At native level it was a mixture of audio_stream_type_t, int, uint32_t,
and uint8_t. Java is still int. Also fixed a couple of hard-coded -1
instead of AUDIO_STREAM_DEFAULT, and in startToneCommand a hard-coded 0
instead of AUDIO_STREAM_VOICE_CALL.
Change-Id: Ia33bfd70edca8c2daec9052984b369cd8eee2a83
Was int, uint32_t, uint16_t, and uint8_t with 2-bit bitfield.
Also replace 0 by AUDIO_FORMAT_DEFAULT and replace 1 by
AUDIO_FORMAT_PCM_16_BIT.
Change-Id: Ia8804f53f1725669e368857d5bb2044917e17975
* commit '5126f1d413b4fcb0aff5b364e1e5a41c89ca665c':
Fixd for 5490443 Native crash while exporting a video - Add new onError callback to PreviewProgressListener, which is used to indicate video editor application for the error that has occurred during priviewing. With this modification, the application must implement the onError method, and then VideoEditorPreviewTest.java is changed accordingly.
- Add new onError callback to PreviewProgressListener, which is
used to indicate video editor application for the error that has occurred during
priviewing.
With this modification, the application must implement the onError method,
and then VideoEditorPreviewTest.java is changed accordingly.
Change-Id: I15610b8907fcf8bd35a3c69ad7c07b5175a6e309
Before calling NewStringUTF, check that the metadata value is actually
valid utf-8, and replace the offending characters with "?" if it is not.
b/5534491
Change-Id: I43de4307e739ae0b7d4177937ed33aa1dfb90d98
Because we request 400x240 thumbnails. 100 thumbnails needs 38M,
which is too much. Change it to 70 now.
Also handle the case if the thumbnail callback throws exception.
Change-Id: Iac4ee72f308b7c7a6ae860983197601cf89bee8f
1. Use the correct Get*Field functions according to the field type.
2. When we have exceptions, return.
Change-Id: I1878d806e26798a0977ff71a781551088e45f6fb
We don't need to have precise position for thumbnails, so we add
a tolerance parameter to the decoder. The decoder can return an
earlier frame within the tolerance time given.
Change-Id: I0a49ed6b03f8c3264606e4143dd5ecf48e9d0f62
o also, we should releae the surface object when release is called, not wait until finalize is called.
related-to-bug: 5157956
Change-Id: I0233ad61d8349c3e3800de68b752b9548ece1742
This removes the ParcelSurfaceTexture class since that functionality has been
folded into Surface.java. The change also updates the MediaPlayer to get rid
of setParcelSurfaceTexture() and modifies setTexture() to use the new Surface
functionality in order to simplify the code.
Change-Id: Iafa75ea3188263928128325d8a726786971b4de4
android_media_AudioEffect_native_setup() was not initializing
properly the effect descriptor for audio pre processings.
AudioEffect tests should create per processing effects on a valid
AudioRecord session.
Change-Id: Ia1862ca91c98e272f9374b9225a7d4ce7ef132fc
For using the MediaRecorder in MFF (Mobile Filter Framework),
getMediaRecorder method in mediarecorder jni was earlier changed to
a non static method. Changed it back to a static method.
Also, added a new source type to MediaRecorder.VideoSource for recording
GRalloc buffers.
Change-Id: I031fad45c12b0ac9602d9e451d4767e95a86234d
Added APIs to control pre processes applied on captured audio.
Those APIs are still hidden until reviewed by API council.
Three types of standard pre processes are supported:
- Automatic Gain Control (AGC) by AutomaticGainControl class
- Acoustic Echo Cancellation (AEC) by AcousticEchoCanceler class
- Noise Suppression (NS) by NoiseSuppressor class
A method is added to AudioEffect class to query audio pre processings
applied by default by the platform on a given AudioRecord session ID.
Change-Id: I0b9fceeb8c704dd06319c3b52b85c96fe871d51d
Making a connection from MediaRecorder Native layer to the
SurfaceMediaSource for the purpose of encoding GL Frames. This will be
called from the java side inside the Mobile Filter Framework.
The mediarecorder native layer (client), when set the videosource to
option VIDEO_SOURCE_FRAMES, asks the StageFrightRecorder on the mediaserver
side to create a SurfaceMediaSource object and pass it back as a
sp<ISurfaceTexture> object. Using that, the client side will dequeue and
queue buffers. Connecting the GL Frames to the obtained
sp<ISurfaceTexture> is not part of this CL.
Related to bug id: 4529323
Change-Id: I651bec718dd5b935779e7d7a050b841c2d0b0fcd