Reduce likelihood of crash when state machine has quit and someone
sends a message using one of the public functions.
Bug: 5724844
Change-Id: I6582a1d19113e6ed545c8ab20adb0a414d8784a7
* commit 'a21ce1f1107e1aad19335bebe4aed915158b5ca6':
Workaround for issue where the notifyDatasetChanged call chain is broken when Launcher is killed. (Bug 5703782)
Both animations and drawing need to march to the beat of
the same drum, but the animation system doesn't know
abgout the view system and vice-versa so neither one
can drive the other.
We introduce the Choreographer as a drummer to keep
everyone in time and ensure a magnificent performance.
This patch enabled VSync based animations and drawing by
default. Two system properties are provided for testing
purposes to control the behavior.
"debug.choreographer.vsync": Enables vsync based animation
timing. Defaults to true. When false, animations are
timed by posting delayed messages to a message queue in
the same way they used to be before this patch.
"debug.choreographer.animdraw": Enables the use of the animation
timer to drive drawing such that drawing is synchronized with
animations (in other words, with vsync or the timing loop).
Defaults to true. When false, layout traversals and drawing
are posted to the message queue for execution without any delay or
synchronization in the same way they used to be before this patch.
Stubbed out part of the layoutlib animation code because it
depends on the old timing loop (opened bug 5712395)
Change-Id: I186d9518648e89bc3e809e393e9a9148bbbecc4d
As it turns out, it used to be possible for there to be multiple
input events simultaneously in flight in an application. Although
it worked, it made it hard to reason about what was going on.
The problem was somewhat exacerbated by the introduction of a
queue of "InputEventMessage" objects as part of an earlier latency
optimization.
This change restores order from chaos and greatly simplifies the
invariants related to input event dispatch within the application.
Change-Id: I6de5fe61c1fe2ac3dd33edf770d949044df8a019
When the battery stats buffer hits 128KB, it hits a code path
that causes an NPE. This can happen depending on usage and charging
patterns and manifest in bad ways, such as failure to boot up
or random crashes, or refusing to go to sleep.
Bug: 5645407
Change-Id: I21d5d189431f776f25bcb7d598c86e598ad8cb17
This updated tablet layouts to support showing album art and transport
control views in PIN, pattern and password screens of lock screen.
It also allows the addition of a background protect asset and
the ability to show the system wallpaper on layouts that define a
transport_bg_protect view.
Also updated layout to use new ICS-style buttons on lock screen and
fixed bug with "forgot pattern" button where we were showing the
emergency call icon.
To avoid problems with leading ones in the mono-space clock font,
we now right-justify status text on tablet and remove the AM/PM
indicator.
Status font size adjusted by UX.
Added background protection drop shadow to transport control.
Fixed portrait mode to be right-justified when transport is showing.
Change-Id: I790292fc39f4588f87adc9d9241706817ae6baab
Some carriers cannot process emergency calls when the IMSI is not available,
which happens when the SIM is locked. This allows the behavior to be overwritten
in an overlay. When the config variable is set to 'false', the emergency
button no longer appears on the SIM or PUK unlock screens.
Change-Id: I3127bfd5e7ebfabea997fbe048cc474e48b7a81c
Once a backup lock has been chosen, it sends an intent to show a
congratulations screen. The moveTempGallery function has been moved
inside this new activity so it is no longer needed in LockPatternUtils.
Change-Id: I66868e6e3391b8b740f618fe633047ce388f55ca
Moved away from BufferedReader, which only reads the first 8KB of
some proc files because it aggresively fills its buffer. Optimized
proc parsing, now double the speed. Tests to cover.
Log when NetworkStats counters roll backwards when subtracting, and
optimizations around findIndex(). When system removes UID, also
remove from last stats snapshot to avoid xt counters from rolling
backwards.
Bug: 5472949, 5458380
Change-Id: I07c08fe5233156fac2b84450f6291868bf9bfaf2
Set a wider minimum width for the action button style on -sw600dp.
Fix an annoying bug where recycled ActionMenuItemViews would retain a
lingering pressed state, causing an unrelated button to glow briefly.
The home/up affordance should not be focusable when it is disabled.
Change-Id: Ia68f3d09f5d977f50e4e33c354d8133367187973
1. Added handling for hover events that are transformed into
touch events and given to the touch event handling code
if accessibility is enabled.
2. Now swiping across the handle unlocks the device for both
cases - accessibility enabled or disabled.
bug:5513324
Change-Id: I7031690d69b1a2737e2ce4d1871d69d7dfbf3006
- Part of fix 5491362 (RelTeamHotIssue)
- Because the fix closes the camera early, this change is needed so
the black area isn't still hanging around while the camera fades
to the backup lock.
Change-Id: Iab7c264adab0fb05979fe2732048ccf2237e64c5
This fixes a crash where we weren't hiding the view when there's
no registered media player. It now hides the view when AudioManager
tells it to clear the data.
It also avoids a possible race condition where a request can
come in from AudioManager before the callback is set.
Change-Id: I3360e775c75396e1eee11413d317df5b39ceb487
- Fix ordering problem in sync manager that would cause its wake
locks to slightly appear in the system process when they should
be fully accounted against the app.
- Allow the system process to have more wake lock names in its
battery stats.
- In the bug report output, print totals of the wake locks for each
process, to make it easier to parse what is being printed for things
like the system process with a huge number of individual wake locks.
Change-Id: I3cf39330f22f3c51c11e65e4124150d73a7da2dd
This works around a file descriptor leak in Skia. It also improves
view creation time by avoiding re-loading the font every time a
DigitalClock is created.
Change-Id: I5c46445da36b1e6ba06c8ca340e436835d281180
Previously, the code was not unregistering the callback when we unlocked
the device, which kept a reference to LockPatternKeyguardView indirectly
by a reference to mFaceLockCallback.
It now correcly removes the callback when we unlock the device.
Change-Id: Ie592d007a1dfc2416b9e8956aba2c34e3d0120ee