Follow up to Change-Id: Ibc2496d5cef97b4685e001086f712fcaac231024 - this
method did not exist in klp-dev branch.
Change-Id: Ie64dd3b2357e0abefb4c7d3492f02d23d347f89f
(cherry picked from commit b212b9f2ba709273b3d46a1ef3b091eb2292c917)
Cherry pick to klp-dev as part of Bug: 13246014
This is going to be used by pagecycler tests.
See: b/10629847
Change-Id: Ie3fda214e7808429d7ed63734ab301525f58513f
(cherry pick of 244267500254daff8745f8c0fae3edcac735873f)
Cherry pick to klp-dev as part of Bug: 13246014
Conflicts:
core/java/android/webkit/WebViewClassic.java
core/java/android/webkit/WebViewFactoryProvider.java
(cherry picked from commit 54daaf1cffddad6366fac2ccfceb1e042dd8e90e)
Change-Id: I8471ee5cfaac2ff72704c2391a1961f441aaa1e6
If Fragment has instantiated a child FragmentManager and is later
detached, it retains its reference to the child FragmentManager which
has been destroyed. This causes an IllegalStateException in the
child FragmentManager if the original Fragment is reattached.
Fixes Issue 42601.
Change-Id: I8db2b1a110a341dc259939723f4c5ec131ca5f1e
Various authenticator results such as getAuthToken and addAccount might
result in an Intent returned to the AccountManager caller. A malicious
authenticator could exploit the fact that the Settings are a system app,
lead the user to launch add account for their account type and thus get
Settings to use the intent to start some arbitrary third parties Activity.
The fix is to make sure that the UID of the app associated with Activity
to be launched by the supplied intent and the Authenticators UID share
the same signature. This means that an authenticator implementer can only
exploit apps they control.
This is a backport of 5bab9daf3cf66f4de19f8757e386030e8bef23ce
Bug: 7699048
Change-Id: Ifed345c2fc20020d55fa2cab1f2f7ea509ea09b2
Reverts commits 4567e40eb04589d211af82f2dcb16cb3955c605e and
a977707d6e7006d11cfde045f187e777b31b9e04, which added special case fallbacks
for game controllers in the Japanese locale.
Bug: 12923922
Change-Id: I229126e589e11fb5de86772ef9c59d09723af941
Interface of Surface class changed.
To reflect the change for EGL14, add producerControlledByApp flag.
Similar change can be seen in 0fa257fe53bf520bdde93996a1901ce6bc3e1788
This is a cherry-pick of https://android-review.googlesource.com/#/c/72973/ which is already in master, so do not merge.
Change-Id: Ic8911d3131e033747cfdabe59ac2fea1e90bb4a0
Do this both on input from apps (giving error) and between wifi and
ConnectivityService (ignoring bad data). This means removing all
addresses beyond the first and all routes but the first default and
the implied direct-connect routes.
We do this because the user can't monitor the others (no UI), their
support wasn't intended, they allow redirection of all traffic
without user knowledge and they allow circumvention of legacy VPNs.
This should not move forward from JB as it breaks IPv6 and K has
a more resilient VPN.
Bug:12663469
Change-Id: I0d92db7efc30a1bb3e5b8c6e5595bdb9793a16f2
Conflicts:
core/java/android/net/LinkProperties.java
services/java/com/android/server/WifiService.java
wifi/java/android/net/wifi/WifiStateMachine.java
The dreams manager also manages dozing. It has a minimal footprint
so there is no real reason to disable the component (it just makes
debugging more difficult).
Improved the documentation of the config_dreamsSupported resource
to clarify exactly what it controls.
Bug: 12494706
Change-Id: I78244846f7c1ddfd11bc1605af59b0db91337971
When the ActivityView is part of the home activity special checks
must be made. Things like don't move the home stack to the back
when the ActivityView activity is resumed.
Fixes bug 13119389.
Change-Id: I3a6040c9824dfd4b8ee97d58d131b14a519b470a
When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.
Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.
Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.
Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.
While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.
The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.
Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.
Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
Add hardware feature describing a watch so that hardware can specify that
it is a device that is worn on the body (perhaps the wrist).
Change-Id: I9d4cb7e86067f6ad41b39bcc545222b3b0fbf890