what happened is that the efective pixel format is calculated by SF but Surface nevew had access to it directly.
in particular this caused query(FORMAT) to return the requested format instead of the effective format.
commit 5bb012f0065f7ffaaeb4f569d71f0e3a8d6b19c3
Author: Andreas Huber <andih@google.com>
Date: Fri Aug 14 10:40:08 2009 -0700
An attempt at fixing export using the qcom encoders. More quirks.
commit 0690e76bfa48118a68287ccf1bbfa82febaa620c
Author: Andreas Huber <andih@google.com>
Date: Fri Aug 14 09:08:28 2009 -0700
Callbacks are now dispatched from a separate thread in OMX.
commit c6571a039526df29b6343f9a1971dbc019088c61
Author: Andreas Huber <andih@google.com>
Date: Thu Aug 13 15:42:25 2009 -0700
Massive API changes throughout stagefright, smart pointers everywhere.
commit 900612af6a0555664d9ba195112cd859491265f4
Author: Andreas Huber <andih@google.com>
Date: Thu Aug 13 13:33:12 2009 -0700
OMXCodecs now properly shutdown.
commit 96732f05e1b0603dcd1b11f16a23512592eeb4f5
Author: Andreas Huber <andih@google.com>
Date: Thu Aug 13 12:04:04 2009 -0700
More work on JPEG decoding using the hardware OMX component.
commit 63839a073ac393e3a130434ba467969053b694ad
Author: Andreas Huber <andih@google.com>
Date: Wed Aug 12 13:13:31 2009 -0700
An attempt to drive the JPEG decoder OMX node.
commit 3ac2fe5ab2926eda81b2123610b2434c645294ff
Author: Andreas Huber <andih@google.com>
Date: Tue Aug 11 16:38:21 2009 -0700
Renamed StateMachine to OMXCodec and put it in its proper place.
commit 247da75a96bf8881956413023dd49a84d5b4f5b2
Author: Andreas Huber <andih@google.com>
Date: Tue Aug 11 16:06:19 2009 -0700
Statemachine is now a full-fledged MediaSource.
commit 045244f6771fa0b9b329495c953afda900a84b71
Author: Andreas Huber <andih@google.com>
Date: Fri Aug 7 09:16:54 2009 -0700
Properly setup the input format when exporting to AMR audio.
commit 271b984cb32c5cd9e46e3f90ae121f334e4b8da9
Author: Andreas Huber <andih@google.com>
Date: Thu Aug 6 09:59:38 2009 -0700
Added some code to test audio encoding to the OMX harness.
commit 79af4748e4af33bd66d3fbac606e332a69741cf4
Author: Andreas Huber <andih@google.com>
Date: Wed Aug 5 14:36:22 2009 -0700
Merge the old OMXDecoder and the new, shiny, StateMachine code.
commit 91cf5dd77a8762bc10a0b2ffce35e3bbeb262231
Author: Andreas Huber <andih@google.com>
Date: Tue Aug 4 17:41:43 2009 -0700
A new harness to test OMX node compliance (and quirks).
This change makes SurfaceHolder.setType(GPU) obsolete (it's now ignored).
Added an API to android_native_window_t to allow extending the functionality without ever breaking binary compatibility. This is used to implement the new set_usage() API. This API needs to be called by software renderers because the default is to use usage flags suitable for h/w.
Use integers instead of void* as input/output handles at IAudioFlinger and IAudioPolicyService interfaces.
AudioFlinger maintains an always increasing count of opened inputs or outputs as unique ID.
* changes:
update most gl tests to use EGLUtils
added two EGL helpers for selecting a config matching a certain pixelformat or native window type
added NATIVE_WINDOW_FORMAT attribute to android_native_window_t
The major things going on here:
- The MotionEvent API is now extended to included "pointer ID" information, for
applications to keep track of individual fingers as they move up and down.
PointerLocation has been updated to take advantage of this.
- The input system now has logic to generate MotionEvents with the new ID
information, synthesizing an identifier as new points are down and trying to
keep pointer ids consistent across events by looking at the distance between
the last and next set of pointers.
- We now support the new multitouch driver protocol, and will use that instead
of the old one if it is available. We do NOT use any finger id information
coming from the driver, but always synthesize pointer ids in user space.
(This is simply because we don't yet have a driver reporting this information
from which to base an implementation on.)
- Increase maximum number of fingers to 10. This code has only been used
with a driver that reports up to 2, so no idea how more will actually work.
- Oh and the input system can now detect and report physical DPAD devices.
there was several issues:
- when a surface was made non-current, the last frame wasn't shown and the buffer could stay locked
- when a surface was made current the 2nd time, it would not dequeue a new buffer
now, queue/dequeue are done when the surface is made current.
for this to work, a new query() hook had to be added on android_native_window_t, it allows to retrieve some attributes of a window (currently only width and height).
It turns out we were not returning the density for anything retrieved from a
TypedArray... which basically means any bitmap references from a layout or style...!!!
This is now fixed.
Also fiddle with the density compatibility mode to turn on smoothing in certain situations,
helping the look of things when they need to scale and we couldn't do the scaling at
load time.