This change animates the status bar and the bottom area when exiting
doze mode from touch. We also prevent all animations when exiting
from other means, i.e. usually when the power button is pressed, so
we don't have a distracting animation there. In addition, this also
optimizes the scrim animations a bit in terms of interpolation and
duration to make the experience smoother and cleans up some logic.
Bug: 18146441
Bug: 17717584
Change-Id: I495ce480c25de24b6433adebdfe923b637d98f66
Can now disable the default volume dialog in SystemUI with
a standard product overlay.
Bug: 17753150
Change-Id: I305015dbfc40cde2428fa593c89af0f4568e1b74
The padding was wrong when nothing from the signal cluster view was
visible. Now the padding between battery/signal cluster is modified
when nothing is visible to fix this issue.
Bug: 17585428
Change-Id: I10f7e42ed029aab7453cbc227188bdf99f414677
An example was when we have many casting devices or users,
it was simply crashing. Also fixed a bug where the background
would not be drawn anymore.
Bug: 17699850
Change-Id: Ibdb8f75f53da2806dcd7dd1386ebcc345b012f47
Also remove some orphaned strings that tried to format percentages wrongly.
(The ar and fa localizations will be clobbered, but this lets you test this
change independently.)
Bug: 15476051
Change-Id: Ifd97d47446bdd2e95298b04e1a11542dfed7f9a1
- Fix regression with launching an affiliated task due to clipping changes (Bug 17755902)
- Tweaking previous changes to home transition
- Disable the debug mode option
It turns out that the optimization to disable glClear + draw scrim
with SRC is not good for all devices, so this CL adds a config flag
to revert to the old behavior.
Bug: 17673806
Change-Id: Ic4e0177f2d6fcf4448755d0be66e8fbef2d15ab5
- Extend the dismiss timeout when interacting with various
subcontrols.
- Ensure "hover" events in touch exploration extend the timeout
in addition to touch events.
- Introduce new helper to standardize interaction callbacks.
- Announce zen toasts.
- Announce zen condition selections, and when existing countdown
conditions are modified.
Bug:17578434
Change-Id: I8a055b3455aa8d20ba93439bdec6cc75db97800e
If the user selects a new zen mode, display a quick toast
with the mode icon + text to aid in association.
Also fix a recent regression in the zen subhead alignment.
Bug:16215680
Bug:17641211
Change-Id: I4ead88d81be4d9c26459aed82c47b8c2fb32eafa
The taskviews now avoid overdraw by clipping invisible
parts. Also adapted some timings of the animation.
Bug: 17455301
Change-Id: Ifbf7bab363e530cb2ad842baed50fc16dcfcc4c4
This saves us a lot of memory and we avoid the clipToOutline.
The view still looks the same, as we now draw the thumbnail
in a rounded rect.
We now only use a hardware layer on the header, which is much
smaller.
Bug: 17522143
Change-Id: I197a1172efe8450ffb0b537c780a240d38f84275
Ensure the pickup is registered a safe period of time after the
last notification before resetting the notification pulse schedule.
Bug:17496795
Change-Id: I0edc9bcbdf078cbf55df5935744a3eee7e902b5d
When dozing and buzz-worthy notifications arrive, don't follow
the LED logic with periodic pulses.
Instead, follow a simple decay schedule after the initial arrival,
pulsing only at 10s, 30s, 60s, and 120s.
The schedule is reset when a new notification arrives, but only
for the first three times, until either the pickup sensor is
triggered or the device exits doze.
Also:
- Make the notification trigger configurable.
- Centralize existing sysprop configuration into DozeParameters.
- Decouple vibration from debugging, make separately configurable.
- Remove "delayed" pulse concept, fold into new schedule.
Bug:17496795
Change-Id: I64fc1c862bcfa1c288a4fd91c9d17e3bff245add
The previous card animation is removed and replaced by a animating
circle with a shadow. Also fixes several cases where the card could
either get stuck and the affordance was not launched.
Bug: 17457300
Bug: 17444236
Change-Id: I005313a1dbe63d338490e6100dd3bd01e35687ba