tag,
which is enabled only if either the application has declared itself debuggable
in its manifest or ro.debuggable is set to 1 on the device.
Change-Id: I311d09e2e6ed1a30f5ffa84907f250e11cc0d48d
Some permissions are associated with gids, so we need to
kill any running processes if their permission is revoked.
We will do this for any permission being revoked, since
the association between gids and permissions can change
over time.
Change-Id: Ieb7408e032539c4f21eb089d65a7a7e6c289f010
The trackball to dpad synthesis was using the MotionEvent's precision
field to determine a threshold for movement but the calculations
involved did not actually make sense for any value of precision
less than 2.0. This worked fine before since the InputReader
hardcodes the trackball's precision to 6.
Injected trackball events may have a different precision which can
result in the thresholds being set inappropriately. For example,
it was not possible to move focus by one unit at a time when
the precision was set to 1.0.
The old code was probably using precision as a way to set a
threshold based on the trackball moving by some minimum number
of physical ticks, in this case 2. But the code will work just
as well if we set an absolute threshold based on distance
traveled given that the input system is already expected to
normalize the trackball movements before delivering them to the
application.
So stop using precision.
Bug: 8473020
Change-Id: I3c6f7fb1b507f8cf5608b47550e7345fea3352fa
These have been deprecated since API level 8 / 9. Plugins are deprecated
overall now, so there's no requirement for apps to call these any more.
Change-Id: I1a27557644238477df00979f9badc9aab0a526c6
Redesigned how ViewRootImpl delivers input events to views,
the IME and to native activities to fix several issues.
The prior change to make IME input event delegation use
InputChannels failed to take into account that InputMethodManager
is a singleton attached to the main looper whereas UI may be
attached to any looper. Consequently interactions with the
InputChannel might occur on the wrong thread. Fixed this
problem by checking the current thread and posting input
events or callbacks to the correct looper when necessary.
NativeActivity has also been broken for a while because the
default event handling logic for joysticks and touch navigation
was unable to dispatch events back into the native activity.
In particular, this meant that DPad synthesis from touch navigation
would not work in any native activity. The plan is to fix
this problem by passing all events through ViewRootImpl as usual
then forwarding them to native activity as needed. This should
greatly simplify IME pre-dispatch and system key handling
and make everything more robust overall.
Fixed issues related to when input events are synthesized.
In particular, added a more robust mechanism to ensure that
synthetic events are canceled appropriately when we discover
that events are no longer being resynthesized (because the
application or IME is handling or dropping them).
The new design is structured as a pipeline with a chain of
responsibility consisting of InputStage objects. Each InputStage
is responsible for some part of handling each input event
such as dispatching to the view hierarchy or to the IME.
As a stage processes an input event, it has the option of
finishing the event, forwarding the event to the next stage
or handling the event asynchronously. Some queueing logic
takes care to ensure that events are forwarded downstream in
the correct order even if they are handled out of order
by a given stage.
Cleaned up the InputMethodManager singleton initialization logic
to make it clearer that it must be attached to the main looper.
We don't actually need to pass this looper around.
Deleted the LatencyTimer class since no one uses it and we have
better ways of measuring latency these days using systrace.
Added a hidden helper to Looper to determine whether the current
thread is the indicated Looper thread.
Note: NativeActivity's IME dispatch is broken by this patch.
This will be fixed later in another patch.
Bug: 8473020
Change-Id: Iac2a1277545195a7a0137bbbdf04514c29165c60
SurfaceView and TextureView do not currently support overlays
correctly; the docs now reflect this constraint.
Change-Id: I79183c02b51ae4cd14638198d0668b2c2e3e22e1
The new media button receiver with only a pending intent (no
component name) could be left hanging if the process that
registered it went away. These semantically need to be tied
to the calling process's lifetime; we now clean them up when
the calling process goes away.
Also added some additional cleanup of media button receivers
when packages change (updated, cleared).
And on top of that, a new "media" command for doing media
things. Currently lets you send media keys and monitor
remote display data.
Oh and finally added a new BaseCommand base class for
implementing these command line utilities.
Change-Id: Iba1d56f10bab1eec4a94a7bb1d1c2ae614c8bcf5
1) Make the box with the permission really go away when a
permission is revoked, not just invisible.
2) Change the order of the buttons, making the negative
button the "revoke" button, and the positive button "ok".
Change-Id: I73694583cbd014d3820f8df6c6b770caae299499
Old: [ IC ] %s running
[ ON ] %s is running
New: [ IC ] %s is running
[ ON ] Touch for more information or to stop the app.
Additionally, disallow these misbehaving services from
supplying their own content views; if you attempt to run a
foreground service with icon == 0, this is the notification
you will get, period.
Bug: 8525548
Change-Id: I2bfd7340396ef925885e8c2160a720f9eff07a35
Previously they each had to be nonzero, which prevented
using the builder methods to create solid-on LED
notifications.
Change-Id: I30314ec33daa28ee2e1f0b87a184c3540254471c
Adding views to views (possible with the new Overlay API) is weird.
This change moves the view-management facilities of Overlay to a subclass
that is specific to the overlay returned from ViewGroup.getOverlay().
So now you can add drawables to all view overlays, but only add/remove
views to/from the overlay returned from ViewGroup.getOverlay().
Also, the previous approach of using an interface for Overlay was
changed to classes for both ViewOverlay and ViewGroupOverlay.
Finally, this change makes not handling touch correctly the proper,
and documented, behavior of overlay views. There are various tricky issues
to sort out with input in overlays (including click handling as well as focus)
and we don't want developers starting to use overlays as some kind of general
container hierarchy, so we're purposely constraining overlays to have visual-only
behavior.
Issue #8459085 Overlay needs to handle touch correctly
Change-Id: I207b8dbf528f87c92369d270d8b0a6556826d207
Add UI support for revoking optional permissions. When the user
taps on an optional permission, two new boxes will appear:
[Cancel] | [Revoke]
Selecting [Revoke] will revoke the permission from the app.
The [Cancel] / [Revoke] options are only shown for apps which support
optional permissions.
Bug: 8332307
Change-Id: I27e374773747737e3a6d7f48ea1448a0178e3393
Fix a bug where the content description of the big unified Home/Up
button was not getting set properly.
Add the ability to change the home-as-up glyph from ActionBar.
Add the ability to set a custom action description for the home-as-up
button, useful if the above functionality is used.
Bug 8548229
Change-Id: I0635799772c7234b68247dfc105dce7f11acda32