You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I22f8afa136b4f274423978c570fa7c9855040496
Changes:
- Move declaration of kClassPathName to top of file so it can be used
in more than one place, instead of "android/media/AudioSystem".
- Make private methods static.
- Add comment to stream_type, audio_mode, force_use types that they must match
values in AudioSystem.java.
- Add comment about unused types mp3_sub_format and vorbis_sub_format.
- Fix typos.
- Use @ in javadoc comments.
- Delete dead APIs setMode, getMode, setRouting, getRouting in AudioSystem.java
(they are all hidden, deprecated, and unused by rest of framework)
- Delete unused private log method.
- Fix pathname for android_media_AudioSystem.cpp.
- Improve code formatting for space after == and !=.
- Add logging of delta for changing audio policy manager ref count.
Change-Id: I18037c7beb8ab76d1fda08c11e589f6e591d36e1
Also, allow scan interval for framework and supplicant
to be configured at build time or run time
Bug: 4144882
Change-Id: I877f4bcc872597b44d3f4da85cf2bc0f16e09444
The first fix (commit 913af0b4) is problematic because it makes threads
in mediaserver process block on the cblk mutex. This is not permitted
as it can cause audio to skip or worse have a malicious application
prevent all audio playback by keeping the mutex locked.
The fix consists in using atomic operations when modifying the control
block flags.
Also fixed audio_track_cblk_t::framesReady() so that it doesn't block
when called from AudioFlinger (only applies when a loop is active).
Change-Id: Ibf0abb562ced3e9f64118afdd5036854bb959428
It is not safe to call into vold with a lock held on mVolumeStates
since we will receive events back from vold on a different thread.
So in the boot completed handler we make a copy of the volume list and
then call vold to mount volumes after releasing the lock
Change-Id: I0dee91f09e4056132aaaf0fb0a663148c65db1e4
Signed-off-by: Mike Lockwood <lockwood@android.com>
SW renderer of Stagefright reaches loadTexture() to draw image.
The first time loadTexture() is called, it just initializes OGL
texture, then returns. Thus, the first time call doesn't draw.
This patch fixes to move on to draw stage after the initialization.
Change-Id: I3ec1ad68fb8d376a4ad7aefded1c18a002d175c4
Lock ordering bug. The fix is to avoid having to hold both locks
simultaneously in one prong of the deadlock. (Further strengthening:
the code path for potentially acquiring both simultaneously now
begins at a common method, ensuring that lock ordering is always
consistent.)
Change-Id: If9433aff8326fec2ba0e97e96ad2d835b01e2cda
A race condition when mounting a container in PackageHelper may cause
the system_server to crash (uncaught exception). Calling methods are
prepared to handle null, so return null instead.
Change-Id: I852ee21a2d847e37d81c1b900c27ddf94ef24fcb
Re-add change 103769 (Change-Id: I9e7c94718a5b1f08840b219b304ba3904259a65f) from gingerbread
after the bad merge was reverted by master change 104487
(Change-Id: I8fad7ee11f4b26630f3cc4b31cc9cafbe66b3bf4).
bug:4157610
Change-Id: I96a75d71220cc7886a5b186b415d8dacf6951ca6
The idea is to assist with debugging by identifying cases in which
the input event stream is corrupted.
Change-Id: I0a00e52bbe2716be1b3dfc7c02a754492d8e7f1f
Revert "am 047f9d12: Merge "resolved conflicts for merge of ce6766ea to honeycomb-plus-aosp" into honeycomb-plus-aosp"
This reverts commit 352f2c33d3b8a0b73dcdab98c7a77f698578b048, reversing
changes made to ce8a55db6feae11c1db45a868a7d8a0e7d105471.
This patch adds a mechanism for capturing, filtering, transforming
and injecting input events at a very low level before the input
dispatcher attempts to deliver them to applications. At this time,
the mechanism is only intended to be used by the accessibility
system to implement built-in system-level accessibility affordances.
The accessibility input filter is currently just a stub.
It logs the input events receives and reinjects them unchanged,
except that it transforms KEYCODE_Q into KEYCODE_Z.
Currently, the accessibility input filter is installed whenever
accessibility is enabled. We'll probably want to change that
so it only enables the input filter when a screen reader is
installed and we want touch exploration.
Change-Id: I35764fdf75522b69d09ebd78c9766eb7593c1afe