263 Commits

Author SHA1 Message Date
Chong Zhang
c3bd568112 Restore code to draw backdrop and content nodes
bug: 26626661
Change-Id: I9e4dd41708e8ed93d3cf64242ad81815a653d269
2016-01-26 12:49:28 -08:00
Florin Malita
dd93728b46 Merge "Add internal Canvas save flags" 2016-01-26 17:00:37 +00:00
John Reck
c52ac0b9e2 Merge "Add fine-grained debug layer" 2016-01-26 15:21:07 +00:00
John Reck
975591a7af Add fine-grained debug layer
Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
 or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
2016-01-25 16:15:14 -08:00
Florin Malita
eecff56fed Add internal Canvas save flags
Skia's SkCanvas::SaveFlags are being deprecated.  This CL introduces
the equivalent android::SaveFlags, converts all internal clients to
the new enum, and switches the saveLayer glue to the
SaveLayerRec-based API.

Change-Id: Icb1785f4e7c0f652b1f04b34a1e3ccb063c408f3
2016-01-25 15:48:00 -05:00
Andres Morales
06f5bc70a6 expose hwui frame stats through FrameStatsObserver
Change-Id: I88884bafc8e2f6d7f67a36d3609490e83cf8afd5
2016-01-22 12:58:51 -08:00
John Reck
0c540849d7 Merge "Fix ordering of texture->upload arguments" 2016-01-19 21:21:33 +00:00
John Reck
9372ac3621 Fix ordering of texture->upload arguments
Caught by scatter-shotting GL_CHECKPOINTS which
seem generally useful to have

Bug: 26609444

Change-Id: Ie31d9297d8dae56405126720f338b4256c8bae77
2016-01-19 12:58:48 -08:00
John Reck
465eefb9f3 Merge "fix race condition between HWUI cache and renderThread" am: 2c2b5e8514
am: 4354ae9883

* commit '4354ae9883ae1282ac457539f46d529bdfa89fec':
  fix race condition between HWUI cache and renderThread
2016-01-19 18:42:21 +00:00
John Reck
4354ae9883 Merge "fix race condition between HWUI cache and renderThread"
am: 2c2b5e8514

* commit '2c2b5e8514247d8524778d209f26b7dbde19d142':
  fix race condition between HWUI cache and renderThread
2016-01-19 18:38:11 +00:00
Thomas Buhot
c0a0e1a66d fix race condition between HWUI cache and renderThread
getMaximumBitmapWidth() and getMaximumBitmapHeight() of DisplayListCanvas
need HWUI cache instance. Since the initialization of the cache is
asynchronous it may crash if not yet ready. Add a staticFence() call
to guarantee the cache has been created prior issuing the call.

Change-Id: I5ed9e5cc084444c8d1872a77fef50e294ae14e93
Signed-off-by: Thomas Buhot <thomas.buhot@intel.com>
Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
2016-01-19 15:00:42 +08:00
John Reck
cbc5bd57f0 Merge "Track texture memory globally" 2016-01-14 21:49:42 +00:00
John Reck
38e0c32852 Track texture memory globally
Also mostly consolidates texture creation

Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
2016-01-14 13:42:12 -08:00
Chris Craik
6fb775521a Merge "Log render pipeline in gfxinfo dump" 2016-01-14 18:58:54 +00:00
Chris Craik
ff3edce12d Log render pipeline in gfxinfo dump
Change-Id: Ia50c445b29d918f274ec45632d61d8b8479c72eb
2016-01-14 10:29:38 -08:00
Matthew Bouyack
b79151759a Merge "In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments." into cw-e-dev am: eebf168e43 am: e0845e8629 am: 6222bb0f6a
am: 099bd9ca8f

* commit '099bd9ca8fea02795424d62c05c723290d68ae14':
  In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments.
2016-01-13 19:00:07 +00:00
Chris Craik
3145247b3e Disable buildLayer crash
Change-Id: Ia51e8da01d5c694fb1a084cea8dfce865c56a456
2016-01-12 18:55:15 -08:00
Matthew Bouyack
099bd9ca8f Merge "In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments." into cw-e-dev am: eebf168e43 am: e0845e8629
am: 6222bb0f6a

* commit '6222bb0f6a772c8fa1dc402740399b0ad1017520':
  In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments.
2016-01-12 22:45:49 +00:00
Chris Craik
f158b49c88 Rename Reorderers to Builders
Change-Id: I9bb5a2e70055e2f6d14912fbd86ab72ac0d6e20c
2016-01-12 14:45:08 -08:00
Matthew Bouyack
7f667e7a08 In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos
and save the result. Then pass that value to
UiFrameInfoBuilder::setVsync as both arguments.

The order of function argument evaluation is undefined in C++. Because
the value returned from TimeLord::latestVsync may be changed by
the preceding call to TimeLord::computeFrameTimeNanos the values of the
arguments passed to UiFrameInfoBuilder::setVsync is also undefined. This
change removes any ambiguity.

Change-Id: Ie71ee453f9ccc725edfe5f7cc9b277f2a809dfdc
2016-01-12 12:01:48 -08:00
Chris Craik
5ea1724be4 Rename OpReorderer to FrameReorderer
Also separate LayerReorderer into its own files.

Change-Id: Iafb6a156f760f62f831f6288fd0dadf1db25da24
2016-01-11 15:35:52 -08:00
John Reck
f43f627fc9 Merge "Add some options to macrobench" 2016-01-04 15:26:18 +00:00
John Reck
682573c84b Add some options to macrobench
Change-Id: If8d5f5d3ace050577986a554182b2b66fd2257e1
2015-12-16 16:40:02 -08:00
Chris Craik
031eaedef8 Merge "Add TextureView support to new renderer/reorderer" 2015-12-16 23:48:27 +00:00
Chris Craik
d2dfd8f128 Add TextureView support to new renderer/reorderer
bug:22480459

Change-Id: I2e4c0bc6b904706132f3f5087ededc9cac9b40fb
2015-12-16 15:35:40 -08:00
John Reck
bf4b31f7b2 resolve merge conflicts of 04ce46db64 to master.
Change-Id: I935bb47718f0e7d5fb48945dd8de6e28dac136e5
2015-12-16 11:07:53 -08:00
Chris Craik
adfeec9456 Allow RT animation of new renderer
Change-Id: I60136dc080dc4fd853ac8c3d37fefa85da1181df
2015-12-16 10:20:41 -08:00
Thomas Buhot
0bcd0cb6b1 libhwui: make setSurface asynchronous
On the critical path of the cold launch of applications
the main thread of the started application tells the RenderThread
to create a surface. This process is synchronous and blocks
the main thread of the application until the creation
of the EGLContext is complete.
As a consequence the launch time of the application is delayed
by time spent allocating the EGL Context in the RenderThread.

With this optimization the launch time of any application
is improved (for example settings by 20 to 40 ms).

Change-Id: Ibf47aaa0abb8dedf7aa00693073db3785d9d6b08
Signed-off-by: Thomas Buhot <thomas.buhot@intel.com>
Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
2015-12-10 14:51:58 +08:00
Chris Craik
f20528b404 Merge "Move BakedOpDispatcher to separate file" 2015-11-25 21:38:56 +00:00
Chris Craik
9e7fcfda28 Move BakedOpDispatcher to separate file
Change-Id: If7aad6db6b7e54a33eac9b9eddbe8cd844207282
2015-11-25 13:27:33 -08:00
John Reck
52b783f76a INT_MAX nanoseconds is not very long
Bug: 25843358

If the time between last swap & current vsync grew larger
than 2 seconds it would overflow when placed into an int, causing
frames to be dropped as negative numbers are definitely
less than 2_ms.

Change-Id: Icd2136989e5bbf5a0e21611b95a4d515b5ff9b14
2015-11-24 11:12:55 -08:00
Chris Craik
98787e6c9b Finish shadow support in new reorderer/renderer
Now passes alphas and light radius, and correctly transforms light
center for layers.

Also fixes begin-frame/layer clears to be damage rect aware.

Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
2015-11-16 11:21:18 -08:00
Chris Craik
9fded232a9 Recycle OffscreenBuffers
Change-Id: Ia2e219026f211a5308ecf8209c5f986bb888aadd
2015-11-12 13:05:35 -08:00
John Reck
cba287b971 Fix threading issues
Bug: 25584167
Change-Id: I413ef9e0c86f7cca1f7d085e0071745ca0192853
2015-11-10 13:41:32 -08:00
Colin Cross
290b23a1e1 Fix build
std::abs requires <cstdlib>

Change-Id: I0722340d17aed88c4c8dabcb723d432b05cebedb
2015-11-05 22:15:18 +00:00
John Reck
704bed0da7 add DeviceInfo
This reverts commit 096895550b9d5430d7a001d491566decf4f9791b.

Change-Id: Ib2ed1e96d8f7f88302f5e27fe735687194553104
2015-11-05 10:13:23 -08:00
John Reck
096895550b Revert "add DeviceInfo"
This reverts commit b2442896e3a226c7ebe9d47fa80b257e98a6a34d.

Change-Id: I50f6555451f71067505245333c8e558b5e3b2b3b
2015-11-05 01:38:25 +00:00
John Reck
b2442896e3 add DeviceInfo
Change-Id: I4c122278a7e88b6f47c4dd3c5fc553df7d3c900d
2015-11-04 13:46:49 -08:00
John Reck
b4e228918e Merge "Remove almost-all android::Singleton users" 2015-11-03 18:19:15 +00:00
John Reck
6b50780363 Remove almost-all android::Singleton users
Bug: 25426213
Change-Id: I88e6206e8915cce95c3a8a8a82a4bb8fbf668141
2015-11-03 10:09:59 -08:00
Chris Craik
2359d85e31 Merge "Initial HW layer support in new reorderer/renderer" 2015-11-02 21:16:37 +00:00
Chris Craik
0b7e8245db Initial HW layer support in new reorderer/renderer
Shares vast majority of clipped savelayer code, with only minor
differences in lifecycle.

Doesn't yet handle fill region, resize, or window transform.

Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
2015-11-02 12:59:38 -08:00
Rob Carr
b97ba3c09d Merge "Add window setDecorView API." 2015-10-30 20:55:35 +00:00
Chris Craik
263e19bf46 Merge "Simplify TreeInfo" 2015-10-29 19:49:22 +00:00
Robert Carr
b6c2624c8d Add window setDecorView API.
Add a Window API for setting a view which will be placed in
the decoration area (next to the window control buttons).

Change-Id: Ie106cbea653ff95fdba987a2a43506d394600612
2015-10-29 12:31:47 -07:00
Chris Craik
e2e53a7079 Simplify TreeInfo
Change-Id: I8f05e9046236d607016b6c2bb77a333cfb47ba47
2015-10-28 15:55:40 -07:00
John Reck
97c92659fa Merge "Tune scheduling a bit, avoid a binder ipc" 2015-10-28 19:24:45 +00:00
John Reck
e486d932ca Tune scheduling a bit, avoid a binder ipc
Don't query running behind if it's not possible to be behind such
as having received a vsync since the last call to swap buffers.

This also avoids an accidental-starvation issue where if surface
flinger was a bit sluggish to dequeue then renderthread would drop
thinking the queue was full.

Also be a bit smarter about tracking if we've already drawn for this
vsync target to avoid producing two frames for the same vsync

Change-Id: Ib266500a693c27000b2e8ea578f111229d75147a
2015-10-28 12:24:13 -07:00
John Reck
3398abb25b Merge "Cleanups" 2015-10-28 19:21:17 +00:00
Chris Craik
5854b34881 Rework receiver/dispatcher design slightly, and replace Layer usage.
Switched from 'renderer/info' to 'dispatcher/renderer' to make their
interaction more natural. The new BakedOpRenderer is more similar in
responsibilities to the OpenGLRenderer, as it manages layer and frame
lifecycles, and performs the actual rendering.

However, it's still simpler because the BakedOpDispatcher handles
mapping Canvas drawing ops to Glops, and the OpReorderer handles almost
all canvas state operations.

Also switch BakedOpRenderer to use the new OffscreenBuffer, which
serves as a lightweight Layer replacement, with a much simpler
lifecycle.

Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
2015-10-27 16:44:50 -07:00