Add action provider, button, and styles. Extend ActionProvider to
allow for getting references to MenuItem instances.
Implement toggle mode for the MediaRouteButton/ActionProvider. Dialog
selection yet to come.
Change-Id: Ibe3188570f503bbf8dd00cf154663435656a7171
Define two integers in the platform configuration to
define the sound level for lock/unlock sounds, and
UI sound effects.
Use the corresponding value in KeyguardViewMediator for the lock sounds.
Use the corresponding value in AudioService when playing sound effects.
Bug 6448481
Change-Id: Ie238f5eb1645e395412864d93447ac4049f7e54b
This is just the initial state tracking. Still to go is
actually triggering Bluetooth A2DP correctly and tracking
process state in the system server.
Change-Id: I33031d52799d6e2d7208910da833831085cc3677
Now that AudioService handles the device connection intents itself,
those need to be sent under wakelock.
The wake lock is acquired when AudioService is notified of the
device connection, and released when the corresponding message
has been handled.
This change only covers the device connection messages, and doesn't
affect the handling of the other AudioService messages.
Bug 6485897
Change-Id: I2d35f5404f097b5adde8af21fd81347bdd5576a6
AudioService is currently notified of wired headset and A2DP
sink connection states via broadcast intents from WiredAccessoryObserver
and BluetoothA2dpService. This is a problem as there is no guaranty that
AudioService can take actions upon the change before other apps are notified.
For instance, the Play On feature requires the UI to be refreshed when a device
is inserted/removed and we must guaranty that the UI component can read
new A2DP enable state from AudioManager after it receives a device connection state
change intent.
- Added hidden methods to AudioManager so that WiredAccessoryObserver
and BluetoothA2dpService can notify AudioService of device connection directly.
- The wired accessories connection intents are now sent by AudioService.
- The A2DP state change intent is delayed by BluetoothA2DPService when
ACTION_AUDIO_BECOMING_NOISY is sent by AudioService
- ACTION_AUDIO_BECOMING_NOISY intent is not sent when disconnecting A2DP
while a wired headset is present and vice versa.
Bug 6485897.
Change-Id: Ie160b3ee5f451132065530772b868593c90afd94
The allocated array has one byte less than the required length. Allocating the size one byte larger fixes the issue.
contribution was originally from teng.hong@nxp.com
Change-Id: I3aa2e6b995fd18e30649a34f201646082aab44ee
related-to-bug: 6347465
1. In shade code of Vignette and Fisheye, change from
pixel coordinates to texture coordinates to avoid overflow.
2. Fix bug in ColorTemperature shader code
3. Revise shader code pseudo random number generator (used by
BlackWhite, Grain, Lomo, Documentary filters) to ensure
it produces no artifacts among devices with different precisions.
Change-Id: Ifb67f12f114bc9cd7fbfa74f7782f130c5244e5d
This fixes cases where x was a large number, causing fPart to
exceed the 32 bit signed integer range (while fitting in an
unsigned 32 bit integer), making the table index a negative
number.
Change-Id: I674047db65f89148a93d218c138b42cd8305f80e
- use an ID instead of a String for StorageVolume description
- use this ID for getting the correct localized version of the description string
Change-Id: I30f3080fce2c889be38bfdf9f5121dffcf8a99e8
When doing a "like" match on a path, add a second non-like constraint
so that sqlite wildcard characters don't match arbitrary other characters.
b/6501408
Change-Id: I21f9b1c2d8e7c7ef27c0ad5fe24c3e01cd67fb61
Remove deprecation on setBluetoothA2dpOn() method so that applications
can override the default audio policy which is to use A2DP
for media whenever connected.
The request is not persistent and the default policy is restored when a
new A2DP i ro wired headset connection occurs.
Bug 6485897.
Change-Id: I2a4b6b6bdba55f7b133e64f86d27c03eb86acfa4
When the user long presses on the headset key, the type of search
that will launched must depend on the state of the device. The
following logic is implemented:
- screen on and device unlocked: action is ACTION_WEB_SEARCH,
- device locked or screen off: action is ACTION_VOICE_SEARCH_HANDS_FREE
with EXTRA_SECURE set to true if the device is securely locked.
Bug 6518222
Change-Id: I318770346b8d83e44dfcd4154bcdb517ea7098b5
The aspect ratio sent from the camera app to the SurfaceTextureTarget
filter does not really matter now since the camera app handles
the re-sizing. Hence, the SurfaceTextureTarget filter needs to be render
in "stretch" mode all the time even though the aspect ratio sent to the
filter might indicate otherwise. The filter still needs the correct
frame size for things other than determining aspect ratio.
Fix b/6430124
Change-Id: Ie7fa5cd2adf2a8d41e6e005418f6c6fd738ed85d
Handle canceled key events correctly and don't synthesize
key events in that case.
Unfortunately, the state machine was confused by some sequences
of key events that it might receive from the input dispatcher
when new activities take focus during a long-press on the headset key.
The audio service may receive a cancel event intended for the old
window, followed by a repeated down and finally an up for the new window.
Simplified this down to just two booleans.
Bug: 6484717
Change-Id: I9587d0a5e282419ef4d7c17665940682aacea96a
Add functionality in AudioManager/AudioService to register a
media button receiver for telephony that, when registered, gets
priority for media button key events during a phone call or
when ringing.
Bug 6484717
Change-Id: I0835fc02cb24d06ca59af5a32c3ba0ae93e54442
Whenever a stream type is muted, the progress bar in volume panel
is at 0.
If a stream is muted by ringer mode and does not control ringer mode,
the progress bar is disabled.
Pressing VOL- when in vibrate or silent mode resets the last audible
volume of ringtone stream (music strem on tablets) to 0.
VolumePanel implementation:
- Always prefer AudioManager APIs over AudioService APIs when available on both.
- Do not use AudioManager.shouldVibrate() (deprecated).
Change-Id: I57fcb19ada4e8d729b6b41d668496562ebe340c3
Enforce the same rules as for HDMI output:
- FL/FR must be present
- paired channels must be used in pairs (e.g. no rear left
without rear right)
Bug 6392126
Change-Id: I0a39e474dcf509cb7eabd8edd1f0e44852d72b51