The mapper sends a DOWN when the finger is released then starts
a short timer. If the finger is not pressed again before the timer
elapses, then the mapper sends an UP to complete the tap. If the
finger is pressed again then the mapper starts sending MOVEs
as part of a drag.
Double/triple taps work as intended because we also start watching
for a new tap when the finger is pressed again. If a new tap
occurs the old tap is also finished. So each individual finger
short press/release cycle constitutes a distinct tap.
Change-Id: Iaa51182edee4378162a66adfd746088e93af2a30
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
Refactored PointerController to extract the surface management
code to a new component called a SpriteController so that it can
be used to move finger tracking spots around the screen as well.
The SpriteController is designed to fully decouple the client from
any latency introduced by surface transactions and drawing.
All sprite updates are performed asynchronously on the Looper using
a copy of the sprite state.
Added a stub SpotController implementation for touch pad UX.
It will be implemented in a subsequent patch.
Fixed a little bug in pointer orientation changes when entering
DISPLAY_ORIENTATION_90 the x offset was clobbered.
Change-Id: Ib25d162d577c9b354cb74d5d761c3c9f9f438d42
Some drivers report individual finger updates one at a time
instead of all at once. When 10 fingers are down, this can
cause the framework to have to handle 10 times as many events
each with 10 times as much data. Applications like
PointerLocation would get significantly bogged down by all
of the redundant samples.
This change coalesces samples that are closely spaced in time,
before they are dispatched, as part of the motion event batching
protocol.
Increased the size of the InputChannel shared memory buffer so
that applications can catch up faster if they accumulate a
backlog of samples.
Added logging code to help measure input dispatch and drawing
latency issues in the view hierarchy. See ViewDebug.DEBUG_LATENCY.
Change-Id: Ia5898f781f19901d2225c529a910c32bdf4f504f
This enlarges the window of opportunity for batching to
encompass time spent for the window to become ready (while it is
busy processing the last event).
Change-Id: I3fb5a394ab1b85d6591192678168ca6e35dd9d53
This patch adds a mechanism for capturing, filtering, transforming
and injecting input events at a very low level before the input
dispatcher attempts to deliver them to applications. At this time,
the mechanism is only intended to be used by the accessibility
system to implement built-in system-level accessibility affordances.
The accessibility input filter is currently just a stub.
It logs the input events receives and reinjects them unchanged,
except that it transforms KEYCODE_Q into KEYCODE_Z.
Currently, the accessibility input filter is installed whenever
accessibility is enabled. We'll probably want to change that
so it only enables the input filter when a screen reader is
installed and we want touch exploration.
Change-Id: I35764fdf75522b69d09ebd78c9766eb7593c1afe
Also be more careful about canceling fallback keys during focus
transitions, when the application handles the key, or when the
policy decides to do something different.
Fixed a crash due to JNI CallObjectMethod returning an undefined
value (not null) when an exception is thrown.
Fixed a crash due to the policy trying to create a Dialog for
recent apps on the dispatcher thread. It should happen on the
policy's Looper instead.
Bug: 4187302
Change-Id: I659a3fd1bd2325ed36d965f9beb75dacb89790c9
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.
NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.
Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
Fix a bug where we were always setting the focused application
handle to NULL. This broke ANR processing while starting
applications and caused input events to be dropped while
starting applications.
Bug: 4174573
Change-Id: Icd7b8c4c49ed73c41978f3ff076c2e5cd839a802
The input dispatcher sends a HOVER_ENTER to a window before dispatching
it any HOVER_MOVE events. For compatibility reasons, the window will
*also* receive the HOVER_MOVE. When the pointer moves into a different
window or the pointer goes down or when events are canceled for some reason,
the input dispatcher sends a HOVER_EXIT to the previously hovered window.
The view hierarchy behavior is similar. All views under the pointer
receive onHoverEvent with HOVER_ENTER followed by any number of HOVER_MOVE
events. When the pointer leaves a view, the view receives HOVER_EXIT.
Similarly, if a parent view decides to capture hover by returning true
from onHoverEvent, the hovered descendants will receive HOVER_EXIT.
The default behavior of onHoverEvent is to update the view's hovered
state by calling setHovered(true/false). Views can query their current
hovered state using isHovered().
For testing purposes, the hovered state is mapped to the pressed
drawable state. This will change in a subsequent commit with the
introduction of a new hovered drawable state.
Change-Id: Ib76a7a90236c8f2c7336e55773acade6346cacbe
When 10 fingers are down, reduces the CPU time spent by the InputReader
thread from ~30% to ~5% on Stingray.
Change-Id: Icdf7c91cd5d9039ac3beb38ba9021a05e7fabc80
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: Iec2045baaf4e67690b15eef3c09a58d5cac76897
o Update the copyright date on InputDispatcher_test.cpp and InputReader_test.cpp
because these two files were moved from other places to the current location,
and were actually created in 2010.
bug - 4119349
Change-Id: Ic93b81ddafb58e9e72a2e9e02ca3d9f173d6dca7
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I5ada57e7f2bdb9b0a791843eb354a8c706b365dc
Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis. This fixes new API that was introduced in MR1.
(Bug: 4066146)
Fixed a bug that might cause a segfault when using a trackball.
Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.
Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.
Improved the batching code to support batching events from different
sources of the same device in parallel. (Bug: 3391564)
Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
Report inclusive minimum and maximum ranges for all
axes including X and Y.
Set mouse pointer bounds to 0..width-1, 0..height-1.
Rotate touch and mouse positions more carefully, paying attention
to the maximum bounds when calculating the complement of an axis.
Simplified the InputReader somewhat and removed support for a
couple of poorly defined input device configuration parameters.
We now assume that the touch device provides useful absolute axis
ranges for the X and Y axes since the alternative does not actually
make sense.
Bug: 3413541
Change-Id: I121d28a125c4f9618cb283dc460d33ff1a907023
Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied. (Bug: 3514510)
Add support for a few more standard axes.
Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.
Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior. They work fine without them but the axis mappings
are not ideal.
Change-Id: I0fddd90309af4dc14d35f34fe99ed6e521c0b7c7
Determination of the last event time. Currently, uses
the time that the first event in the previous batch that
was sent from hardware. This produces inconsistent timing
intervals for event delivery to apps. Now, use the time that the
previous batch was delivered to the application.
Original Author: Stephen Moore <steve.moore@motorola.com>
Signed-off-by: makarand.karvekar <makarand.karvekar@motorola.com>
Change-Id: I2a3701915702d622dc04fbf4bbd4918a9ebe8856
Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
Fades out the mouse pointer:
- after 15 seconds of inactivity normally
- after 3 seconds of inactivity in lights out mode
- after a non-modifier key down
- after a touch down
Extended the native Looper to support enqueuing time delayed
messages. This is used by the PointerController to control
pointer fade timing.
Change-Id: I87792fea7dbe2d9376c78cf354fe3189a484d9da
Dispatch ACTION_HOVER_MOVE and ACTION_SCROLL through the View
hierarchy as onGenericTouchEvent. Pointer events dispatched
this way are delivered to the view under the pointer. Non-pointer
events continue to be delivered to the focused view.
Added scroll wheel support to AbsListView, ScrollView,
HorizontalScrollView and WebView. Shift+VSCROLL is translated
to HSCROLL as appropriate.
Added logging of new pointer events in PointerLocationView.
Fixed a problem in EventHub when a USB device is removed that
resulted in a long stream of ENODEV errors being logged until INotify
noticed the device was gone.
Note that the new events are not supported by wallpapers at this time
because the wallpaper engine only delivers touch events.
Make all mouse buttons behave identically. (Effectively we only
support one button.)
Change-Id: I9ab445ffb63c813fcb07db6693987b02475f3756
Only initiate fallback key handling if the first key down was
not handled and there is no other fallback key already in progress.
This prevents spurious fallbacks from being generated when
applications handle the initial down but not repeated downs or the up.
Change-Id: I8a513896cf96b16dc502cd72291926d5532aa2ab
Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.
Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.
Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.
The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.
Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
The touch screen sometimes reports more than 10 pointers even though that's
all we asked for. When this happens, we start dropping events with more
than 10 pointers. This confuses applications and causes them to crash.
Raised the limit to 16 pointers.
Bug: 3331247
The default behavior was to identify all touch devices as touch screens.
External devices that are plugged in are more likely to be touch pads
not attached to a screen. Changed the default to be a touch pad
and renamed some internal constants to avoid confusion.
A certain mouse happens to also behave like a touch pad. That caused
problems because we would see multiple concurrent traces of motion events
coming from the same input device so we would batch them up.
Added code to ensure that we don't batch events unless they come from
the same *source* in addition to coming from the same *device*.
Due to batching or misbehaving drivers, it's possible for the set of
pointer ids to be different from what we expect when it comes time to
split motion events across windows. As a result, we can generate motion
events with 0 pointers. When we try to deliver those events, we cause
an error in the InputTransport so we tear down the InputChannel and kill
the application.
Added code to check out assumption about pointer ids and drop the
event gracefully instead.
Patched up the tests to take into account the change in default behavior
for identifying touch screens and touch pads.
Change-Id: Ic364bd4cb4cc6335d4a1213a26d6bdadc7e33505
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY. As a result
initial lid switch detection is broken.
This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.
Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
Adds a new virtualKeyQuietTimeMillis configuration resource that sets
the duration for which virtual keys will be dropped after recent touches
on screen. The default value is 0; it is intended to be overridden
per device using a resource overlay.
This change is designed to help in two cases:
1. Swipes from touchscreen into virtual key area.
2. Accidental taps in virtual key area while using on-screen keyboard.
Bug: 3089163
Change-Id: Ib912d4f8a4df9966a39cd537d3ec7c24afab7225
Make pointer arrow brighter.
Deep copy the pointer icon bitmap since it turns out that the
original shared pixels can be deleted by other code.
Change-Id: I77fbf61d1dace723f3c8c9808941e9e31d8db352