Used to use iface names, but on mobile ifaces are multipurpose.
Refined to use ConnectivityService types.
bug:4530116
Change-Id: Iaa632d5f540d27ffff683bd7d94f8004bf422e71
Also revert all dependent changes:
This reverts commit 8e18668d14adf601cbe5973030c310ec23d88461.
This reverts commit 69b4587bfbb3e98f793959d9123340360fa233a2.
This reverts commit a9c9a4baf24700e8817d47d8ea8da1742caea0b5.
This reverts commit 2c0042b666a969091c931614f2fc0dce2f1cfac8.
This reverts commit f6c8206735e7e078461e5f2aef6e1a1446fdd075.
This reverts commit 24855c09173a6caaec7dcedd0c2d7ce15121d39b.
Change-Id: I33e699640f3f59e42fa03c99a9a1b7af0d27d4d8
If you do it before you have a race condition and some apps will
manage to reconnect on the dieing network before it goes and then
get no notification when it goes.
bug: 3408025
Change-Id: I5386ff313c759b3f687bc38731454ab43dbe76b8
When animating away a fragment, we were not putting it through
the last part of its lifecycle (onDestroy() etc).
Also, retained fragments that have a target were broken. Oops.
Change-Id: I5a669b77a2f24b581cde2a0959acf62edb65e326
We now tell the system bar every time the top activity has changed for
it to re-evaluate its UI state.
Also fix issue #: 4607102 Low rider notifications. It turns out this
was due to the change in the dialog asset; the notification UI was relying
on this having a lot of padding to make it sit above the status bar.
Now we have an explicitly mechanism to set how much it overlaps (or doesn't)
the status bar.
Change-Id: Iab5ebd86e620ff4fc4cd77206e18af962ec2830e
...for Market App iRunner
There were a lot of serious issues with how we updated (or often didn't update)
the display and resource state when switching compatibility mode in conjunction
with restarting and updating application components. This addresses everything
I could find.
Unfortunately it does *not* fix this particular app. I am starting to think this
is just an issue in the app. This change does fix a number of other problems
I could repro, such as switching the compatibility mode of an IME.
Also a few changes here and there to get rid of $#*&^!! debug logs.
Change-Id: Ib15572eac9ec93b4b9966ddcbbc830ce9dec1317
Bug: 4124987
Recent changes introduced a multiplication factor into the
distance calculation which ended up being absent from the
dot product calculation.
Change-Id: Ia367912b9ac09b6285d5a498a0c271563c9e9e39
Bug: 4124987
Since spots are now one-to-one with the touch gesture points,
we can eliminate a lot of redundant logic that assumed they weren't.
Change-Id: Ic60d8d0898c285317f480bc8fb17fb9797770e69
Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
...will only launch when held in portrait mode.
There was a bug in the window manager that caused all of the careful code to
update the configuration in sync with movements between activities to break.
Now it is fixed, so this app works, and we no longer see the bad slow orientation
changes when switching between activities that want to be in different
orientations.
Change-Id: I5d93f99649849bdaca2e8bebade6b91b8b6cf645
Backport change I928544a0 to LTE branch and also handle
disconnect on WifiStateMachine channel
Bug: 4473750
Change-Id: I556330c10243a1805555f6bf6dcc7e43b78e3bfd
Fix a race that could cause GL commands to be executed from the wrong thread.
RefBase subclasses can now decide how they want to be destroyed.
Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
Fix a race-condtion in SurfaceFlinger that could lead to a crash.
initial cherry-pick:
resolved conflicts for merge of b9783b49 to honeycomb-plus-aosp
Change-Id: I2a335e03fff219e35c18a7b0089b3a11d636576f