Bug #7146141
The GL_QCOM_tiled_rendering extension requires careful use of
start/endTiling when attaching a renderbuffer dynamically.
Change-Id: I20036683ed3909ffaf40cc3d57a25257e35b6fa2
Bug #7146141
When non-rectangular clipping occurs in a layer the render buffer
used as the stencil buffer is not cached. If this happens on a
View's hardware layer the render buffer will live for as long
as the layer is bound to the view. When a stencil buffer is
required because of a call to Canvas.saveLayer() it will be allocated
on every frame. A future change will address this problem.
If "show GPU overdraw" is enabled, non-rectangular clips are not
supported anymore and we fall back to rectangular clips instead.
This is a limitation imposed by OpenGL ES that cannot be worked
around at this time.
This change also improves the Matrix4 implementation to easily
detect when a rect remains a rect after transform.
Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9
Region clipping, using Canvas.clipPath or Canvas.clipRegion, requires
a stencil buffer to be always present. In addition, extra wiring is
required in JNI and display lists.
This change only adds the necessary JNI/C++ APIs and some extra
plumbing to start the real work on properly supporting region
clipping.
A new debug define called DEBUG_CLIP_REGIONS can be used to draw
the current clip region. It is off by default, as is region
clipping.
The default implementation of clipPath() and clipRegion(), now
in native, mimics the previous Dalvik implementation to prevent
regressions.
Change-Id: I7903e7cfd7412b9b9b622566d4dbfce7bdcec00c
When profiling is enabled with debug.hwui.profile set to true,
setting debug.hwui.profile_visualizer to true will display the
profiling data directly on screen.
Change-Id: I3d5fe3f0347090815087b1cbfce66b8e76d9347b
Bug #7326824
When a layer is taken out of the cache and initialized it gets cleared
to prepare it for future rendering. This triggers the following sequence
of operations:
glBindFramebuffer(layer.fbo)
attach texture storage to FBO
glClear()
glBindFramebuffer(defaultFbo)
The clear forces a resolve on tilers which stalls the CPU for a little
while, thus producing jank during animations. This change moves the
clear to the next frame when we know we will have to execute a resolve
anyway.
Change-Id: Ic1939c25df20ed65a4c48dc81ee549b2cd8b6ec3
* changes:
Skia's ColorMatrix vector is in the 0..255 range not 0..1 Bug #7248980
Don't use the QCOM_tiled_rendering extension with functors Bug #7247880
bug:4419017
bug:7230005
- Adds support for stroke/strokeAndFill for shapes without joins
- Fixes path-polygonization threshold calculation
- Fixes rendering offset (now only used for points)
- Several formatting fixes
Change-Id: If72473dc881e45752e2ec212d0dcd1e3f97979ea
Bug #7158326
When scissor optimization is enabled, OpenGLRenderer will attempt to
minimize the use of scissor by selectively enabling and disabling the
GL scissor test.
When the optimization is disabled, OpenGLRenderer will keep the GL
scissor test enabled and change the scissor rect as needed.
Some GPUs (for instance the SGX 540) perform better when changing
the scissor rect often than when enabling/disabling the scissor test
often.
Change-Id: Idb68862e287a23358f9188d577ae0f86161902fd
Bug #7186819
This optional OpenGL extension can be used by tiled renderers to optimize
copies from main memory to tiles memory.
Change-Id: Id4a5d64e61ad17f50e773e8104b9bf584bb65077
Previously, to draw a layered view with a changed Paint object for the
drawLayer operation, you'd have to invalidate the parent view, to get the
native DisplayList to pick up the new Paint properties. This change adds
API and functionality so that the developer can call setLayerPaint(), which
does the proper invalidation (lightweight, doesn't cause redrawing the view).
Issue #6923810 Make it easy to efficiently animate a layer's Paint
Change-Id: I7fea79788d50f6d9c86dd5e5b2a4490cb95142bb
Instead of calculating opacity from relative position in the shader, use a
shader varying to do this computation for us.
bug:5045101
Also adds a test to HwAccelerationTest to show incorrect antialiasing in
scaled drawAARect / boundarySize calculation.
Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162
this introduced a dead lock in GradientCache's ctor.
This reverts commit dfe082f63e94cde9aee271c94d13de5e7217e036.
Bug: 7096001
Change-Id: I57b8bbab11fb7cb502fa58e3bbf5d19864db874f
Rendering views with alpha causes the creation of Fbo layers. These layers
are created at the size of the view, clipped by the current clip rect.
However, if the view lies completely outside the current clip rect, the
Fbo layer is created at the full size of the view and copied into place
outside of its container, causing artifacts like notification items showing
up outside the notification panel.
Fix is to note when the intersect() operation fails and to set an empty bounds
on the layer.
Issue #7069881 Bottom notification sometimes shows below bottom of notification panel shade
Change-Id: Ib52f7c4e503bbe9204cb808755ab269195aa94c1
This implementation adds a drawGeneralText() method to the OpenGL
Renderer, which supports both a global x, y position, an array of
individual glyph positions, and also a length parameter (which enables
drawing of underline and strikethrough. It also adds the method to the
display list (with marshalling and unmarshalling).
With this change, the existing drawText() method is removed entirely, as
it's subsumed by the new method. It's easy enough to revert to the old
functionality if needed by passing in a NULL positions array.
Change-Id: I8c9e6ce4309fd51cc5511db85df99f6de8f4f6f5
This patch adds support for drop shadows (setShadowLayer) for
drawPosText in the hwui renderer. In and of itself, it's not very
important, but it's on the critical path for correct mark positioning,
tracked as bug 5443796.
The change itself is fairly straightforward - it basically just adds an
extra "positions" argument to all draw and measure methods on the code
path for drawing drop shadowed text, as well as to the cache key for
cached shadow textures.
Change-Id: Ic1cb63299ba61ccbef31779459ecb82aa4a5e672
To enable it, the system property ro.hwui.text_gamma_shader must be
set to true. For testing, DEBUG_FONT_RENDERER_FORCE_SHADER_GAMMA
can be set to 1 in libhwui/Debug.h.
Change-Id: If345c6b71b67ecf1ef2e8847b71f30f3ef251a27
A previous fix made it necessary for a frame to render something to GL
in order to cause a call to eglSwapBuffers(). Besides the calls being
tracked as part of issuing a DisplayList, there is also a potential call
to clear the canvas (via glClear()) on non-opaque surfaces. This call is also
good to track, since a surface that gets cleared without any other drawing operations
is worth flipping to the screen (to erase old contents on that surface).
This fix tracks the status of the pre-draw operations to find out whether
glClear() was called and then sets the drawing status appropriately.
Issue #6606422 QuickContact dismissal is janky again (Tracking)
Change-Id: I5fcaccfdc9293dd46b83f2fc279730a5d2740ebf
The fix is to track when we issue GL drawing commands, and to skip the
call to eglSwapBuffers() when a DisplayList does not result in
any actual rendering calls to GL.
Issue #6364143 QuickMuni list items and buttons flicker instead of fade
Change-Id: I60a02c61a58c32d92481a1e814b4c8a49c6a37a3
Bug #6527305
At the beginning of a frame, always set the blending mode that we
think GL is using just in case it was modified by another entity
(for instance a WebView functor.)
Change-Id: I0e1d0abee8a2abb2b8e7622aed28346e89562c06
The comparisons used in the various properties setters could fail badly
in some specific conditions. The scale properties in particular did not
use the same comparisons.
This change also clamps alpha to the 0..1 range which avoids overflow
issues with lowp registers in GLSL computations.
Change-Id: I3e73b584e907a14e2c33d0865ca0d2d4d5bff31d
Bug #6365056
WebView enqueues a functor in the hardware renderer to handle
animations and this functor is called at a later time by the
hardware renderer. However, the functor was not removed from
the queue when WebView was removed from the window. This could
cause the hardware renderer to attempt to execute an invalid
functor and lead to a crash.
Change-Id: I9d38e80f3fdc5e29d4d0cdfa1e893c251a954508
This flag was still hanging around pending any need to disable
DisplayList properties. But things seem stable, so it's time to clean up
and simplify the code.
At the same time, I reduced redundance in DisplayList dimensions. We
used to call drawDisplayList() with width/height parameters that were
used to do a clip reject. This is redundant with the DisplayList properties
that set the bounds of the DisplayList; the left/right and top/bottom properties
represent the same width/height properties formerly used in drawDisplayList().
The new approach is to not pass dimensions to drawDisplayList(), but to
instead pull those dimensions directly from the DisplayList when needed.
Change-Id: I8871beff03b1d4be95f7c6e079c31a71d31e0c56
Cached layers were sometimes retaining an obsolete blending
value, causing artifacts where translucent objects were disappearing
completely. Also, added extra tracing info for DisplayLists.
Issue #6303668 Flickering views during SwipeHelper drag
Change-Id: I66ce158652c4a3ed316040585b40b1744e1fad0c
Some views (such as ImageView and TextView) handle non-opaque alpha
values directly. This was originally an optimization, but we can handle it faster
in many cases without this optimization when DisplayList properties are enabled.
Basically, if a view has non-overlapping rendering, we set the alpha value directly
on the renderer (the equivalent of setting it on the Paint object) and draw each
primitive with that alpha value. Doing it this way avoids re-creating DisplayLists
while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties.
Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
WebView needs more fine-grained control over the behavior of the
framework upon execution of the display lists. The new status_t
allows WebView to requests its functor to be re-executed directly
without causing a redraw of the entire hierarchy.
Change-Id: I97a8141dc5c6eeb6805b6024cc1e76fce07d24cc