can get location updates too frequently by repeatedly calling getLastKnownLocation
or by registering/unregistering location updates frequently.
Change-Id: Ibd9ce28b0401372b995a0dbfb2f0a984dd11c0b1
Adding a view to an overlay usually entails removing the
view from its current parent, if it has one. ViewOverlay.add() will
do this automatically. At the same time, it will check to see whether
the parent view is in a different global location than the overlay's
host view, and will adjust the added view accordingly. This enables
the caller to simply toss a view into an overlay and have it end up
at the same global position on the screen.
the problem is that the current code doesn't bother to check whether
the old parent is attached. If that parent has been removed from the
view hierarchy before this overlay operation, then it will show up as
being at (0,0) in the window, not its old location. This results in the
view being mis-positioned in the overaly.
Fix is simple: if the view's old parent is not attached, simply remove
it from that parent before adding it to the overlay; don't try to compensate
for its position which is based on wrong information.
Issue #8620319 Overlay should only use relative window locations for onscreen parents
Change-Id: I414038a6c355dfd58f9766b007ac44d535ef1889
Merge simple bitmap draw operations and text operations to avoid
issuing individual gl draws for each operation. Merging other ops to
be done eventually.
The methods are different - the bitmap merging generates a single
mesh for reused, unclipped images (esp. repeated images in a listview)
The text approach queries just defers the normal font rendering until
the last drawText in the sequence that can share the same shader.
Patches are sorted and merged, but don't yet have a multiDraw
implementation. For now, the pretending-to-merge gives better sorting
behavior by keeping similar patches together.
Change-Id: Ic300cdab0a53814cf7b09c58bf54b1bf0f58ccd6
Split stacks and move tasks between them. Layout the windows
according to the new stack split.
After layout content rectangles are known split the available area
between all stack boxes. Then use those values for future layout.
Provide stack contents to ActivityManager.
Change-Id: I9746e6185445633810d506be514d0b7b540a7f99
Anyway they need to request account access and user will be asked to approve access to the account
at runtime.
Bug: 8617168
Change-Id: I31de852b9bb25f496becc3e6470265b5c330e6ad
When granting a Uri permission with new PERSIST_GRANT_URI_PERMISSION
flag, persist that grant across device reboots until explicitly
revoked. Adds new persistedModeFlags dimension to UriPermission,
and moves all flag mutation into UriPermission for clarity. Adds
flag documentation. Only inflate HashSet as needed.
Write persisted grants into XML file, saving based on source and
target package name and user handle. Sanity check grants when
parsing.
Wipe all grants from/to a package when uninstalled, and wipe any
transient grants when a package or user is force stopped.
Persistable grants are always considered "needed."
Change-Id: I3f001571b498fd607456a1257a6383f904d19497
Add the encrypted flag for the KeyPairGenerator and the KeyStore so that
applications can choose to allow entries when there is no lockscreen.
(partial cherry pick from commit 2eeda7286f3c7cb79f7eb71ae6464cad213d12a3)
Bug: 8122243
Change-Id: I5ecd9251ec79ec53a3b68c0fff8dfba10873e36e