Implement notification manager handling of bad notifications, to
call a new activity manager to have the owner's process crashed
(if there is one).
Change-Id: Ib15e8d0c598756f3b39c99cc2045c18e054daf6b
- Move PackageInfo out of ActivityThread, renaming to LoadedApk.
- Rename some of the other PacakgeInfo inner classes to better
represent what they are.
- Rename HistoryRecord to ActivityRecord.
- Introduce AppGlobals, to eventually let ActivityThread become
package scoped.
Change-Id: Ib714c54ceb3cdbb525dce3db9505f31042e88cf0
We now broadcast Usb.ACTION_USB_CONNECTED and Usb.ACTION_USB_DISCONNECTED
when USB is connected or disconnected.
The ACTION_USB_CONNECTED extras indicate the enabled/disabled state of
all USB functions.
Change-Id: I11495d039429dbe22bd738067296e39ae415befa
Signed-off-by: Mike Lockwood <lockwood@android.com>
Adds permission android.permission.ACCESS_USB.
This is a partial cherry pick of a change from master.
It adds the permission, but not the support for associating it
the AID_USB group.
Change-Id: If5816721a4fc88bf444141a7b717da65ea37d5f4
Signed-off-by: Mike Lockwood <lockwood@android.com>
An Activity can declare itself to be "immersive" either by
setting android:immersive="true" in AndroidManifest or by
calling setImmersive(true).
Immersive activities "should" not be interrupted, for
example by Notifications with an associated
fullScreenIntent. (In the future we may even prevent any
non-system application from successfully calling
startActivity() if the foreground activity is immersive.)
Notifications with FLAG_HIGH_PRIORITY set will be shown to
the user in some less-obtrusive way if the frontmost
activity is immersive.
Change-Id: I8d0c25cc4e22371c27cbf2bb6372d2c95d57b2d7
Audio sessions are used to associate audio effects to particular instances (or groups) of MediaPlayers or AudioTracks.
Change-Id: Ib94eec43241cfcb416590f435ddce7ab39a07640
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
No longer a window bit, FLAG_IMMERSIVE is now set on
ActivityInfo.flags and in the Activity's manifest as
android:immersive="true" (ActivityInfo).
[An "immersive" activity is one that wishes to avoid being
paused by full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE/android:immersive is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.]
[Originally: change Ie290c2e.]
Change-Id: I967bb10b930b8f0772b10f81f2957a03fa3f1736
Rather than polling for events from the native code in an event thread,
we now require the GPS HAL libraries to call our callbacks from a thread
that is registered with the JVM to call directly into Java.
This eliminates a thread from our code and removes one step in the chain
of message passing from the GPS to the Location Manager client.
Change-Id: I2745a157690310ba9a699a8369f54a7366c6b1ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
new drawable resources
add <merge> and <include> to layout resource
update drawable class descriptioons to point to resources guide
add ID resource type
Change-Id: I733eec50bb2671f28c9e6dd7dec14eb6586f5193
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.
Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
An "immersive" activity (as indicated by the new
FLAG_IMMERSIVE) is one that wishes to avoid being paused by
full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE on its window is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.
FLAG_IMMERSIVE should be used exclusively in conjunction
with FLAG_FULL_SCREEN (that is, only activities that hide
the status bar should consider themselves immersive).
Change-Id: Ie290c2e92fc391bcf55edfdb1fbd626cd284e3e2
* fullScreenIntent: a PendingIntent pointing to a
full-screen activity or other modal alert experience to be
shown to the user instead of (or in addition to) a
traditional status bar notification icon. Example: An
incoming call should pop up a full-screen activity
allowing the user to accept or decline the call.
The old way to accomplish this is to simply fire off the
full-screen intent directly from the Phone app. By routing
through the Notification system, we make way for the
FLAG_IMMERSIVE bit (forthcoming API) which would allow the
frontmost opaque window to suppress full-screen alerts.
* FLAG_HIGH_PRIORITY: This bit allows a notification to be
shown in windows that have the FLAG_IMMERSIVE bit set. For
example, a Notification corresponding to an incoming call
would be marked HIGH_PRIORITY so that even in an immersive
activity (i.e. a networked game) the Notification could be
shown to the user.
Change-Id: I4943e53f425800a6e152bc4992dd41586b43aff8
We now clear the battery stats when unplugging after the
battery is full. This allows us to use the "total" stats as
a new "since last charged" stat. Total is gone. I never used
it, it was worthless. Since last charged is a lot more
interesting.
The battery history now collects a lot more stats, and keeps
control over how much it can collect. Printing is now more
descriptive.
The kinds of stats have been renamed to SINCE_UNPLUGGED and
SINCE_DISCHARGED. The other two stats are still there, but
no longer printed; a future change will eliminate them
completely along with all of their state.
Change-Id: I4e9fcfcf8c30510092c76a8594f6021e9502fbc1
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher. Also added some plumbing
that will be used to notify the framework about ANRs.
Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
- add definitions for
presence_video_away
presence_video_busy
presence_video_online
presence_audio_away
presence_audio_busy
presence_audio_online
in the public.xml, and update current.xml
- the actual icons for the audio versions are not yet done, so I used the video versions as placeholders.
Change-Id: I9e2be5dd05619cbdbbb61dc231e9da1984ddbb36
this is needed for backward compatibility with somewhat buggy applications.
not a big deal, since the app can request another format explicitely.
Change-Id: Ic73f8acedf94ffc0115637efac28fa8ffaa7e5a4
Previously tests/framework-tests contained a quarantined set of test classes
that needed access to package-private framework api. Running these tests
normally would cause the dalvik verifier to throw errors.
runtest now has support for turning off the dalvik verifier for frameworks
tests, so move this tests into their recommended location, close to the source
being tested.
Also move policy source into a 'src' folder to accommodate the tests move.
Change-Id: I62f839da185a55bc553b653bf583fd99da438512
Merge commit '46b9ac0ae2162309774a7478cd9d4e578747bfc2' into gingerbread
* commit '46b9ac0ae2162309774a7478cd9d4e578747bfc2':
Native input dispatch rewrite work in progress.