...irrelevant install state at the end
Quick and dirty impl just doesn't print any of that data when filtering
by package name. In the future that part of the dump should be smarter
to know how to filter by package name. (Probably also moved to a place
earlier in the dump, so the key information -- the overall package
data -- is still at the end.)
Change-Id: I094f7c2f25401438a68a6aa00d10b19c19eb7c7d
If a developer explicitly sets the empty string as the title of a
Toolbar that is used as an action bar via Activity#setActionBar, don't
overwrite it with the window title. This clears up a nonintuitive
behavior when explicitly clearing the title of a toolbar.
Bug 17510951
Change-Id: I183c2ca57d3bd16ae1f89bb7daa2cdf086189138
It's possible, especially with legacy mode, for a last frame for a
sequence to have already arrived when a repeating sequence is stopped.
In that case, need to check for sequence complete as soon as the
requestId, framenumber pair is added to the pending queue of completions.
Bug: 17428716
Change-Id: Ie5c6ea5a43639c812b8441da326c6303e150fce0
Preserves pre-L behavior and avoids requiring developers to manually
set the tintMode to SRC_ATOP when targeting SDK 21+.
BUG: 17507827
Change-Id: I43f86cbcb9662172254f46700441ca85a54428f6
This is because of the 5 second timeout from when the user can bring
home to the foreground until regular third party apps can launch an
activity on top of it. Activities launched from notifications look
like they are being launched by the app, so get impacted by the timeout.
Fix this be also looking at the actual caller to see if they are
allowed to pop in front regardless of the timeout.
Change-Id: I63fbc2bcabf585e6d2810a2309f0613fdf91fdf5
We were invalidating the view during outline invalidation far
too often. Sometimes, it's appropriate to invalidate the view when
the outline changes, but not when the outline is being invalidated
in the middle of drawing the view, which is done in reaction to a view
invalidation.
Issue #17460940 Volantis: panning in Calendar from month to month is only at 30fps
Change-Id: I7bdee17dc9c7df89d4cd3d781010823cef931222
poll() returns immediately; we want to take() to wait for the result
to actually arrive.
Bug: 17510699
Change-Id: I87669e79e9941480fed33e4cc8a38de793d59e90
Fix bottom spacing for dialogs with no button bar
Remove default dividers from dialog lists
Bug 17503404
Change-Id: Icdcaaad99f70a259ff3f892d6385257801e38437
Since all TV devices are required to have a DPad as a form of
navigation we should suppress any configuration instances where it
claims one doesn't exist just because it isn't currently connected.
This prevents applications from going through a configuration change
and potentially an app restart when a remote disconnects to save
battery.
Bug: 17493314
Change-Id: Ice87b7056984afe02917ccba9196fdbcac9985fc
When dozing and buzz-worthy notifications arrive, don't follow
the LED logic with periodic pulses.
Instead, follow a simple decay schedule after the initial arrival,
pulsing only at 10s, 30s, 60s, and 120s.
The schedule is reset when a new notification arrives, but only
for the first three times, until either the pickup sensor is
triggered or the device exits doze.
Also:
- Make the notification trigger configurable.
- Centralize existing sysprop configuration into DozeParameters.
- Decouple vibration from debugging, make separately configurable.
- Remove "delayed" pulse concept, fold into new schedule.
Bug:17496795
Change-Id: I64fc1c862bcfa1c288a4fd91c9d17e3bff245add
We only need to force a transparent draw after canceling a render
thread accelerated animation, and then we can draw again without
the transparency to avoid overdraw in the display list.
BUG: 17451761
Change-Id: I640f9a29d0940a93802f14a15f27d2c2072755ce
Bug 17499971
The enter and exit transitions were targeting the shared element.
This means you'd get double transitions on the shared element.
Also, the enter transition was not properly initialized to have
an invalid target so it was targeting all views.
Change-Id: I4f3510c70bea90f09be01776bc0ad1ffb42d99d5
Have maximum size for Visibility transition bitmaps.
Also changed Visibility to avoid transitioning out child views
while transitioning out their parents.
Also moved view-to-bitmap code to common utility.
Bug 17469198
Change-Id: I05f069a267539b479da1b39cdad2cc9270c5c381
The previous card animation is removed and replaced by a animating
circle with a shadow. Also fixes several cases where the card could
either get stuck and the affordance was not launched.
Bug: 17457300
Bug: 17444236
Change-Id: I005313a1dbe63d338490e6100dd3bd01e35687ba