This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface. It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.
Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
Also other cleanup and fixes:
- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.
Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade