5220 Commits

Author SHA1 Message Date
John Reck
a39dd59579 Refcounting is hard
Bug: 12994941

Change-Id: I6285ff818fc696dbe504174b98a54cb1d00b445c
2014-02-14 16:59:37 -08:00
Nick Kralevich
d5c8044e7e resolved conflicts for merge of 1cbea39f to master
Change-Id: Ib33484546c6a03cbc4cd96e97d9d785d68e10700
2014-02-12 14:41:25 -08:00
Nick Kralevich
1cbea39fe1 resolved conflicts for merge of dd3d95f1 to klp-volantis-dev
Change-Id: I96c0f0da852a0b3cf8aef9158678d38aa30f456f
2014-02-12 14:08:06 -08:00
Nick Kralevich
dd3d95f182 resolved conflicts for merge of 4ad93639 to klp-modular-dev-plus-aosp
Change-Id: I7ad222301ec0b863d48a1a9a839469436c385ea0
2014-02-12 11:05:59 -08:00
Derek Sollenberger
ebcf70b128 Merge "Revert "Refactor setting an SkPaint onto a hwui Layer."" 2014-02-12 19:00:46 +00:00
Derek Sollenberger
90d0c75e94 Revert "Refactor setting an SkPaint onto a hwui Layer."
This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261.

Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
2014-02-12 18:59:05 +00:00
Derek Sollenberger
5f97e9e9ed Merge "Refactor setting an SkPaint onto a hwui Layer." 2014-02-12 18:10:21 +00:00
Derek Sollenberger
e889298cd6 Refactor setting an SkPaint onto a hwui Layer.
This CL removes the unecessary JNI call to set the colorFilter on
a layer.

Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
2014-02-12 11:26:06 -05:00
Jeff Brown
a872c22aa4 am be83e4a0: am 38f96e50: Add support for injecting events into ActivityContainers. (DO NOT MERGE)
* commit 'be83e4a08e909b773ffc06a6e59446deadb8af8b':
  Add support for injecting events into ActivityContainers. (DO NOT MERGE)
2014-02-12 00:41:49 +00:00
Jeff Brown
be83e4a08e am 38f96e50: Add support for injecting events into ActivityContainers. (DO NOT MERGE)
* commit '38f96e5020b3e82b98fe97b0be363a5ad185860f':
  Add support for injecting events into ActivityContainers. (DO NOT MERGE)
2014-02-12 00:37:24 +00:00
Dianne Hackborn
d9e385b111 Fix build.
At least part of what is broken.  Other stuff still seems to be.

Change-Id: I367dc0377bd5b4e59d9d9b68f3506bf1d64aa591
(cherry picked from commit 32bb5fae353b5bb6275e75952e89c514c7369cee)
2014-02-11 22:47:42 +00:00
Jeff Brown
38f96e5020 Add support for injecting events into ActivityContainers. (DO NOT MERGE)
Modified ActivityView to inject touch events it receives back into
its activity container.  The container then injects the event into
the input system along with the display id of the underlying virtual
display.

Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.

Change-Id: I9cf1870db3be6f99a52ed9a1e3ceafe42c940093
2014-02-11 14:43:04 -08:00
Dianne Hackborn
32bb5fae35 Fix build.
At least part of what is broken.  Other stuff still seems to be.

Change-Id: I367dc0377bd5b4e59d9d9b68f3506bf1d64aa591
2014-02-11 14:22:14 -08:00
Dianne Hackborn
67754d93c4 Merge "Runtime resource overlay, iteration 2" 2014-02-11 21:29:58 +00:00
Dianne Hackborn
47b80be208 am be49403a: am 0cd115e1: am 578087e3: Merge "New command line tool \'idmap\'"
* commit 'be49403a0362c18edaeafe59ac09baac14294dee':
  New command line tool 'idmap'
2014-02-11 20:44:38 +00:00
Dianne Hackborn
be49403a03 am 0cd115e1: am 578087e3: Merge "New command line tool \'idmap\'"
* commit '0cd115e1cebf4c090e7c36a65d4a5b7d1c363c21':
  New command line tool 'idmap'
2014-02-11 20:35:50 +00:00
Dianne Hackborn
578087e398 Merge "New command line tool 'idmap'" 2014-02-11 20:30:08 +00:00
Michael Wright
0d148c8b4e Merge "Move inputservice over to frameworks/native" 2014-02-11 19:09:12 +00:00
Michael Wright
d6b473713f Move inputservice over to frameworks/native
Remove all of the pieces except the PointerController and SpriteController over
to frameworks/native in preparation for inputflinger. Those two need to stay in
frameworks/base for now because they depend on Skia currently. In the long run
they should be merged into either the InputManager or the WindowManager rather
than as a part of the inputservice / inputflinger.

Try 2.

Change-Id: I84259356d3eb8efc5aefb9d6b311b5fc590ea3ed
2014-02-11 10:47:36 -08:00
John Reck
fc53ef2779 Implement missing safelyRun() on ThreadedRenderer
Change-Id: I14b75f37a13fabaa759a51369190dbdc84087c4b
2014-02-11 10:40:25 -08:00
John Reck
f6eebb21d5 Merge "Refactor HardwareLayer" 2014-02-11 17:30:53 +00:00
Narayan Kamath
3ff18faac2 am deefd1fd: am 5f7c0b1d: am 6d8b21a8: Merge "Fix TinyHashMap to use generic hash_type instead of hash_t"
* commit 'deefd1fdeaf0b538a13219517f8795fdde198e21':
  Fix TinyHashMap to use generic hash_type instead of hash_t
2014-02-11 14:05:35 +00:00
Narayan Kamath
deefd1fdea am 5f7c0b1d: am 6d8b21a8: Merge "Fix TinyHashMap to use generic hash_type instead of hash_t"
* commit '5f7c0b1d80f883fa15f88e0e4d508576a36a45de':
  Fix TinyHashMap to use generic hash_type instead of hash_t
2014-02-11 13:47:50 +00:00
John Reck
04fc583c3d Refactor HardwareLayer
Defer all the things!
 Groundwork to allow hardware layers to work in a renderthread world

Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
2014-02-10 20:55:39 -08:00
Michael Wright
f52fd37826 Merge "Revert "Move inputservice over to frameworks/native"" 2014-02-10 23:09:45 +00:00
Michael Wright
453fa30ab2 Revert "Move inputservice over to frameworks/native"
This reverts commit 89e5c7ebb37fabc4368e87e17a502db62598bd61.
2014-02-10 15:08:26 -08:00
Michael Wright
740dfefcfc Merge "Move inputservice over to frameworks/native" 2014-02-10 22:42:01 +00:00
Michael Wright
943c05f327 Merge "Remove SkRegion dependency from libinput" 2014-02-10 22:41:25 +00:00
Michael Wright
89e5c7ebb3 Move inputservice over to frameworks/native
Remove all of the pieces except the PointerController and SpriteController over
to frameworks/native in preparation for inputflinger. Those two need to stay in
frameworks/base for now because they depend on Skia currently. In the long run
they should be merged into either the InputManager or the WindowManager rather
than as a part of the inputservice / inputflinger.

Change-Id: Iebef71f3030fb3d26a5f338eb66d75bb37c17734
2014-02-10 14:10:27 -08:00
Michael Wright
a407d6a003 Remove SkRegion dependency from libinput
This gets us one step closer to removing our dependency on Skia, which is at
least one of the things blocking us from moving the input system out of
f/b.

Change-Id: I755e6267996c93fe700f1056327386923287575a
2014-02-10 12:59:34 -08:00
Derek Sollenberger
eef1be1d83 Merge "Removing SkiaColorFilter and inspecting the native object directly." 2014-02-10 19:19:07 +00:00
Chris Craik
4292e36f02 Merge "Add shadow casting / global perspective APIs, hidden for now." 2014-02-10 18:58:54 +00:00
Narayan Kamath
91447d88f2 Extended locales in AAPT / AssetManager.
Support 3 letter language codes, script codes &
variants. The bulk of the changes are related to
the implementation of command line filtering of
locales etc. The previous code assumed that the
value of each "axis" (locale, density, size etc.)
could be represented by a 4 byte type. This is
no longer the case.

This change introduces a new class, AaptLocaleValue
which holds a (normalized) locale parsed from a
directory name or a filter string. This class takes
responsibility for parsing locales as well as
writing them to ResTable_config structures, which is
their representation in the resource table.

This includes minor changes at the java / JNI level
for AssetManager. We now call locale.toLanguageTag()
to give the native layer a well formed BCP-47 tag.
I've removed some duplicated parsing code in
AssetManager.cpp and replaced them with functions on
ResTable_config. The native getLocales function has
been changed to return well formed BCP-47 locales as
well, so that the corresponding java function can use
Locale.forLanguageTag to construct a Locale object
out of it.

Finally, this change introduces default and copy
constructors for ResTable_config to prevent having
to memset() the associated memory to 0 on every
stack allocation.

Change-Id: I899a56a9a182ee6be52b9389d1ae59266f5482e9
2014-02-10 15:50:16 +00:00
Narayan Kamath
378c6775a6 AssetManager support for 3 letter lang/country codes.
- 3 letter codes are packed into the existing 32 bit locale
  field in ResTable_config
- We introduce new fields for script / variant information.

Note that we define a "match" between two ResTable_config
structures to be purely on the basis of their language &
country (disregarding the script and the variant). However,
configs with scripts and variants are considered to be more
specific than those without.

Change-Id: I3c2e909ebbebdbbd0ab72a639d531b2b9fdbd9b9
2014-02-10 15:33:30 +00:00
Chris Craik
b67a7bf27b Add shadow casting / global perspective APIs, hidden for now.
Global perspective isn't yet hooked up in rendering.

Change-Id: I64ad272ea5dc523505260ce114f0a6bebdcfe9dc
2014-02-07 16:02:51 -08:00
Derek Sollenberger
76d3a1b8d0 Removing SkiaColorFilter and inspecting the native object directly.
bug: 10650594
Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
2014-02-07 17:06:14 -05:00
ztenghui
fad4593a3c Add the clipToOutline by just using the clipPathOp
Change-Id: I6ba23b589e579599d018600d0744be0efe2028c1
2014-02-07 13:36:57 -08:00
Derek Sollenberger
8852ab4357 Merge "Keep the SkPaint used when creating a layer." 2014-02-07 20:52:22 +00:00
Ashok Bhat
e9bea2a182 Fix TinyHashMap to use generic hash_type instead of hash_t
TinyHashMap used hash_t(key) to generate hashcode. This
would not work for 64-bit pointers as hash_t is declared as
an uint32_t.

Replaced the hash_t(key) call to more generic android::hash_type(key).
This function is a template function declared in TypeHelpers.h and
has a version available for all data types including pointers.

Change-Id: I612cf18b49ca7c30b63f9d6938df68fed7d80d08
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
2014-02-07 19:10:04 +00:00
Chris Craik
27bfb24518 Merge "Rework and clean up DisplayList projection" 2014-02-07 18:47:57 +00:00
Derek Sollenberger
d44fbe55a9 Keep the SkPaint used when creating a layer.
This will allow us to inspect the paint for thing other than
color and xfermode, such as SkColorFilters and SkShaders.

bug: 10650594
Change-Id: I2c3ddd07a3966e1e77af34136307e2b59b2898c1
2014-02-07 13:33:29 -05:00
Chris Craik
1df26446b7 Rework and clean up DisplayList projection
Move the projection surface to be a property of a DisplayList,
set to true for every background drawable.

Additionally, handle a projecting view background such that it doesn't
try to project onto itself (which is undesirable).

Change-Id: Ic70b17474bd87340e80767f8518f73b233419c7a
2014-02-06 16:07:37 -08:00
Chris Craik
fdace4e238 Merge "Simplify DisplayList matrices" 2014-02-06 23:22:28 +00:00
Chris Craik
ba9a21561e am 2c764b20: am 0ec3ca6e: am 449273e2: Merge "Fix for positioning of glyphs within a bitmap"
* commit '2c764b20e4a35c509f49e3d9430e135b4f3a0984':
  Fix for positioning of glyphs within a bitmap
2014-02-05 21:52:23 +00:00
Chris Craik
2c764b20e4 am 0ec3ca6e: am 449273e2: Merge "Fix for positioning of glyphs within a bitmap"
* commit '0ec3ca6e08e5933016beda147ca9a82e96434b15':
  Fix for positioning of glyphs within a bitmap
2014-02-05 21:43:48 +00:00
Chris Craik
449273e2d5 Merge "Fix for positioning of glyphs within a bitmap" 2014-02-05 21:36:42 +00:00
Chris Craik
629f67709b Simplify DisplayList matrices
Somewhat unifies the ortho/perspecive paths - the property matrix
(translate/scale/rotate) is now always a Matrix4.

Change-Id: I36e4fe83d1150ee6e4be5f64f34d0fc8d6525cc6
2014-02-05 13:12:04 -08:00
ztenghui
a989cb29c3 Merge "Fixing a bad bug when there is no real umbra" 2014-02-03 22:18:54 +00:00
Mårten Kongstad
48d22323ce Runtime resource overlay, iteration 2
Support any number of overlay packages. Support any target package.

UPDATED PACKAGE MATCHING
------------------------
In Runtime resource overlay, iteration 1, only a single overlay package
was considered. Package matching was based on file paths:
/vendor/overlay/system/framework-res.apk corresponded to
/system/framework-res.apk. Introduce a more flexible matching scheme
where any package is an overlay package if its manifest includes

    <overlay targetPackage="com.target.package"/>

For security reasons, an overlay package must fulfill certain criteria
to take effect: see below.

THE IDMAP TOOL AND IDMAP FILES
------------------------------
Idmap files are created by the 'idmap' binary; idmap files must be
present when loading packages. For the Android system, Zygote calls
'idmap' as part of the resource pre-loading. For application packages,
'idmap' is invoked via 'installd' during package installation (similar
to 'dexopt').

UPDATED FLOW
------------
The following is an outline of the start-up sequences for the Android
system and Android apps. Steps marked with '+' are introduced by this
commit.

Zygote initialization
   Initial AssetManager object created
+    idmap --scan creates idmaps for overlays targeting 'android', \
           stores list of overlays in /data/resource-cache/overlays.list
   AssetManager caches framework-res.apk
+  AssetManager caches overlay packages listed in overlays.list

Android boot
   New AssetManager's ResTable acquired
     AssetManager re-uses cached framework-res.apk
+    AssetManager re-uses cached 'android' overlays (if any)

App boot
   ActivityThread prepares AssetManager to load app.apk
+  ActivityThread prepares AssetManager to load app overlays (if any)
   New AssetManager's ResTable acquired as per Android boot

SECURITY
--------
Overlay packages are required to be pre-loaded (in /vendor/overlay).
These packages are trusted by definition. A future iteration of runtime
resource overlay may add support for downloaded overlays, which would
likely require target and overlay signatures match for the overlay to
be trusted.

LOOKUP PRIORITY
---------------
During resource lookup, packages are sequentially queried to provide a
best match, given the constraints of the current configuration. If any
package provide a better match than what has been found so far, it
replaces the previous match. The target package is always queried last.

When loading a package with more than one overlay, the order in which
the overlays are added become significant if several packages overlay
the same resource.

Had downloaded overlays been supported, the install time could have been
used to determine the load order. Regardless, for pre-installed
overlays, the install time is randomly determined by the order in which
the Package Manager locates the packages during initial boot. To support
a well-defined order, pre-installed overlay packages are expected to
define an additional 'priority' attribute in their <overlay> tags:

    <overlay targetPackage="com.target.package" priority="1234"/>

Pre-installed overlays are loaded in order of their priority attributes,
sorted in ascending order.

Assigning the same priority to several overlays targeting the same base
package leads to undefined behaviour. It is the responsibility of the
vendor to avoid this.

The following example shows the ResTable and PackageGroups after loading
an application and two overlays. The resource lookup framework will
query the packages in the order C, B, A.

        +------+------+-     -+------+------+
        | 0x01 |      |  ...  |      | 0x7f |
        +------+------+-     -+------+------+
            |                           |
        "android"                Target package A
                                        |
                       Pre-installed overlay B (priority 1)
                                        |
                       Pre-installed overlay C (priority 2)

Change-Id: If49c963149369b1957f7d2303b3dd27f669ed24e
2014-02-03 11:20:30 +01:00
Mårten Kongstad
65a05fd56d New command line tool 'idmap'
Introduce a new tool 'idmap' to handle generation and verification of
idmap files. The tool is modelled on 'dexopt', and is intended to be
used similarly, notably by 'installd'.
See cmds/idmap/idmap.cpp for further documentation on 'idmap'.

Note: this commit is interdependent on a commit in project build/ to add
'idmap' to PRODUCT_PACKAGES.

Note: the changes to androidfw are only stubs. The actual implementation
will be provided in Runtime resource overlay, iteration 2.

Change-Id: I7131b74ece1e46c8a9c0a31d103e686aa07da2bb
2014-02-03 09:47:16 +01:00