There isn't any good reason for Android code to be using SkNEW,
and in some places it is potentially an issue. Also, SkNEW really
should be considered private to Skia at this point.
Change-Id: I35c675bd2c45b7a65c526508c202a30e30859491
Skia desires to make SkTemplates.h private since the classes there
are designed only for internal use.
Change-Id: I1e05e54de9eb68e50ccd6a691889fecf34bc9cea
bug:22806069
Shadow effect is not visible if the shadowRadius is set
between 0.1 and 1.0.
Cherry-pick of 8d9b5fbd from AOSP
Change-Id: Ifff71f44d66ba604bd751bb1df96a9904ae7998e
Bug: 21753739
Includes a revert of 13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0
as that only supported EGL_EXT_buffer_age
Change-Id: Ia86a47d19e3355c067934d7764c330b640c6958d
Skia would like to make SkAutoTDelete private, given that unique_ptr
now exists and is a better standard alternative.
Change-Id: Ie21bc4546c93e2096c1e43b26eb3ef80b8f11de4
EGL_EXT_buffer_age is better than EGL_BUFFER_PRESERVED
because it can save memory bandwidth used to blit
back buffer into front buffer.
Change-Id: I2fea0ee08dc7dd66e348b04dd694d075d509d01b
A proposed change in Skia will forward declare more classes in more
headers. As a result, some Skia headers need to be explicitly
included.
Change-Id: I577095afde9de0e36b8f904aee91979b01e30726
runRemainingAnimations is used to animate the available animation handle
which were not yet run, it actually animate those animation handle and
removes from the list by notifyAnimationsRan(). In case if these animation
handles are not removed, it leads to the Fatal Assert of runRemainingAnimations.
Some usecases causes the addition of animation handle when there is
no animators, in these cases this check prevents execution of
notifyAnimationsRan() leads to Fatal Assert crash of runRemainingAnimations.
Allowing the animation to happen irrespective of animators solves the problem.
Change-Id: Ifa72286cdc6ff785fcc999f3b951dd787e7003e9
OpenGL ES 3.0+ lets us specify the row length for unpack operations
such as glTexSubImage2D(). This allows us to upload a sub-rectangle
of a texture. Also, the GL_EXT_unpack_subimage extension can also
support this feature in OpenGL ES 2.0
Change-Id: Id43c2c55c5eaefbace67087c955f0b4324fb2c35
Signed-off-by: xiaozhengdong <xiaozhengdong@xiaomi.com>
Bug: 22592975
Optimization added in MNC is not quite correct, occasionally
it will fail to repaint when it was supposed to leading
to buffer corruption. Disable the optimization for now.
Change-Id: I34dfdfb357eda298198043ded7335d4588a003fd
runRemainingAnimations is used to animate the available animation handle
which were not yet run, it actually animate those animation handle and
removes from the list by notifyAnimationsRan(). In case if these animation
handles are not removed, it leads to the Fatal Assert of runRemainingAnimations.
Some usecases causes the addition of animation handle when there is
no animators, in these cases this check prevents execution of
notifyAnimationsRan() leads to Fatal Assert crash of runRemainingAnimations.
Allowing the animation to happen irrespective of animators solves the problem
Change-Id: I685dc7ebf736268927a536595910fc63353306eb
Signed-off-by: Parasuraman <parasur@motorola.com>
Signed-off-by: Fred Fettinger <fettinge@motorola.com>
bug:21588246
Ensure we always set the mask before clearing, and removes
some unneeded optimizations around mask usage in
debug (overdraw) mode.
Change-Id: I71ed06c16f8d9f158953d5aa160098514f0f7f00