There are still some errors
1. Little vertical clippping for extra tall glyphs.
2. Breaking into scripts isn't perfect which results in incorrect layout
of text.
Change-Id: I54de3c05eca5e8affb1135c120eea24c3afe8a47
(cherry picked from commit 92a169fa2e1bab7d93089196c33c2de12f9eae82)
This changeset adds the framework resources for RTL locales and mirrors
the layout if the application is RTL aware.
Use ICU to check the character orientation of the locale - right to left
or left to right. Set the layout direction on the top level layout
accordingly. Also, load the RTL resources for Nav Bar when the locale is
RTL.
Change-Id: I1ed0d516ab64120a0abca413ba678036661508f8
(cherry picked from commit eee0ea7a0b85ea6345eb7b8da5dbf17306c7339c)
Update the configuration with the device orientation before rendering.
Change-Id: Icd40901204fd13f90b18353e53a15e25e5b2176c
(cherry picked from commit d97d60c0fa4613a47d591d45736299702be1cc7a)
Also contains fixes for native methods specific to the branch.
Change-Id: I7b34e2ec0164520efc658053a80f307791a992b1
(cherry-picked from commit: 279c00e8e0abb20f7e10577c77937c058da080bf)
Previously the crunch command would work on a full res folder
and output a full res folder (with only the drawables). This
was only used in the SDK.
The incremental logic is moved to the SDK build system so we
change the crunch command (or rather add a new one) to only
crunch a single file.
(cherry picked from commit b1f6ad82dd8d1702617a757a88430604b3131fac)
Change-Id: I3653f67ee321eac37cb8a6d228b1ef6d104ff0be
There are two things going on here:
(1) In secondary users, some times theme information such as whether
the window is full screen opaque was not being retrieved, so the window
manager didn't know that it could hide the windows behind the app.
This would just be a performance problem, except that:
(2) There appear to be a number of applications that declare that they
are full screen opaque, when in fact they are not. Instead they are
using window surfaces with an alpha channel, and setting some pixels
in their window to a non-opaque alpha level. This will allow you to
see whatever is behind the app. If the system happens to completely
remove the windows behind the app, and somebody is filling the frame
buffer with black, then you will see what the app intends -- those
parts of its UI blended with black. If one of those cases doesn't
hold (and though we have never guaranteed they would, in practice this
is generally what happens), then you will see something else.
At any rate, if nothing else than for performance reasons, we need to
fix issue #1.
It turns out what is happening here is that the AttributeCache used
by the activity manager and window manager to retreive theme and other
information about applications has not yet been updated for multi-user.
One of the things we retrieve from this is the theme information telling
the window manager whether an application's window should be treated
as full screen opaque, allowing it to hide any windows behind it. In
the current implementation, the AttributeCache always retrieves this
information about the application as the primary user (user 0).
So, if you have an application that is installed on a secondary user but
not installed on the primary user, when the AttributeCache tries to retrieve
the requested information for it, then from the perspective of the primary user
it considers the application not installed, and is not able to retrieve that
info.
The change here makes AttributeCache multi-user aware, keeping all of its
data separately per-user, and requiring that callers now provide the user
they want to retrieve information for. Activity manager and window manager
are updated to be able to pass in the user when needed. This required some
fiddling of the window manager to have that information available -- in
particular it needs to be associated with the AppWindowToken.
Change-Id: I4b50b4b3a41bab9d4689e61f3584778e451343c8
This speeds up certain workloads considerably, particularly
those involved in buildling apps via the SDK. Windows-based
use should particularly benefit from the change.
(cherry picked from commit d8dde13a63565dcd72bcf03a5088407b737ba793)
Change-Id: I33835bc64ade77688d41e8bfcd371b0a5f59d8fd
This adds a means of determining when the device is in safe mode,
as required by keyguard to disabled some features.
Change-Id: I31d357e6738c92e1837f9e0263e5f3f4de66315a
Because passing an InputStream to KXML does not close the
stream after the file has been parsed, the files are staying
locked on windows until the gc and finalizers are run.
This change preload the XML files and close their stream,
and then pass the content in a stream to the parser.
Change-Id: Iabe27989dc616ec9e7de88e52b1ec3af9f007f7c
Status bar displayed on all devices.
Update logic for displaying nav bar to whether or not
device has soft button.
Update navigation buttons to new look.
Remove battery and signal from navigation bar.
Change-Id: I8241d71269a17126218a3062ba727e379a8e6c25
The new attribute allows an Activity such as the alarm to appear
on all users screens.
Bug: 7213805 fixed.
Change-Id: If7866b13d88c04af07debc69e0e875d0adc6050a
7267494 Calendar is not syncing
Check for whether a content provider is dead before returning
it. This is kind-of a band-aid, but probably the right thing
to do; I'm just not sure exactly the full details of why this
problem is happening. Hopefully this "fixes" it, though I don't
have a way to repro to tell.
7212347 System power off dialog is only visible to user 0
Make it visible. Also turn on some battery debugging stuff and
clean it up so we can just keep it.
Change-Id: I5add25bf2a763c8dfe1df23bc5c753a9ea5d157a
Added a new WindowManager.LayoutParams inputFeatures flag
to disable automatic user activity behavior when an input
event is sent to a window.
Added a new WindowManager.LayoutParams field userActivityTimeout.
Bug: 7165399
Change-Id: I204eafa37ef26aacc2c52a1ba1ecce1eebb0e0d9
Clearly isolated the DreamManagerService and DreamController
responsibilities. DreamManagerService contains just enough logic to
manage the global synchronous behaviors. All of the asynchronous
behaviors are in DreamController.
Added a new PowerManager function called nap() to request the device
to start napping. If it is a good time to nap, then the
PowerManagerService will call startDream() on the DreamManagerService
to start dreaming.
Fixed a possible multi-user issue by explicitly tracking for
which user a dream service is being started and stopping dreams
when the current user changes. The user id is also passed to
bindService() to ensure that the dream has the right environment.
Fix interactions with docks and the UI mode manager. It is
important that we always send the ACTION_DOCK_EVENT broadcast
to the system so that it can configure audio routing and the like.
When docked, the UI mode manager starts a dock app if there is
one, otherwise it starts a dream.
This change resolves issues with dreams started for reasons other
than a user activity timeout.
Bug: 7204211
Change-Id: I3193cc8190982c0836319176fa2e9c4dcad9c01f
Otherwise services like SystemUI will always open content://-style
Uris as USER_OWNER. Surfaces through createPackageContextAsUser()
which points all ContentResolver operations towards a given user.
Start using in RemoteViews, so that Notifications correctly resolve
image Uris to the sending user. Also add user support for "content"
shell tool.
Bug: 7202982
Change-Id: I8cb7fb8a812e825bb0b5833799dba87055ff8699
Library projects in the SDK are built using --non-constant-id
to generate a temporary R.java class.
When the library is packaged with the application to generate an
apk, the R class is recreated with the proper IDs due to all the
resources coming from the app and all the libraries.
However for large apps with many libraries (each with their own
R class in their package), this means a lot of unnecessary IDs:
all R classes contains all the IDs including for resources from
by projects they don't have access through the dependency graph.
For really large apps (X,000 resources), with lots of libraries
(10+), this can generate tens of thousands of resources, which
can trigger dalvik's limit of 65K fields and methods per dex
files.
This changes lets aapt generate not only the R class but a simple
text file containing the list of all those IDs so that it is
easier to parse back. The SDK build system will not ask aapt
to generate the R class of the libraries (through the
--extra-packages option), instead it will then read this
file to know what IDs are needed for each library and generate
a much smaller R class for each library (using the same text
file output from compiling all the resources to get the final
integer value).
Change-Id: I4db959fec372cf3ead9950e4b2b82fa1ae7eed2d
The new SDK build system give the ability to insert
versionCode/Name and min/targetSdkVersion in the manifest
but aapt won't replace those if they already exist.
The main problem is that aapt doesn't actually fail when
it doesn't replace them, making the output not what the
developer wanted.
This patch set adds an option to aapt to make it return
an error if the insert failed because the attribute
already existed.
Change-Id: I8938ec1238da407a8562c974e9598db39001ffd9
The window manager now has a facility to provide a full-screen
animation, which the activity manager uses every time a user
switch happens.
The current animation is just a simple dumb slide until we get
a design from UX.
Also some cleanup: moved the portrait task animations to the
default config so we always have an animation for them, and finally
got the java symbol stuff out of public.xml.
Change-Id: I726f77422b2ef5f2d98f961f8da003e045f0ebe8
This change is the initial check in of the screen magnification
feature. This feature enables magnification of the screen via
global gestures (assuming it has been enabled from settings)
to allow a low vision user to efficiently use an Android device.
Interaction model:
1. Triple tap toggles permanent screen magnification which is magnifying
the area around the location of the triple tap. One can think of the
location of the triple tap as the center of the magnified viewport.
For example, a triple tap when not magnified would magnify the screen
and leave it in a magnified state. A triple tapping when magnified would
clear magnification and leave the screen in a not magnified state.
2. Triple tap and hold would magnify the screen if not magnified and enable
viewport dragging mode until the finger goes up. One can think of this
mode as a way to move the magnified viewport since the area around the
moving finger will be magnified to fit the screen. For example, if the
screen was not magnified and the user triple taps and holds the screen
would magnify and the viewport will follow the user's finger. When the
finger goes up the screen will clear zoom out. If the same user interaction
is performed when the screen is magnified, the viewport movement will
be the same but when the finger goes up the screen will stay magnified.
In other words, the initial magnified state is sticky.
3. Pinching with any number of additional fingers when viewport dragging
is enabled, i.e. the user triple tapped and holds, would adjust the
magnification scale which will become the current default magnification
scale. The next time the user magnifies the same magnification scale
would be used.
4. When in a permanent magnified state the user can use two or more fingers
to pan the viewport. Note that in this mode the content is panned as
opposed to the viewport dragging mode in which the viewport is moved.
5. When in a permanent magnified state the user can use three or more
fingers to change the magnification scale which will become the current
default magnification scale. The next time the user magnifies the same
magnification scale would be used.
6. The magnification scale will be persisted in settings and in the cloud.
Note: Since two fingers are used to pan the content in a permanently magnified
state no other two finger gestures in touch exploration or applications
will work unless the uses zooms out to normal state where all gestures
works as expected. This is an intentional tradeoff to allow efficient
panning since in a permanently magnified state this would be the dominant
action to be performed.
Design:
1. The window manager exposes APIs for setting accessibility transformation
which is a scale and offsets for X and Y axis. The window manager queries
the window policy for which windows will not be magnified. For example,
the IME windows and the navigation bar are not magnified including windows
that are attached to them.
2. The accessibility features such a screen magnification and touch
exploration are now impemented as a sequence of transformations on the
event stream. The accessibility manager service may request each
of these features or both. The behavior of the features is not changed
based on the fact that another one is enabled.
3. The screen magnifier keeps a viewport of the content that is magnified
which is surrounded by a glow in a magnified state. Interactions outside
of the viewport are delegated directly to the application without
interpretation. For example, a triple tap on the letter 'a' of the IME
would type three letters instead of toggling magnified state. The viewport
is updated on screen rotation and on window transitions. For example,
when the IME pops up the viewport shrinks.
4. The glow around the viewport is implemented as a special type of window
that does not take input focus, cannot be touched, is laid out in the
screen coordiates with width and height matching these of the screen.
When the magnified region changes the root view of the window draws the
hightlight but the size of the window does not change - unless a rotation
happens. All changes in the viewport size or showing or hiding it are
animated.
5. The viewport is encapsulated in a class that knows how to show,
hide, and resize the viewport - potentially animating that.
This class uses the new animation framework for animations.
6. The magnification is handled by a magnification controller that
keeps track of the current trnasformation to be applied to the screen
content and the desired such. If these two are not the same it is
responsibility of the magnification controller to reconcile them by
potentially animating the transition from one to the other.
7. A dipslay content observer wathces for winodw transitions, screen
rotations, and when a rectange on the screen has been reqeusted. This
class is responsible for handling interesting state changes such
as changing the viewport bounds on IME pop up or screen rotation,
panning the content to make a requested rectangle visible on the
screen, etc.
8. To implement viewport updates the window manger was updated with APIs
to watch for window transitions and when a rectangle has been requested
on the screen. These APIs are protected by a signature level permission.
Also a parcelable and poolable window info class has been added with
APIs for getting the window info given the window token. This enables
getting some useful information about a window. There APIs are also
signature protected.
bug:6795382
Change-Id: Iec93da8bf6376beebbd4f5167ab7723dc7d9bd00
- we cannot use "rtl" / "ltr" qualifiers as they can conflict with ISO-639 Alpha-3
codespace which uses 3 letters for identifying a language code (and could use either
"rtl" or "ltr" strings for defining a language in the future).
- we are using instead "ldrtl" for RTL and "ldltr" for LTR resources. Those qualifiers
are defined by more than 3 chars and outside of what is defined into ISO-639. They
are also more understandable as "ld" prefix is for "layoutdirection"
Change-Id: Id43e948103707e09bef63ebd54ac1779dde58e72
New API to register as an explicit user, which allows you to
also select ALL to see broadcasts for all users.
New BroadcastReceiver API to find out which user the broadcast
was sent to.
Use this in app widget service to handle per-user package broadcasts
and boot completed broadcasts correctly.
Change-Id: Ibbe28993bd4aa93900c79e412026c27863019eb8
This patch introduces the ability to create a Context that
is bound to a Display. The context gets its configuration and
metrics from that display and is able to provide a WindowManager
that is bound to the display.
To make it easier to use, we also add a new kind of Dialog
called a Presentation. Presentation takes care of setting
up the context as needed and watches for significant changes
in the display configuration. If the display is removed,
then the presentation simply dismisses itself.
Change-Id: Idc54b4ec84b1ff91505cfb78910cf8cd09696d7d
You can now use ALL and CURRENT when sending broadcasts, to specify
where the broadcast goes.
Sticky broadcasts are now correctly separated per user, and registered
receivers are filtered based on the requested target user.
New Context APIs for more kinds of sending broadcasts as users.
Updating a bunch of system code that sends broadcasts to explicitly
specify which user the broadcast goes to.
Made a single version of the code for interpreting the requested
target user ID that all entries to activity manager (start activity,
send broadcast, start service) use.
Change-Id: Ie29f02dd5242ef8c8fa56c54593a315cd2574e1c
This add a new per-user state for an app, indicating whether
it is installed for that user.
All system apps are always installed for all users (we still
use disable to "uninstall" them).
Now when you call into the package manager to install an app,
it will only install the app for that user unless you supply
a flag saying to install for all users. Only being installed
for the user is just the normal install state, but all other
users have marked in their state for that app that it is not
installed.
When you call the package manager APIs for information about
apps, uninstalled apps are treated as really being not visible
(somewhat more-so than disabled apps), unless you use the
GET_UNINSTALLED_PACKAGES flag.
If another user calls to install an app that is already installed,
just not for them, then the normal install process takes place
but in addition that user's installed state is toggled on.
The package manager will not send PACKAGE_ADDED, PACKAGE_REMOVED,
PACKAGE_REPLACED etc broadcasts to users who don't have a package
installed or not being involved in a change in the install state.
There are a few things that are not quite right with this -- for
example if you go through a full install (with a new apk) of an
app for one user who doesn't have it already installed, you will
still get the PACKAGED_REPLACED messages even though this is
technically the first install for your user. I'm not sure how
much of an issue this is.
When you call the existing API to uninstall an app, this toggles
the installed state of the app for that user to be off. Only if
that is the last user user that has the app uinstalled will it
actually be removed from the device. Again there is a new flag
you can pass in to force the app to be uninstalled for all users.
Also fixed issues with cleaning external storage of apps, which
was not dealing with multiple users. We now keep track of cleaning
each user for each package.
Change-Id: I00e66452b149defc08c5e0183fa673f532465ed5