This provides a mechanism for developing applications to work with
USB accessories in versions of android prior to the introduction
of the android.hardware.UsbManager APIs.
Applications should link against the com.google.android.usb library
to use this support.
Change-Id: I48ff80467fd9a6667aa84a758eca754132f546b9
Signed-off-by: Mike Lockwood <lockwood@android.com>
Also removed config_hasUsbHostSupport framework resource, which is now obsolete.
Change-Id: I6f18cc1c4f68085de8b8363e1b5edff79aff404f
Signed-off-by: Mike Lockwood <lockwood@android.com>
When a USB device or accessory is connected, the UsbService now asks the
user which application to associate with the device or accessory.
Applications interested in devices or accessories must specify the
devices they work with via meta-data attached to their manifest.
Permission to communicate with the device is assigned when the user chooses
the activity to use for the device.
The user has the option of clicking the "always use this application" checkbox
to make the assignment automatic in the future.
The user may later clear this preference and revoke permission for an application
to have permission to communicate with the device by clicking the "Clear defaults"
button for the activity in the Manage Applications panel in Settings.
Added class UsbResolveActivity (a subclass or ResolveActivity for choosing
an activity for a USB device or accessory)
Added UsbDeviceManager, which manages the mapping between USB devices/accessories
and applications, including default applications for devices and accessories,
and manages application permissions.
Add interface to allow Settings to clear device and accessory
preferences and permissions for an application.
Remove obsolete ACCESS_USB permission.
Add new signatureOrSystem MANAGE_USB permission to allow administrating
preferences and permissions.
Moved UsbService.java to a "usb" subdirectory, along with new classes
UsbResolveActivity and UsbDeviceManager.
Change-Id: I92554381e9779e68ce380daaee4e1401fb875703
Signed-off-by: Mike Lockwood <lockwood@android.com>
The problem is that when an AudioRecord using the resampler is restarted,
the resampler state is not reset (as there is no reset function in the resampler).
The consequence is that the first time the record thread loop runs, it calls the resampler
which consumes the remaining data in the input buffer and when this buffer is released
the input index is incremented over the limit.
The fix consists in implementing a reset function in the resampler.
A similar problem was also present for playback but unoticed because the track buffer is always
drained by the mixer when a track stops. The only problem for playback was that the initial
phase fraction was wrong when restarting a track after stop (it was correct after a pause).
Change-Id: Ifc2585d685f4402d29f4afc63f6efd1d69265de3
Also switch to using libcore's array bounds checking. (This variant had no
detail message and was missing the length check.)
Bug: http://code.google.com/p/android/issues/detail?id=15075
Change-Id: Icfc045bd59403b59f02d95c8514abf881d3996e5
If PNO is set after the device is disconnected, the scan
alarm should be cleared to prevent both PNO and alarm
being active at the same time
Bug: 3495698
Change-Id: Id48c87fef68a34a05799e6b82de4088e0573009f
This change adds a new query to ANativeWindow for getting the minimum
number of buffers that must be left un-dequeued during the steady-state
operation of the ANativeWindow.
Change-Id: Ie8c461fc26b02ecde02ddb4f95bf763662cf1551
Related-Bug: 3356050