in this commit:
- implemented the C stub
- implemented the binder interfaces involved
- implemented most of the C++ client side
missing:
- SensorManager cannot connect to the SensorServer yet
(because there is no SensorServer yet)
Change-Id: I75010cbeef31c98d6fa62fd5d388dcef87c2636b
And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
Add native Parcel methods analogous to the Java versions.
Currently, these don't do much, but upcoming StrictMode work changes
the RPC calling conventions in some cases, so it's important that
everybody uses these consistently, rather than having a lot of code
trying to parse RPC responses out of Parcels themselves.
As a summary, the current convention that Java Binder services use is
to prepend the reply Parcel with an int32 signaling the exception
status:
0: no exception
-1: Security exception
-2: Bad Parcelable
-3: ...
-4: ...
-5: ...
... followed by Parceled String if the exception code is non-zero.
With an upcoming change, it'll be the case that a response Parcel can,
non-exceptionally return rich data in the header, and also return data
to the caller. The important thing to note in this new case is that
the first int32 in the reply parcel *will not be zero*, so anybody
manually checking for it with reply.readInt32() will get false
negative failures.
Short summary: If you're calling into a Java service and manually
checking the exception status with reply.readInt32(), change it to
reply.readExceptionCode().
Change-Id: I23f9a0e53a8cfbbd9759242cfde16723641afe04
- Separate the updating of effect engine state from the process call in EffectModule so that the state
of all effects in the same effect chain is updated simultaneusly before all process functions are called.
- Added a mechanism for the effect engine to continue being called for processing after receiving the disable
commands untils it considers that the framework can stop calling the process function without causing
a glitch or loosing some effect tail.
- Updated test reverb and equalizer to support this new feature
Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
Also other cleanup and fixes:
- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.
Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
Defined the following JAVA classes on top of AudioEffect class to facilitate control
off built-in audio effects with APIs aligned with interfaces defined in OpenSL ES
specification:
- BastBoot.java
- Equalizer.java
- PresetReverb.java
- EnvironmentalReverb.java
- Virtualizer.java
Split reverb API header file in two, one for preset reverb and one for environmental reverb.
Some changes in test reverb to support preset reverb.
Change-Id: Ie0a5ba06002e63dfd6da22cace5568c1e0b76ea1
This factors out the boiler-plate code from the sample
app to a common glue code that can be used for everyone
writing this style of app: a dedicated app thread that
takes care of waiting for events and processing them.
As part of doing this, ALooper has a new facility to allow
registration of fds that cause ALooper_pollOnce() to return
the fd that has data, allowing the app to drive the loop
without callbacks. Hopefully this makes some people feel better. :)
Also do some other cleanup of the ALooper API, plus some
actual documentation.
Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
The visualizer enables application to retrieve part of the currently playing audio for visualization purpose.
It is not an audio recording interface and only returns partial and low quality audio content as a waveform or
a frequency representation (FFT).
Removed temporary hack made in MediaPlayer for animated wall papers based on audio visualization (snoop() method.
This commit also includes a change in AudioEffect class:
- the enable()/disable() methods have been replaced bya more standard setEnabled() method.
- some fixes in javadoc
Change-Id: Id092a1340e9e38dae68646ade7be054e3a36980e
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
This allows us to avoid exposing the file descriptor of
the event queue; instead, you attach an event queue to
a looper. This will also should allow native apps to be
written without the need for a separate thread, by attaching
the event queue to the main thread's looper and scheduling
their own messages there.
Change-Id: I38489282635895ae2cbfacb88599c1b1cad9b239
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.
Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
This change mainly unwinds a premature optimization in the
dispatch pipeline.
To test HOME injection, run 'adb shell input keyevent 3'.
Change-Id: I1c4b7377c205da7c898014b8b07fc6dc1d46e4dd
The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
Set a default orientation of ROTATION_0.
Added some more careful checks based on whether we have valid
absolute axis information from the driver.
Reset key repeating during configuration changes since the keyboard
device may have been removed.
Change-Id: I685960828acffcb17595fc5683309e8064a76714
Also:
- Allowed start() call when encoder already starts and stop() call when encoder has not started yet
- Handled default value for audio/video sources/encoders and file output format
Change-Id: I03b2f7d3cf570baa0fd011a8c0ad200f2f2a5da1
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
- An alternative would be to define a common base class that
both MediaRecorderClient and MediaPlayerClient can derive.
But since the common code, onTransact() and notify() uses
some Binder code, having a common base class may not gain
us too much in terms of code reuse.
Change-Id: Ibc06720278ad173fceacff3d267b7060856c6316
- Track either the number of A/V frames authored, or the time elapsed
- Track the completion of the authoring
- Add multiple camera support for authoring by accepting a camera id parameter
- Set file type based on the OUTPUT_FORMAT requested
Change-Id: I0f9d31b3b7a8fa43eb53f572410fb0ebd4fa0bb7