Basic functionality of handling View properties (transforms,
left/right/top/bottom, and alpha) at the native DisplayList level.
This logic is disabled for now (via compile-time flags in View.java and
DisplayListRenderer.h) as we continue work on it (there is no advantage
to the new approach until we optimize invalidation and rendering paths
to use the new code path).
Change-Id: I370c8d21fbd291be415f55515ab8dced6f6d51a3
This affects:
- IAudioFlinger::openOutput
- AudioTrack::AudioTrack
- AudioTrack::set
- apps that call these
Change-Id: I26fb281bac6cb87593d17697bc9cb37a835af205
This patch adds a function setGlDebugLevel() to libEGL, and
exposes it to the Java layer at android.opengl.GLUtils.enableTracing().
Change-Id: Ia5abb130bc32fcfe3ab25b0a0a5283a54c54f357
Instead of using parcelForJavaObject(), pass down the mNativeObj
pointer explicitly. Benchmarks show that writeInt() is roughly 3x
faster with this approach.
Change-Id: I24ca235c334c44be716070aa8066ec8a429eadb7
As part of scheduling policy cleanup, remove or isolate
all references to the scheduling policy APIs.
Change-Id: Ia1ea2fe711a399039f25217309e061267744b856
Bug #6073717
Bug #6065504
Bug #6026515
Bug #5971725
Prior to this patch, the destructor of DisplayList would always run
on the finalizer thread. This could cause a race condition if the UI
thread was busy rendering display lists at the same time leading to
various random native crashes.
Change-Id: Ie11108e3b1538d4b358a1a8b4cce1b2d33152d0c
These errors are usually transient. SQLite automatically retries
queries up to 5 times before actually reporting an error to the
application. We expect SQLITE_SCHEMA errors to occur occasionally
due to the prepared statement cache, and it is ok.
If SQLite fails to automatically resolve a schema error, then
a SQLiteException will be thrown as usual.
Bug: 6114391
Change-Id: I0cdafa1a1db5c567b95bec0c41310802fe75a8c7
Moved more configuration into config.xml so we can tweak settings
like the default journal mode, WAL auto-checkpoint interval and
so on.
This change itself should not introduce any functional differences.
Change-Id: Id6c95fa25b116ce47e8ae49cd8a80d52b1c0dd80
Use PowerHAL to set system awake/suspend state.
Change-Id: If58a6f548564ea141b68f304455997d9ff04eace
Signed-off-by: Todd Poynor <toddpoynor@google.com>
This optimization allows us to quickly skip operations that lie
entirely outside of the known bounds of a display list. Because
of ViewGroup.setClipChildren, we must keep the operations recorded
in the display list. setClipChildren(false) is however a very
uncommon operation and we will therefore often benefit from this
new optimization.
Change-Id: I0942c864e55298e6dccd9977d15adefbce3ba3ad
There are occasional races during application shut down where the
input dispatcher will close an input channel before the application
has finished its last event. So just ignore EPIPE.
Also tweak the logging for failed input event injection to make
it clearer which pid was trying to perform the injection.
Bug: 6013004
Change-Id: I7bbb01441d41762b03eafd4d39dcf0323e1cadf3
Applications sometimes crashed on exit due to the display event
receiver pipe apparently being closed while still a member of the
Looper's epoll fd set.
This patch fixes a few different possible races related to
the display event receiver lifecycle.
1. The receiver used to play a little dance with the Looper,
registering and unregistering its callback after each vsync
request. This code was a holdover from a time before the
surface flinger supported one-shot vsync requests, so we can
get rid of it and make things a lot simpler.
2. When the Choreographer is being accessed from outside the UI
thread, it needs to take great care that it does not touch
the display event receiver. Bad things could happen if the receiver
is handling a vsync event on the Looper and the receiver is
disposed concurrently.
3. It was possible for the Choreographer to attempt to dispose
the receiver while handling a vsync message. Now we defer disposing
the receiver for a little while, which is also nice because we
may be able to avoid disposing the receiver altogether if we find
that we need it again a little while later.
Bug: 5974105
Change-Id: I77a158f51b0b689af34d07aee4245b969e6260d6
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.
The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.
With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input. Simplified the code to instead
use a socket of type SOCK_SEQPACKET.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
- Allow each user to have their own wallpaper (live or static).
- Migrate old wallpaper on upgrade.
- Update SystemBackupAgent to backup/restore from primary user's
new wallpaper directory.
Reduce dependency on Binder.getOrigCallingUser() by passing the
userId for bindService.
Change-Id: I19c8c3296d3d2efa7f28f951d4b84407489e2166