Merge commit '5bfef1ba0501e237b3a0fa1abe98e5348d8c5b04' into gingerbread-plus-aosp
* commit '5bfef1ba0501e237b3a0fa1abe98e5348d8c5b04':
BatteryService: Set bool to true if sysfs entry is not 0
Merge commit '5d5a9db514a9cf42fbc189fc3af6da602d89b747' into gingerbread-plus-aosp
* commit '5d5a9db514a9cf42fbc189fc3af6da602d89b747':
GPS: Enable some more logging
- Pass to surface flinger whether we want animations or not.
- Don't use the animation when the screen goes off because of the prox sensor.
- Turn the screen-on animation back off
- Also, now the animation setting controls whether or not we do the animation.
Bug: 3097475
Bug: 3098508
Change-Id: I205d5564d6668b33a8dc1c40d8cc06c4aad305cf
Merge commit 'c792c2e9edb3c785208560b6961ac6ed5b07eb4e' into gingerbread-plus-aosp
* commit 'c792c2e9edb3c785208560b6961ac6ed5b07eb4e':
GPS: Remove unnecessary and broken test in AgpsRilInterface updateNetworkState glue
For the musb to recognized as online, the musbOnline value
has to be set. The battery driver sets the online property
of the sysfs as "3" when the charger type is USB.
The way the current code is, if the value is not 1,
musbOnline would be false and the menu to mount the
sdcard on the pc would not pop-up.
Since the linux driver returns 0 if the cable is not
connected, and 3 if the cable is connected, we should
set the boolean variable to 0 only if the sysfs value
is 0, otherwise we set it to true.
Change-Id: I538d8de446e7ea4f620ffcce156a57cf56b5a4e5
Signed-off-by: Axel Haslam <axelhaslam@ti.com>
Merge commit 'ba799098608c7be8ff1e18adfa7dc1f452205a7e' into gingerbread-plus-aosp
* commit 'ba799098608c7be8ff1e18adfa7dc1f452205a7e':
Remove dead code, and make the animation a setting.
turn off the electron beam
Merge commit '03aa28fb36589a3d601be08e75c08a24c4344d6f' into gingerbread-plus-aosp
* commit '03aa28fb36589a3d601be08e75c08a24c4344d6f':
Improve the input policy handling a bit.
Fixed some issues with Monkeys turning off their own screens. Ook ook!
Added some more comments to explain what's going on.
Change-Id: Id2bc0466161a642a73ef7ef97725d1c81e984b12
Merge commit '1da8d4d1697cec871dea8c30dad67e90db10bde6' into gingerbread-plus-aosp
* commit '1da8d4d1697cec871dea8c30dad67e90db10bde6':
Fix an event injection bug when the policy is bypassed.
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Change-Id: I4d56fdcdd31aaa675d452088af39a70c4e039970
The Linux kernel supports reporting "cold" battery health to sysfs.
Android framework has not implemented this and it defaults to "unknown"
This adds handling the cold battery health.
Change-Id: Idcc156aae6aabce73391081143f79d052edf332e
This change fixes several issues where events would be dropped in the
input dispatch pipeline in such a way that the dispatcher could not
accurately track the state of the input device.
Given more robust tracking, we can now also provide robust cancelation
of input events in cases where an application might otherwise become
out of sync with the event stream due to ANR, app switch, policy decisions,
or forced focus transitions.
Pruned some of the input dispatcher log output.
Moved the responsibility for calling intercept*BeforeQueueing into
the input dispatcher instead of the input reader and added support for
early interception of injected events for events coming from trusted
sources. This enables behaviors like injection of media keys while
the screen is off, haptic feedback of injected virtual keys, so injected
events become more "first class" in a way.
Change-Id: Iec6ff1dd21e5f3c7feb80ea4feb5382bd090dbd9
Adding changes to be able to have access to missing data to SUPL
(celld, imsi, WAP_PUSH and SMS)
Change-Id: I0207f7f7ea6595ed3fd7021cb732feddf52e4cf9
Signed-off-by: Mike Lockwood <lockwood@android.com>
Added dumpsys reporting to EventHub.
Made the formatting a bit clearer.
Added 'Locked' suffix to some internal methods of EventHub.
Change-Id: Ic449560bcce378f6361895d27c66854e9724abb0
This feature is currently used to enable dragging the start and end
selection handles of a TextView at the same time. Could be used for
other things later.
Deleted some dead code in ArrowKeyMovementMethod and CursorControllers.
Change-Id: I930accd97ca1ca1917aab8a807db2c950fc7b409
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy. ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.
In the old code, we tracked the dispatch timeout separately for each
input channel. This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.
Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in. Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.
Added a .5 second deadline for processing app switch keys. This behavior
predates Gingerbread but had not previously been ported.
Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.
Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR. This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.
Added more comments to describe the tricky parts of PollLoop.
Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
Previously, the input dispatcher assumed that the input channel's
receive pipe file descriptor was a sufficiently unique identifier for
looking up input channels in its various tables. However, it can happen
that an input channel is disposed and then a new input channel is
immediately created that reuses the same file descriptor. Ordinarily
this is not a problem, however there is a small opportunity for a race
to arise in InputQueue.
When InputQueue receives an input event from the dispatcher, it
generates a finishedToken that encodes the channel's receive pipe fd,
and a sequence number. The finishedToken is used by the ViewRoot
as a handle for the event so that it can tell the InputQueue when
the event has finished being processed.
Here is the race:
1. InputQueue receives an input event, assigns a new finishedToken.
2. ViewRoot begins processing the input event.
3. During processing, ViewRoot unregisters the InputChannel.
4. A new InputChannel is created and is registered with the Input Queue.
This InputChannel happens to have the same receive pipe fd as
the one previously registered.
5. ViewRoot tells the InputQueue that it has finished processing the
input event, passing along the original finishedToken.
6. InputQueue throws an exception because the finishedToken's receive
pipe fd is registered but the sequence number is incorrect so it
assumes that the client has called finish spuriously.
The fix is to include a unique connection id within the finishedToken so
that the InputQueue can accurately confirm that the token belongs to
the currently registered InputChannel rather than to an old one that
happened to have the same receive pipe fd. When it notices this, it
ignores the spurious finish.
I've also made a couple of other small changes to avoid similar races
elsewhere.
This patch set also includes a fix to synthesize a finished signal
when the input channel is unregistered on the client side to
help keep the server and client in sync.
Bug: 2834068
Change-Id: I1de34a36249ab74c359c2c67a57e333543400f7b
Results in an approximately 60% reduction in InputDispatcher thread CPU time.
(Went from 3% to 1% when measured with CPU frequency scaling disabled.)
Change-Id: Ia6e6087a719ee518fe37b428a871c7240bd4143f
This change involves adding a new method to IWindowManager,
monitorInput() that returns an InputChannel to receive a copy of all
input that is dispatched to applications. The caller must have
the READ_INPUT_STATE permission to make this request (similar to
other window manager methods such as getKeycodeState).
Change-Id: Icd14d810174a5b2928671ef16de73af88302aea0
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: Ia4aa04fd9b75ea2461a844c5b7933c831c1027e6
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.
Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).
Simplified EventHub interface somewhat since InputReader is taking over
more of the work.
Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.
Fixed swiping finger from screen edge into display area.
Added logging of device information to 'dumpsys window'.
Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e