Don't keep unused global references to classes, don't throw exceptions
when an exception is already pending, and fix a (harmless) misunderstanding
about how GetStringChars works.
Change-Id: Ie445036f057daa8a1c76aceb7bad2a84fb81d820
We can help you with that.
Note also that getParcelFileDescriptorFD did no such thing. All its callers
were passing in a regular java.io.FileDescriptor and expecting the int. No
ParcelFileDescriptors involved.
Change-Id: Idc233626f20c092e719f152562601f406cc1b64a
There are a few (unimportant) bug fixes here. There were several attempts to
throw exceptions in situations where there's already a pending exception.
There were also cases where the code was wrong; it was checking for a NULL
return from Get*ArrayElements and throwing NPE, but passing NULL is an error
that causes a crash and a NULL return means an exception has already been
thrown. I didn't want to get into the Scoped* classes just yet, but that
was by far the easiest way to fix this.
Change-Id: I0b31160ee51b96e82539f6514b8412b149dba7c3
- cache glyphs after Harfbuzz shaping
- use "m" prefix for member variables
- add temporary API for drawing text with glyphs
- update BiDiTest app
Change-Id: I619b3f313b15f010018daad21b3e5e486619b4e4
I'll do media and the generated gl stuff separately. Otherwise, this
cleans up all direct calls of ThrowNew/Throw except the one in the
binder that needs to remain.
Change-Id: I8f95a5f020f53b25926ad31ac0c9477ddf85d04b
- rename TextLayoutCache entry name
- update references to old name
- better variable names in TextLayoutCache::getRunAdvances()
Change-Id: I5173fbc8af79437ce4786084580426f130120ce8
- mostly was visible in Settings apps / Wi-Fi networks summary info for each network
- correctly setup the local SkPaint for advances computation
- improve test app for adding live resizing
Change-Id: Ia031fe1b115b521ba55c7e68f2a26300f02e48ca
- mostly was visible in Settings apps / Wi-Fi networks summary info for each network
- use ceilf() instead of roundf()
Change-Id: I80310a9f00e8f7eb066d8ff03f52ea8f9cd85880
- use Harfbuzz shaper for shaping and getting glyphs
- add test app for showing result of drawText() and drawGlyphs()
- add private API in Canvas and Paint for test app
Change-Id: Ia15be216f8636d2d864066e9b7de2f53008c30f6
API addition: The timestamps are represented as nanoseconds from some
arbitrary time point. Like the SurfaceTexture transform matrix, the
timestamp retrieved by getTimestamp is for the last frame sent to the
GL texture using updateTexImage().
Camera HAL change: Expect vendors to set these timestamps using
native_window_set_buffers_timestamp(). For now, they are
autogenerated by SurfaceTextureClient if set_buffers_timestamp() is
never called, but such timing is likely not accurate enough to pass a
CTS test.
bug:3300707
Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
Bug #4092053
The problem always existed but was made visible by partial invalidation.
When saving a layer, the renderer would try to postpone glClear()
operations until the next drawing command. This however does not work
since the clip might have changed. The fix is rather simple and
simply gets rid of this "optimization" (that turned out to be
usless anyway given how View issues saveLayer() calls.)
This change also fixes an issue with gradients (color stops where
not properly computed when using a null stops array) and optimizes
display lists rendering (quickly rejects larger portions of the
tree to avoid executing unnecessary code.)
Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46
This way it can be used by other clients that want to draw
ninepatches. Ultimately the goal is to allow ninepatch
drawing from native code for WebView. Bug:3009375
Change-Id: Id13cef17ed7655a07e9f055586b686cf1e4af392
- use GenerationCache for caching
- move GenerationCache.h from libs/hwui/utils to include/utils
- add #define for cache activation / deactivation
Change-Id: Ifaf519f0b5e33b087a453e4aa6430162d8438f20
When extractAlpha() native method in Skia fails to allocate pixels,
it resets target bitmap. This change detects when such empty bitmap
is returned, and throws a OutOfMemory Java exception.
Depends on https://android-git.corp.google.com/g/97793
Bug: 3418381
Change-Id: I65a84998be089c49ed5005f6995bdc4f4d1669bc
A recent change to optimize path rendering didn't account for
the destruction of native objects by the VM finalizer. We may be
done with the Java level version before we're done with the native
structure that's used by the display list. For example, a drawing
method on a View that creates a temporary path to render into the
canvas will implicitly create a native structure that is put onto
the GL display list. That temporary path may go away, but the native
version should stick around as long as the display list does.
The fix is to refcount the original native version of the path
and only delete it when the refcoutn reaches zero (which means that
it is no longer needed by any display list). This is a similar mechanism
used for bitmaps and shaders.
Change-Id: I4de1047415066d425d1c689aa60827f97729b470
This enables the system bar to carve out a region through which
events will be sent to the IME behind it.
Bug: 3238092
Change-Id: I69b855a8d9b5b3ee525266c0861826e53e5b5028
This change implements the onFrameAvailable callback for the
SurfaceTexture java class. It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.
Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30