The chief motivation here is to allow two lines of text when
necessary. So much refactoring over so small a thing, but
the result is satisfying: most quick settings tiles do not
need their own layouts. Additionally, tiles with odd-shaped
icons (I'm looking at you, alien potato mode) no longer fall
off the grid.
It should be possible to further reduce the complexity of
quick settings, but for now this will suffice.
Bug: 7216734 // vertical alignment issues
Bug: 7216868 // wrap text in QS tiles
Bug: 7365911 // NPE in some tiles
Change-Id: I0c6ef275e44f745dfac52c2a7303072ae48e3873
+ Baseline align all header elements.
+ Make clock clickable.
+ Remove clock tile.
+ Reorder tiles.
+ Hide status bar behind panel on phones.
+ Make status bar peek animation show the whole header on phones.
+ Stop hiding status bar bits on phones.
Bug: 7350584 // baseline align header, make clock clickable,
Bug: 7351760 // hide status bar behind panel
Change-Id: I888752b64c56e80c3f5581fd8ee1cfd7c50eab7c
Bug 7150006
Single finger notification expansion.
If you liked these changes...
Change Ie4e79aa5
Change I8a6f8606
Change I824937e9
Change I957b6d50
You'll love this one!
Conflicts:
packages/SystemUI/res/values/config.xml
packages/SystemUI/res/values/dimens.xml
Fix notification gestures.
Broken by recent changes to ScaleGestureDetector, which we
were using incorrectly.
Conflicts:
packages/SystemUI/res/values/config.xml
packages/SystemUI/res/values/dimens.xml
Change-Id: Ie534c5b2d320296531a36a9b1c22f9dd6901e0b8
You must move the panel at least 20dp overall, or at a speed
of 150dp/sec or more (actually quite easy; most normal
flings are 500dp/s or more) for it to be considered a fling.
Bug: 7179458
Change-Id: Ic1f4edc641cd2aa1cde89b2ee02eefdf5a0cc044
A) Hide icons corresponding to the active panel with a
downward push animation. Notes:
1. this animation will now apply any time the status bar
icons are disabled via DISABLE_NOTIFICATION_ICONS.
2. DISABLE_SYSTEM_INFO will now only hide the right hand
icons (system status icons, battery, clock). But you
weren't using it anyway, right?
B) Stop pulling down the panels in response to just a touch
on the status bar. (That should never have worked.) In
general, we now require that a fling proceed more than
10dp to be treated as a fling with velocity (as opposed
to a v=0 fling, or "let-go").
C) If a panel is pulled down more than halfway and then let
go with v=0, it is expanded. If less than halfway, it is
contracted. (Helps fix B) above, plus it just makes good
sense.)
Bug: 7211541 (A)
Bug: 7227237 (B)
Bug: 7228541 (B)
Change-Id: I5662269b753376804bf629239835dc212716d5c3
This also fixes up the drag regions so that quick settings
is only assigned the right 1/3 of the display (or 100dp,
whichever is larger). It had been that more than half of the
status bar, when dragged, would pull down QS.
Bug: 7217002
Change-Id: I515b6e19deab305b99784c7287d8f04fa9b22dc7
For now, each time the dead zone captures a touch, it will
flash to let you know that's what happened. We should
probably turn this off before shipping.
Note also that this currently only expands the navbar on
ACTION_DOWN elsewhere in the UI (because this is the only
time ACTION_OUTSIDE is generated); this isn't perfect and
we'll need to do some mucking about with the input system to
get information about ongoing drags or additional pointers
down, but this CL is a good start and introduces the general
mechanism for expanding and contracting the dead zone.
Change-Id: I43e63aed1e541fd07d83fde4d66bcb5be89b69d2
As a part of this change, Recents is now an
activity.
Known issues:
* Jank: jump-cut as app icon appears suddenly
after the aniamtion
* Preloading recents is broken on phones without
soft nav bar and on tablets
* Thumbnail window from animation lingers/flashes
sometimes
Change-Id: Ie6f991f3c2e1e67f9ed84eb6adba9174ed957248
The framework is no longer letting us skate by without a
default (unqualified) for of each resource; in particular,
the land/port aspect of the configuration appears to be
binding much later than it used to.
Bug: 6937365
Change-Id: I6bf72c76e707548168fefa9466dc196ffde33ab3
LayoutTransition is poking through and it shouldn't be.
This change also fixes a few related animation glitches
around the carrier label and fling velocity.
Bug: 6628429
Change-Id: I6655c9f9a8c95c7abd9c6d7099957cb229b86d5a
Unlike previous versions of Android, we now show the current
wifi SSID in the carrier label if connected to wifi.
Bug: 6612419
Bug: 6620626
Change-Id: Ifb5ba8efe6dd387e960efc6a9b1da69a08e97d96
Also move the shade up and forward to overlap the (now
empty) status bar.
As a side effect, DISABLE_SYSTEM_INFO now works for phones.
Bug: 6418617
Change-Id: I3b129e4bb26d3aba55403bf03baf8f4c8ad0ff46
- Added ability to postpone animations until after window is shown
to ensure the animation is visible on slower devices.
- Fixed layout bug that prevented targets from being located on
outer ring.
- Fixed bug where some motion events were being ignored when handle
wasn't captured.
- Reduced temp object generation in several methods.
- Added containers to start all animations together and to facilitate
delayed start.
- Increased radius of outer ring on phones to closer match mocks.
- Decreased sensitivity of swipe up gesture on navbar so it's harder to false.
Change-Id: I084f840115aef6496a1f87202c4e42d9962c8c3e
Use notification heights on layouts internal to the notificaitons.
Use row heights where padding needs to be protected, on row layout decisions.
Clean up values-xhdpi/dimens.xml since there is no longer a values-hdpi/dimens.xml.
Bug: 6475098
Bug: 6489095
Change-Id: I44750574c6e23336585a432a38c5f1ba183b6cbc
This fixes a problem where the bounds of the view weren't being
calculated properly when a separate outer radius was specified.
The code now takes the maximum of the ring drawable's width/height
and that specified in the resource files.
This gives it the best default look on all devices while still
allowing minor tweaks.
Change-Id: I5daa40ff4f14653c8cc89b39102816afb976e4f7
Limit BigText template to a fixed number of lines.
Optimize layout of BigText and Inbox for expansion.
Bug: 6457470
Change-Id: Ib7389e16e566df9f91347ca3fdd621916a12af9b
This fixes several layout issues on phones and tablets with MultiWaveView.
It adds a new background scrim to be shown behind the MultiWaveView
on the navigation bar.
MultiWaveView is updated to handle gravity constraints which makes layouts
much more flexible across devices.
Change-Id: I64068f4eaa81ef6c464247049117d53432fcacbd
On sw600 devices we show the notification panel in a smaller
rectangle, centered in portrait and left-aligned in
landscape.
Also remove a bunch of -large resources that shouldn't be
used anymore.
Bug: 6297838
Change-Id: I8ed3445ccb7df16e30870a4322d89786467c54df
Two parts to this:
1. We were looking at the measured height of the close view
for a lot of our computations, which---particularly with
recent changes that dispense with the old 3-window
implementation---is increasingly unreliable
2. We were overestimating the minY that the panel must be
pulled down before animation starts. It was enforced
jankiness!
Bug: 5359178
Change-Id: Ie09b62226b7b0977527348b5527478665ece1df8
- Removing the second ticker text
- Adding a new animation to the status bar
- Adding a large icon to the notification
Change-Id: I8778178519fc72ffc299e8d624069b684475191d