Merge commit '04b953132edb5482f0aa6d992f89e7016961528c'
* commit '04b953132edb5482f0aa6d992f89e7016961528c':
Re-use existing Surface objects when reading them from parcels.
This is a common race that happens during application shutdown where the window
may be removed before the input event is finished. The input dispatcher
already recovers from this condition gracefully so there are no benefits to
throwing an exception on the client side.
Bug: 2834068
Change-Id: I53dcc3230464d7f528ac8a1cc9f01b5bb642f428
Merge commit 'b6761e73ce6b255cfe96bfa1fa6ac611abcfc067' into gingerbread-plus-aosp
* commit 'b6761e73ce6b255cfe96bfa1fa6ac611abcfc067':
Add the hook which can set the device to connect to wifi and in airplane mode after reboot. This is for the power test.
Merge commit 'c8c79a654d4ae8e3a883854e19cc2df757f72d82' into gingerbread-plus-aosp
* commit 'c8c79a654d4ae8e3a883854e19cc2df757f72d82':
Re-use existing Surface objects when reading them from parcels.
Merge commit '28fe43be5c364a8f7f248a5ac05cf832a83737c2' into gingerbread
* commit '28fe43be5c364a8f7f248a5ac05cf832a83737c2':
Add the hook which can set the device to connect to wifi and in airplane mode after reboot. This is for the power test.
This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.
Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
Merge commit '5adfe6c56369b48e10493c0bb9e9b64ac553a19f'
* commit '5adfe6c56369b48e10493c0bb9e9b64ac553a19f':
Fix the problem that color drawable cache key conflicts another drawable one.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used. This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance. This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.
Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
The overflow menu replaces the normal options menu panel for
activities with an action bar. It always appears as the rightmost
action button and is displayed as a dropdown menu. The menu key
summons and dismisses the overflow menu instead of the options panel
where applicable.
Change-Id: I0b4fa7e36f35ab12e2f0c1d12bec79ccab8cc4b1
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
Merge commit '527e9c8f0471666b5b1c461f1a8a710192208e70'
* commit '527e9c8f0471666b5b1c461f1a8a710192208e70':
StrictMode: avoid an allocation in common case
Merge commit 'f96c2719c3cb4878e899b6fe0753b4f4b8aea8b7'
* commit 'f96c2719c3cb4878e899b6fe0753b4f4b8aea8b7':
StrictMode: batch drop box writes for system apps
Merge commit '078ccbdbb98c118aa87cab2fef61ff90dd128358'
* commit '078ccbdbb98c118aa87cab2fef61ff90dd128358':
Add native C APIs for working with the Asset Manager
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
Merge commit '02c8730c1bf19daf48bec8c6995df676a00a73b1' into gingerbread-plus-aosp
* commit '02c8730c1bf19daf48bec8c6995df676a00a73b1':
Add API to call to vold for mounting OBBs