160 Commits

Author SHA1 Message Date
Jason Sams
08a81583c1 Add Kernel, Method, and field IDs
bug 7182873

Change-Id: I066a359bb04027e9376dac088560f042c496b10e
2012-09-18 12:32:10 -07:00
Jason Sams
6ab97682fd Intrinsics test
Change-Id: I1847ad0c9190100eb84f7e052dd9f3bff81dc447
2012-08-14 12:06:00 -07:00
Stephen Hines
9c9ad3f8c2 Revert "Deprecate"
This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908.

Conflicts:

	api/current.txt
	graphics/java/android/renderscript/Element.java
	graphics/java/android/renderscript/Script.java

Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
2012-05-07 15:34:29 -07:00
Stephen Hines
adeb809201 Start passing element/dim information along with FieldPacker.
BUG=6009244

Change-Id: I3c82c8b40c899b875831f53cf0ad82ea36c1a043
2012-05-01 00:29:52 -07:00
Alex Sakhartchouk
a0c2eb27b4 Deprecate
Change-Id: Idad2c5ad4f8a30f8cc60d88318f2e1809866d309
2012-04-19 16:30:58 -07:00
Stephen Hines
3a29141321 Add missing support for Element.FONT().
Change-Id: Id66676958cc41d934b7f01acd65916f6d777d355
2012-04-11 18:15:55 -07:00
Jason Sams
e07694b24f Validate context when using RS objects.
BUG=6035422

Change-Id: I8586be0085b36767289e1f634111c0ff076cec3c
2012-04-03 15:36:36 -07:00
Jason Sams
fb9aa9f3ef Convert from SurfaceTexture to Surface
Change-Id: I2ad4307294d4144999ca0c12ac19849b188243fb
2012-03-28 15:30:07 -07:00
Jason Sams
fe1d5ffd1b Implement USAGE_IO_INPUT
Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
2012-03-23 11:47:26 -07:00
Jason Sams
1a4e1f3efd Make compute work without an app context.
Change-Id: I644b4711135d6f5d9866b6c2e5e6f6a5ceb1f3d4
2012-02-24 17:51:24 -08:00
Jason Sams
a6f338ca5f Do RS caching the same way HardwareRenderer does.
Eliminates the need for an application context for caching.

Change-Id: I4374738083b5eb4ce983d2cb5409428e3668c423
2012-02-24 16:22:16 -08:00
Alex Sakhartchouk
791c0d188a Merge "Piping texture names through shader builder. Fixing uint size_t mismatch." 2012-02-16 09:28:21 -08:00
Alex Sakhartchouk
2123b46ba8 Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
2012-02-15 16:21:46 -08:00
Jason Sams
163766cbe7 Beging IO stream out from allocation to surface texture.
Change-Id: I4d6b7f7740a896d39b811d6fe7532bb00db62373
2012-02-15 12:04:24 -08:00
Stephen Hines
0b1ad704f4 am e05bc81c: Merge "We should not throw for non-fatal errors."
* commit 'e05bc81c19838801b91de2642dc275a16dd7cf71':
  We should not throw for non-fatal errors.
2012-02-03 15:37:52 -08:00
Stephen Hines
be74bdd234 We should not throw for non-fatal errors.
BUG=5955072

Change-Id: I731242805957a057aaff1ba96a58c69d6e474a59
2012-02-03 15:29:36 -08:00
Stephen Hines
0a29fe1be1 am cc2daede: Merge "Properly recover from failed compilation."
* commit 'cc2daede56257f0f1f490a1aebf5b9b898d9816a':
  Properly recover from failed compilation.
2012-02-02 21:28:17 -08:00
Stephen Hines
862dadb7a7 Properly recover from failed compilation.
BUG=5955072

We used to call delete, which did not update the Context's view of the world,
leading to potential segfaults on Context teardown. This change also enables
exceptions to be thrown when runtime errors are encountered.

Change-Id: If63578efff2d7dd03639da1049c1a5ebc69fde35
2012-02-02 13:23:20 -08:00
Jason Sams
615e7cee03 Start implementing SurfaceTexture streaming into RS allocations.
Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b
2012-01-13 14:01:20 -08:00
Joe Fernandez
fc8d7a960a am 2b072677: am 201469f5: am bb7f590a: Merge "docs: Add developer guide cross-references, Project ACRE, round 4" into ics-mr1
* commit '2b072677538de979961b5bf527109fdab1713731':
  docs: Add developer guide cross-references, Project ACRE, round 4
2011-12-22 16:01:48 -08:00
Joe Fernandez
3aef8e1d1b docs: Add developer guide cross-references, Project ACRE, round 4
Change-Id: I1b43414aaec8ea217b39a0d780c80a25409d0991
2011-12-22 15:08:23 -08:00
Jason Sams
857d0c7017 Private API to support MFF transition.
Change-Id: I17cc9dc46eb37e4397428ba64305b0fd8ed3ae81
2011-11-23 15:02:15 -08:00
Jason Sams
f15ed0124e Path rendering
Change-Id: I5379a676c9ec6a9b25f21bc1e050053f27e411dd
2011-11-10 15:19:16 -08:00
Alex Sakhartchouk
7d5f5e7c89 adding getters to Sampler ProgramRaster, ProgramStore, Element.
Element adds ability to get subelement info. Tests for new stuff.

Change-Id: I4a77b91e4e0e73c95ab28b42c50732a64e71e7b9
2011-10-18 11:08:31 -07:00
Jason Sams
85397d8dcb Simplify the way we get the version info.
Reduces startup overhead.

Change-Id: Id9556dfe553c23bf3f870a524ca5e687bb9fe777
2011-10-06 17:55:26 -07:00
Jason Sams
94aaed3846 Remove unused fields in ProgramRaster
Change-Id: I70c9d47674c956ec850c178c7aaa9a5e3dd9dffb
2011-09-23 14:18:53 -07:00
Stephen Hines
4382467a80 Start using bcinfo components within librs.
BUG=4942491

Change-Id: I3a46783511c4954bac9eadbbbefe5abf85498c16
2011-08-03 18:46:56 -07:00
Jason Sams
faa32b33b5 First cut at RSTextureView.
Change-Id: I920950f33079b6bb7e48bb8970201ab9737bb021
2011-06-20 16:58:04 -07:00
Stephen Hines
3c0618be2f Merge "Add support for more vector types to RS." 2011-06-20 12:00:50 -07:00
Alex Sakhartchouk
304b1f5497 Allocation copy functions.
Change-Id: Idce6d44a4f4bb2e399284a40c0f90dc1bff912fd
2011-06-14 11:13:19 -07:00
Glenn Kasten
260c77a4f7 Use android.os.Process.THREAD_PRIORITY_* symbols
As part of latency project, searching for and replacing
hard-coded thread priorities by symbols.

Change-Id: I113c07af95f8808b889b665e884b6b41d3440f8d
2011-06-01 18:03:21 -07:00
Stephen Hines
836c4a58a7 Add support for more vector types to RS.
Change-Id: If1bc34ef6670b6b5de3c1b6b3b3325637b8c7b43
2011-06-01 15:34:46 -07:00
Jason Sams
edbfabdb98 Core to client fifo on sockets.
Change-Id: I3b84a7d4c3c5fa0d764ad4db22dfd142d5cfa95b
2011-05-17 15:01:29 -07:00
Alex Sakhartchouk
25999a08a6 Cleanup mesh creation.
Change-Id: Iaf5e060711dcb6341ac0f337dfb274528cb68d3e
2011-05-12 10:49:39 -07:00
Alex Sakhartchouk
a89094aa3b Code Cleanup and better Sampler creation method
Change-Id: I9e35081ee6034cb619f43a47f8f22f38977f5d12
2011-05-04 17:45:36 -07:00
Jason Sams
2698536b3f Fix error checks on compute context creation.
Remove GL init for compute scripts.

Change-Id: I1bce8e4112babf4345fa56a30a9bed753734d8d6
2011-05-03 17:27:26 -07:00
Jason Sams
6e494d3ab6 Add dalvik code for forEach.
Change-Id: I26533fc553315b99b8f177ab62d9735a177b26b0
2011-04-27 16:33:11 -07:00
Joe Onorato
43a17654cf Remove the deprecated things from Config.java. These haven't been working since before 1.0.
Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
2011-04-07 19:23:05 -07:00
Jason Sams
bd184c5585 Cleanup character limits.
Change-Id: Icb127248d6e3a0b662ed3b13c9a6646f4f81129a
2011-04-06 11:44:47 -07:00
Jason Sams
331bf9b14b Seperate ProgramRaster.
Cleanup ProgramRaster and ProgramStore creation.

Change-Id: If25ea74355238d405340f0ccfb8117ad6e1307b7
2011-04-06 11:23:54 -07:00
Jason Sams
e4a06c5fc7 Start seperating out RS compute implementation. Create hal
layer to seperate from runtime.

Change-Id: Idf5c1261be4131690d25c15948e98324e979b4f9
2011-03-17 16:13:03 -07:00
Alex Sakhartchouk
2c74ad9aae Fix for bug 3434228
Change-Id: I57973faf782b487e7913a096f0ab6012dc1c9415
2011-03-16 19:28:25 -07:00
Stephen Hines
8cecbb5293 DO NOT MERGE: Fix typos in RenderScript docs.
Change-Id: Ie5f326c5c682ca7b604328ab25d7402cf01f7890
2011-03-03 16:10:52 -08:00
Jason Sams
d1ac981497 Fix race condition between GC thread and
the teardown of RS.  The RS context was going away while
the objects were being deleted within the finializer.

Add more debugging for playCoreCommands.

Change-Id: I391f0b4db948f43f54017b47b062ab47d6a1ef64
2011-01-18 18:12:26 -08:00
Jason Sams
f7086090cf Cleanup bitmap uploads
Implement standalone mipmap generation.

Change-Id: Ie3a9781bbe50e2f58adca6f184d84fea50e40263
2011-01-12 13:28:37 -08:00
Jason Sams
fa445b9353 Cleanup subdata apis
Change-Id: I70d0d5e4ca2b42f3a9cbf854fe47917cee8f46df
2011-01-07 17:04:29 -08:00
Alex Sakhartchouk
b0253ea696 Additional loading methods for fonts and a3d files.
Cleaned up error messages.

Change-Id: Id33b7149671df23c37cc11375d844a7837dac750

Change-Id: I6663ce54f7b9bbaf285935ca658d93ba417f8179
2011-01-07 11:16:08 -08:00
Jason Sams
a23d4e792c unhide renderscript
Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680

api update

Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
2011-01-04 22:19:44 -08:00
Jason Sams
49a05d7b82 Move adapter2D to a derived class from Allocation.
Change-Id: I7e9d8b0028ba95956476f253da38dbe64564d0da
2010-12-29 14:31:29 -08:00
Alex Sakhartchouk
b4d7bb6872 API cleanup for renderscript. This will be a multiproject commit.
Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
2010-12-21 14:57:04 -08:00