7 Commits

Author SHA1 Message Date
John Reck
37b0824a46 Upload bitmaps in SkShader* safely
Bug: 19412589
Change-Id: Id50c08ff523d5540f60c39b435c0ab1b4c685655
2015-06-09 15:27:52 -07:00
John Reck
98ae4dfbbc Fix build
Change-Id: I233f943041ce46b0d69e0e2f5e0dcda9aa9b7d4b
2015-05-07 13:50:55 -07:00
John Reck
e75ab4c26a Remove SkBitmap from ResourceCache
Bug: 18928352

Fully-proper refcounting via SkBitmap/SkPixelRef, no more
side-channel refcounting via ResourceCache. Makes HWUI
more resilient to the bitmap being modified as well as
the SkBitmap's info & rowBytes() is updated every time
a DisplayList is recorded instead of relying on buggy
cache eviction logic

Change-Id: I2e8292d62ab6c257a2cfa1542387bf2bf1ade816
2015-05-07 13:17:18 -07:00
John Reck
7c103a36f6 Remove Bitmap#getSkBitmap
Change-Id: Ifb9047b426122d3e5a445eb7a0eb3fce38dedf27
2015-05-01 14:38:44 -07:00
Chris Craik
956f340aac Remove unused flags and dirty rects
bug:17209071

Also update DisplayList->RenderNode naming in Editor

Change-Id: I1d505640ba7388a0b0042d9c787f859e45a24da5
2015-04-28 09:40:01 -07:00
John Reck
c1b33d665c GraphicsJNI Canvas cleanup
Change-Id: I72e142986a8bc9f464c1951b6b5187919de3462e
2015-04-22 09:34:34 -07:00
Chris Craik
db663fe83f Rename native DisplayListRenderer to DisplayListCanvas
Change-Id: I33e6f8cc85da1e7da7ff7bf18d4ebde64222067a
2015-04-20 14:20:47 -07:00