23 Commits

Author SHA1 Message Date
Romain Guy
bd496bc3d4 Paint style and stroke width affect text rendering.
Bug #5112207

Change-Id: Ic34037ace21a5058ba23dd15e51aae58c998454d
2011-08-02 17:32:41 -07:00
Romain Guy
726aeba80f Add support to OpenGLRendere to draw BiDi text.
Bug #4350336

Change-Id: I1cf31693f7ca9653fa3a41b5b91c27ef288d680f
2011-06-01 14:55:42 -07:00
Chet Haase
44984ea0cb Enable large font rendering with GPU acceleration
Change-Id: I7b022100fb0762613f9cf7753dbb0217e1e75f8d
2011-05-19 16:39:37 -07:00
Romain Guy
c7b25be64f Take fake bold font property into account.
Bug #4159731

For real this time!

Change-Id: I9cb6d70e68d2b57eb9a6d9a6bca8176967192421
2011-03-23 14:59:20 -07:00
Chet Haase
8668f8a633 Fix problem with glyph cache and textScaleX property
Glyphs drawn with paints that had different textScaleX values were not
being recognized as different, so the glyph cache was being used regardless
of different scaleX values. This change adds the scaleX attribute to the native
Font object to allow the cache to distinguish between this difference and cache
accordingly.

Change-Id: I5d8fc26d47460b27dc8e373a473d46b2f1b8dc30
2011-03-02 14:02:19 -08:00
Alex Sakhartchouk
894df17eee Fixing font renderer attribute slot locations.
Change-Id: I6377bb641df7d8372d873c00790189f9a190afd6
2011-02-17 16:45:37 -08:00
Romain Guy
2577db1ec1 Add support for Paint::setTextSkewX in OpenGLRenderer.
Bug #3360888

Change-Id: I42e81a1f10bf7b9ae1c63ca8add1878fd59a1e8a
2011-01-18 13:02:38 -08:00
Romain Guy
325a0f969c The font cache should respect the fake bold flag.
Change-Id: Ie4edc9ba46610edde831b55e769944e9a19bdcb5
2011-01-05 15:33:37 -08:00
Romain Guy
c15008e72e Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:

D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723):   TextureCache          3766680 / 20971520
D/OpenGLRenderer( 3723):   LayerCache            3538944 /  8388608
D/OpenGLRenderer( 3723):   GradientCache          135168 /   524288
D/OpenGLRenderer( 3723):   PathCache               41180 /  4194304
D/OpenGLRenderer( 3723):   TextDropShadowCache         0 /  2097152
D/OpenGLRenderer( 3723):   FontRenderer 0         262144 /   262144
D/OpenGLRenderer( 3723):   FontRenderer 1         262144 /   262144
D/OpenGLRenderer( 3723):   FontRenderer 2         262144 /   262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723):   FboCache                    2 /       12
D/OpenGLRenderer( 3723):   PatchCache                 31 /      512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723):   8268404 bytes, 7.89 MB

This should help tracking possibe memory issues.

Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
2010-11-10 11:59:15 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Romain Guy
e8cb9c1430 Apply bilinear filtering on text only when necessary.
Change-Id: Ic903f4b5d30e9c92528c6291941896efe4729ee3
2010-10-04 14:14:11 -07:00
Romain Guy
7975fb6d12 Apply bilinear filtering to text.
Change-Id: I2c81ad657ee2a11a2139e0b11ae3749db54c0749
2010-10-01 16:36:14 -07:00
Romain Guy
2bffd268f1 Fix text rendering issue with text scaling.
Change-Id: I1f3ae40025697e8f8ca0616ee6550fe215cadcc8
2010-09-12 17:59:13 -07:00
Romain Guy
b45c0c9774 Apply gamma correction to font rendering.
Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
2010-08-27 11:31:24 -07:00
Romain Guy
1e45aae5de Add drop shadows.
Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
2010-08-13 19:41:14 -07:00
Alex Sakhartchouk
f18136cb3c Added drop shadow renderer to the font class.
Change-Id: Id243abfbbb58e54f6a05f592a302984b5321e608
2010-08-06 14:49:04 -07:00
Alex Sakhartchouk
89a524ac2d Adding drop shadow support
Change-Id: I9b1b9568d6cebc0761d96ab678b018571f705ae1
2010-08-02 17:52:30 -07:00
Alex Sakhartchouk
65ef909776 When font cache still has empty space,
precache some commonly used characters to reduce studder.

Change-Id: I1f66f57482c4a025672dfd1d8ecaf2b9736cd9a0
2010-07-26 12:11:18 -07:00
Alex Sakhartchouk
9b9902ddbb Updating parts of font cache as needed instead of the entire map.
Change-Id: If9a37e10197255122acdb5b10a0c356edd942d67
2010-07-23 14:45:49 -07:00
Romain Guy
51769a68a5 Cleanup, added properties for the FontRenderer.
Change-Id: I909c74815d3ac394438ad8071d17fef5401dbeed
2010-07-23 00:28:00 -07:00
Romain Guy
bd0e6aa0ff Add a way to query GL extensions.
Change-Id: Ic27dbf72289dacf641b640a749fbd40c12cd474f
2010-07-22 18:52:24 -07:00
Romain Guy
09147fbdc8 Add support for text culling.
Change-Id: Ibf0adacdc5c64d40a8000b21d7cb0797d63efe29
2010-07-22 13:08:20 -07:00
Romain Guy
694b519ac6 Add text rendering.
Change-Id: Ibe5a9fa844d531b31b55e43de403a98d49f659b9
2010-07-21 21:33:20 -07:00