Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
There was an issue with stale recipient tracking when BinderProxy weak
references had been purged and a new proxy object allocated for a
still-live underlying IBinder. The death recipient bookkeeping has
now been reworked so that it's fundmentally tied to the BinderProxy
instances, not maintained as global state, to prevent this sort of
confusion entirely.
Bug 3499939
Change-Id: I75c5216b6d53b90868ac969e32c9725201e51be3
Also switch to using libcore's array bounds checking. (This variant had no
detail message and was missing the length check.)
Bug: http://code.google.com/p/android/issues/detail?id=15075
Change-Id: Icfc045bd59403b59f02d95c8514abf881d3996e5
There are two areas that have changed to eliminate the assumption that
local jobject references are both canonical and persistent:
1. JavaBBinderHolder no longer holds onto and reuses it parent object
reference per se. Since the underlying JavaBBinder object holds a
real global ref, this was redundant anyway. Now, for purposes of its
transient need to perform JNI operations, it simply uses the current
jobject ref(s) passed during method invocation, and no longer attempts
to hold these refs beyond the scope of a single invocation.
2. Binder obituaries no longer assume that a jobject reference to a
recipient will always compare == as a 32-bit value with any future
reference to the same object. The implementation now asks Dalvik
whether object references match.
This amended patch fixes the earlier bug around races between
remote binder death cleanup and local explicit unregistration of
VM-side death recipients.
Bug 2090115
Change-Id: I70bd788a80ea953632b1f466f385ab6b78ef2913
some of the conversion operators were not using the proper
pointer type when calling incStrong/decStrong, usually it
has no bad consequences, but for some implementation
of the ref-counted object it could lead to recording the wrong
owner id.
Change-Id: If574b9069b8a4cf6e0911a992c8f095aba799995
There are two areas that have changed to eliminate the assumption that
local jobject references are both canonical and persistent:
1. JavaBBinderHolder no longer holds onto and reuses it parent object
reference per se. Since the underlying JavaBBinder object holds a
real global ref, this was redundant anyway. Now, for purposes of its
transient need to perform JNI operations, it simply uses the current
jobject ref(s) passed during method invocation, and no longer attempts
to hold these refs beyond the scope of a single invocation.
2. Binder obituaries no longer assume that a jobject reference to a
recipient will always compare == as a 32-bit value with any future
reference to the same object. The implementation now asks Dalvik
whether object references match.
Bug 2090115
Change-Id: If62edd554d0a9fbb2d2977b0cbf8ad7cc8e2e68d
When extractAlpha() native method in Skia fails to allocate pixels,
it resets target bitmap. This change detects when such empty bitmap
is returned, and throws a OutOfMemory Java exception.
Depends on https://android-git.corp.google.com/g/97793
Bug: 3418381
Change-Id: I65a84998be089c49ed5005f6995bdc4f4d1669bc
NativeActivity created a pipe to wake up a Looper it's attached to, but
it failed to set the right options for the read part of the pipe. This
affects only the NativeActivity API call for AInputQueue_hasEvents
Change-Id: I02e5dad4e700f4c724b3187a4b7e0df931dd1eed
Background scanning (preferred network offload) allows us the
host to sleep while the dongle monitors the presence of any
preferred networks. This allows us for significant power savings
since the system does not have to wake up often to initiate
a scan
Bug: 3453021
Change-Id: I7c1dbfd0c3f717df81e4da6091c4c5657c9ec9ca
Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.
Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.
Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.
The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.
Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
Distinguish between NAP and PANU disconnect in BT tethering
and call appropriate functions. We were never disconnecting
NAP role devices.
ToDo: BluetoothService needs to be refactored, its become too big
1) BluetoothAdapter and BluetoothDevice properties need to be moved to separate
classes.
2) BluetoothPanProfile and BluetoothInputDeviceProfile which are handled
by BluetoothService need to be moved to a separate file.
3) Integrate PAN to the profile state machine.
Change-Id: I32a8d274f38c78931434bd9738c8f6570ba89fcf
A recent change to optimize path rendering didn't account for
the destruction of native objects by the VM finalizer. We may be
done with the Java level version before we're done with the native
structure that's used by the display list. For example, a drawing
method on a View that creates a temporary path to render into the
canvas will implicitly create a native structure that is put onto
the GL display list. That temporary path may go away, but the native
version should stick around as long as the display list does.
The fix is to refcount the original native version of the path
and only delete it when the refcoutn reaches zero (which means that
it is no longer needed by any display list). This is a similar mechanism
used for bitmaps and shaders.
Change-Id: I4de1047415066d425d1c689aa60827f97729b470
Modified default volume control logic in AudioService:
1 IN_CALL volume if in video/audio chat
2 NOTIFICATION if notification is playing or was playing less than 5s ago.
3 MUSIC
Modified silent mode:
- now also affect MUSIC stream type
- entering silent mode when VOL- hard key is pressed once while selected
stream volume is already at 0 (except for VOICE_CALL stream).
- exiting silent mode when pressing VOL+ hard key while in silent mode
Play sound FX (audible selections, keyboard clicks) at a fixed volume.
Modified audio framework:
- isStreamActive() method now implemented in AudioPolicyManagerBase (previously AudioFlinger)
- iStreamActive() now specifies a time window during which the stream is considered
active after it actually stopped.
Change-Id: I7e5a0724099450b9fc90825224180ac97322785f