Rather than polling for events from the native code in an event thread,
we now require the GPS HAL libraries to call our callbacks from a thread
that is registered with the JVM to call directly into Java.
This eliminates a thread from our code and removes one step in the chain
of message passing from the GPS to the Location Manager client.
Change-Id: I2745a157690310ba9a699a8369f54a7366c6b1ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.
Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
This is (intendend to be) a no-op change.
At this stage, Binder RPCs just have an additional uint32 passed around
in the header, right before the interface name. But nothing is actually
done with them yet. That value should right now always be 0.
This now boots and seems to work.
Change-Id: I135b7c84f07575e6b9717fef2424d301a450df7b
Modify UIModeManager to not get location updates every thirty minutes.
Instead it gets one once a day, and requests a new update when airplane
mode is turned off or the time zone changes.
Change-Id: I8044c27b5cd77709e4b872e2e8edd352f23e4af1
Merge commit '57f4503e1a129d6a648f2378d36a060998a577a0' into gingerbread
* commit '57f4503e1a129d6a648f2378d36a060998a577a0':
Work on issue # 2778549: Idle FRF72 is awake 18 mins more than ERE27 in 13hr test
Merge commit '5f11e95f0041e163e8aa9e429aec92c8ee942233' into gingerbread
* commit '5f11e95f0041e163e8aa9e429aec92c8ee942233':
docs: small edits to catchup to edits made in html pushed live
Merge commit '39e876ad743f203fe005333947c61383772b0d14' into gingerbread
* commit '39e876ad743f203fe005333947c61383772b0d14':
When filling the cache, we always time out waiting for a condition that won't occur.
Modify UIModeManager to not get location updates every thirty minutes.
Instead it gets one once a day, and requests a new update when airplane
mode is turned off or the time zone changes.
Change-Id: I8044c27b5cd77709e4b872e2e8edd352f23e4af1
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Merge commit '3242cc2719a4aeb64ac5ed273cf222d8d326d44b' into gingerbread
* commit '3242cc2719a4aeb64ac5ed273cf222d8d326d44b':
TimedEventQueue is apparently important for glitch-free media playback, and so
Merge commit '6b22d81aa35d9a9b32670995c002e92588b2fe09' into gingerbread
* commit '6b22d81aa35d9a9b32670995c002e92588b2fe09':
As Donut (API=4) devices and earlier do not have a Bluetooth API, .apk files
An "immersive" activity (as indicated by the new
FLAG_IMMERSIVE) is one that wishes to avoid being paused by
full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE on its window is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.
FLAG_IMMERSIVE should be used exclusively in conjunction
with FLAG_FULL_SCREEN (that is, only activities that hide
the status bar should consider themselves immersive).
Change-Id: Ie290c2e92fc391bcf55edfdb1fbd626cd284e3e2
* fullScreenIntent: a PendingIntent pointing to a
full-screen activity or other modal alert experience to be
shown to the user instead of (or in addition to) a
traditional status bar notification icon. Example: An
incoming call should pop up a full-screen activity
allowing the user to accept or decline the call.
The old way to accomplish this is to simply fire off the
full-screen intent directly from the Phone app. By routing
through the Notification system, we make way for the
FLAG_IMMERSIVE bit (forthcoming API) which would allow the
frontmost opaque window to suppress full-screen alerts.
* FLAG_HIGH_PRIORITY: This bit allows a notification to be
shown in windows that have the FLAG_IMMERSIVE bit set. For
example, a Notification corresponding to an incoming call
would be marked HIGH_PRIORITY so that even in an immersive
activity (i.e. a networked game) the Notification could be
shown to the user.
Change-Id: I4943e53f425800a6e152bc4992dd41586b43aff8
We now clear the battery stats when unplugging after the
battery is full. This allows us to use the "total" stats as
a new "since last charged" stat. Total is gone. I never used
it, it was worthless. Since last charged is a lot more
interesting.
The battery history now collects a lot more stats, and keeps
control over how much it can collect. Printing is now more
descriptive.
The kinds of stats have been renamed to SINCE_UNPLUGGED and
SINCE_DISCHARGED. The other two stats are still there, but
no longer printed; a future change will eliminate them
completely along with all of their state.
Change-Id: I4e9fcfcf8c30510092c76a8594f6021e9502fbc1
having it inherit its priority from the thread that created it is a bad idea.
Instead, set the priority explicitly, and bump it to slightly higher than normal.
Change-Id: I01843f24905790ce2e2cde5d11a99346cfbf968d
that have minSdkLevel (or targetSdkLevel) set to 4 or lower should not be
presumed to require Bluetooth just because they take the permission.
Change-Id: Ia629e9ef0425a577e4e14f9b348f5aa2b39c1e74