This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in. Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.
Added a .5 second deadline for processing app switch keys. This behavior
predates Gingerbread but had not previously been ported.
Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.
Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR. This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.
Added more comments to describe the tricky parts of PollLoop.
Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
Changed type of decay time, reverb delay and reflections delay parameters
from signed to unsigned int to match OpenSL ES interface definition.
Also fixed some type casts in lvm reverb wrapper.
Change-Id: I5ca5e76a87c2590f01f031f3168355586ef22556
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd. This allows
the APIs that had the fd to be a little more sane.
Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
When the recorded file becomes large, the metadata size can
no longer be ignored. This makes it possible to save the
recorded file when the storage becomes almost full at the
end of the recording session.
Change-Id: Ief038080f825c9946ce550949c03e914aec1e31a
The problem was that the time to receive an output buffer
from an audio encoder is different because the encoder does not
need to read from the source for all output buffers. This leads
to large fluctuation in terms of wall clock duration between two
neighboring audio sample outputs from the audio encoder. As a
result, the media time for the video track after adjustment using
the drifting changes wildly sometimes.
This patch addresses this issue by only updating the media drift
time when an audio source input buffer is read. the wall clock
for the audio track is also calculated at the same time when
the input audio buffer is read at AudioSource.
bug - 2959800
Change-Id: I3174aa182f744784b540f0a7198524d4eee8bd7b
This was causing stack stitching problems where a one-way call with
violations followed by a two-way call without violations was getting
the previous one-way call's violation stack stitched on to the second
caller's stack.
The solution is a little more indirect than I would've liked
(preserving the binder's onTransact flags until enforceInterface) but
was seemingly necessary to work without changing the AIDL compiler.
It should also be sufficiently cheap, since no new calls to
thread-local IPCThreadState lookups were required. The additional
work is just same-thread getter/setters on the existing
IPCThreadState.
Change-Id: I4b6db1d445c56e868e6d0d7be3ba6849f4ef23ae
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
Modified lvm reverb wrapper code to expose a preset reverb interface.
Also removed debug log from bundle and reverb wrapper.
Change-Id: If9b95d91e25a6ff834decdfdda34b17df9b46967
Remove auto-generated AIDL files and replace them with manually edited
.java and .cpp/.h files so that binder calls can be made from either
Java or C++.
Update the makefiles to not attempt to generate the AIDL files and also
remove the old auto-generated .java files.
Put all the storage-related C++ things in libstorage so that we don't
pollute other libraries.
Change-Id: I82d1631295452709f12ff1270f36c3100e652806
Original preview frame rate API assumes the frame rate
is fixed. It does not not work with auto frame rate camera.
Change-Id: I38f7122ac8ec844ffd63558dc0763ffa17b0926a
o Make the API consistent with SF framework, which the MediaSource
provides a return status for stop
o Also, helps to convey errors that occurred right when a
premature stop() is called, leading to a potentially
mal-formed output file.
Change-Id: I52a932345f38570fdf8ea04d67d73dd94ccd30ef
Moved functionality to parse string of sizes from getSupportedPictureSizes
to parseSizesList.
Added getSupportedPreviewSizes which returns a list of supported preview sizes.
Change-Id: I41d4f62f9f1641e9e9258aa2ebaeda13ba846c02
Also added a struct 'Size' containing a width and a height field.
Modified parse_size to optionally set an end pointer pointing to the
character after the found size.
Change-Id: I0c95ebf1ad4684721b32165f363db7d4d15a1b19
This implementation uses fixed points instead of floating points. It
is slightly inaccurate compared to the old one but still perfect for
visualization purpose. It runs 40% faster on passion, 5 times faster
on sholes, and of course 14 times faster on sapphire.
Change-Id: I1e868417bcffda091becf106a7b941d02813faec
On single-touch devices, pointer up/down is signalled by a BTN_TOUCH
key event. Previously we handled BTN_TOUCH immediately but some drivers
may produce the sequence BTN_TOUCH, ABS_X, ABS_Y, SYN_REPORT on pointer down
which caused us to emit a bad initial pointer down location.
Now we wait for SYN_REPORT before reporting the up or down.
On multi-touch devices, pointer up can be signalled by as little as
the sequence SYN_MT_REPORT, SYN_REPORT. This change ensures that we
handle this case.
Added support for reading ABS_MT_PRESSURE when available.
Corrected mapping of touchMajor/touchMinor on single touch devices.
Minor code cleanup.
Change-Id: Ic7ec4811241ed85a06e59b8a839ca05180d491d4
Sometimes the wrong fd was accessed when the device was addressed
by device id.
The earlier implementation assumed that two arrays were in sync
but one of them was compacted when devices were removed. Instead
of that dependency the device now keeps track of it's file descriptor.
Change-Id: Ib0f320603aafb07ded354bc3687de9759c9068f2
* Add flags field in OBB footer to support overlays.
* Remove unused 'crypto' and 'filesystem' fields in obbtool (could
later be supported in the "flags" field of the OBB footer).
* Add notes to document OBB classes before shipping.
Change-Id: I386b43c32c5edef55210acb5d3322639c08010ba
Previously, the input dispatcher assumed that the input channel's
receive pipe file descriptor was a sufficiently unique identifier for
looking up input channels in its various tables. However, it can happen
that an input channel is disposed and then a new input channel is
immediately created that reuses the same file descriptor. Ordinarily
this is not a problem, however there is a small opportunity for a race
to arise in InputQueue.
When InputQueue receives an input event from the dispatcher, it
generates a finishedToken that encodes the channel's receive pipe fd,
and a sequence number. The finishedToken is used by the ViewRoot
as a handle for the event so that it can tell the InputQueue when
the event has finished being processed.
Here is the race:
1. InputQueue receives an input event, assigns a new finishedToken.
2. ViewRoot begins processing the input event.
3. During processing, ViewRoot unregisters the InputChannel.
4. A new InputChannel is created and is registered with the Input Queue.
This InputChannel happens to have the same receive pipe fd as
the one previously registered.
5. ViewRoot tells the InputQueue that it has finished processing the
input event, passing along the original finishedToken.
6. InputQueue throws an exception because the finishedToken's receive
pipe fd is registered but the sequence number is incorrect so it
assumes that the client has called finish spuriously.
The fix is to include a unique connection id within the finishedToken so
that the InputQueue can accurately confirm that the token belongs to
the currently registered InputChannel rather than to an old one that
happened to have the same receive pipe fd. When it notices this, it
ignores the spurious finish.
I've also made a couple of other small changes to avoid similar races
elsewhere.
This patch set also includes a fix to synthesize a finished signal
when the input channel is unregistered on the client side to
help keep the server and client in sync.
Bug: 2834068
Change-Id: I1de34a36249ab74c359c2c67a57e333543400f7b