9 Commits

Author SHA1 Message Date
Mathias Agopian
6d4021a67d update EGL headers to the latest
note that this doesn't update the EGL stubs.

Change-Id: I00274431a490249d93eb6b5ba13f274b7f2682ae
2010-06-09 18:56:05 -07:00
Jack Palevich
82c78b83e3 Print out EGL configuration info for the config we've chosen.
Don't ask for PBuffer support, since we don't actually use pbuffers,
and some drivers might not support them.
2009-09-28 18:22:01 -07:00
Jack Palevich
669ce246a8 Print out all available EGL configurations. 2009-09-28 16:34:45 -07:00
Jack Palevich
66d2e25ae3 Use EGLUtils to simplify choosing a configuration.
Doesn't actually select anything, possibly due to device driver errors.
2009-09-25 16:25:19 -07:00
Jack Palevich
a8fecb87c5 Create samples showing how to call OpenGL from JNI libraries. 2009-09-23 14:48:07 -07:00
Jack Palevich
953254b2f2 Draw a green triangle using OpenGL 2.0 APIs. 2009-09-18 18:27:37 -07:00
Jack Palevich
fc342cbbf7 Add additional error checking, exit early if errors occur. 2009-09-17 10:59:23 -07:00
Jack Palevich
113096d5d0 Add EGL call error checking. 2009-09-16 11:08:43 -07:00
Jason Sams
b22f5b3bb3 Simple app to create a gl2 context and dump the strings. 2009-09-01 20:41:05 -07:00