12 Commits

Author SHA1 Message Date
Chris Craik
e4db79de12 Stencil support in new recorder/reorderer
bug:22480459
bug:26358504

Adds complex (non-rectangular) clipping support, and overdraw
visualization. Doesn't support stencil clipping in layers.

Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
2016-01-04 17:00:03 -08:00
Chris Craik
6fe991e5e7 Work to support saveLayer in new pipeline
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.

Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
2015-10-21 18:19:37 -07:00
John Reck
d9ee550888 Reduce, reuse, recycle SNAPSHOTS!
Shaves like, 1 whole us off of reset

Change-Id: I459370448583d5e22fd302ba1353319564a814be
2015-10-06 10:24:07 -07:00
Chris Craik
64e445bf74 CanvasState frame init refactor
bug:23760482

Change-Id: Idc0802b4b8a6a3cebd20797350f4eb01bcc3fe77
2015-09-02 15:15:56 -07:00
Chris Craik
a766cb2bce Put WebViews with on a HW layer if stencil/shader clipping is needed
bug:17322378
Change-Id: I0de574bf116b30e2ad4194366e19d47d49708902
2015-06-12 13:34:58 -07:00
Chris Craik
fca52b7583 Use path intersection instead of saveLayer+mesh to mask projected ripples
bug:14297149

SaveLayer's performance cost is high, and proportional to the surface
being projected onto. Since ripples (even unbounded ones) are now
always projected to the arbitrary background content behind them, this
cost is especially important to avoid.

This removes the last semi-secret, saveLayer from the projected
ripple implementation.

Also fixes the HW test app to correctly demonstrate this projection
masking behavior.

Additionaly, alters PathTessellator to gracefully handle
counter-clockwise paths, and simplifies the work done by
ShadowTessellator to ensure all of its paths are counterclockwise.

Change-Id: Ibe9e12812bd10a774e20b1d444a140c368cbba8c
2015-05-26 17:53:16 -07:00
Chris Craik
db663fe83f Rename native DisplayListRenderer to DisplayListCanvas
Change-Id: I33e6f8cc85da1e7da7ff7bf18d4ebde64222067a
2015-04-20 14:20:47 -07:00
Chris Craik
6b109c7498 Fix glop rendering within unclipped saveLayers
bug:19541881

Additionally, clean up GlopBuilders
and rename onGetSnapshot() for clarity

Change-Id: I0303e4cd61eef87cf80af2d968c4aa67193cd008
2015-02-27 16:13:26 -08:00
Rob Tsuk
487a92caef Clipping performance improvements
Create a ClipArea class to handle tracking clip regions. This class can
select the most efficient implementation depending on the types of
clipping presented.

ClipArea re-used the rectangle and region-based clipping
implementations as well as adding a "list of rotated rectangles"
approach that is more efficient for rotated views with children.

Change-Id: I2133761a2462ebc0852b394220e265974b3086f0
2015-01-14 17:24:58 -08:00
Chris Craik
e84a208317 Add overrides and switch to nullptr keyword
Changes generated with clang-modernize.

Additionally, fixed some struct-vs-class usage to make clang happy.

Change-Id: Ic6ef2427401ff1e794d26f21f7b44868fc75fb72
2014-12-22 14:56:08 -08:00
Dan Albert
f59b8f0d7c Add a missing visibility modifier to fix build.
This class is used by the tests, but is built with -fvisibility=hidden
and not declared as ANDROID_API.

Change-Id: If93af7bfdf0752de1f5bbb10fdd46b2eb9c0ccdd
2014-11-05 09:41:31 -08:00
Tom Hudson
984162fb7e Replace StatefulBaseRenderer inheritance with CanvasState member
Incrementally disentangles DisplayListRenderer and OpenGLRenderer.
Introduces abstract CanvasStateClient class to share three functions
between the two.

Design doc at https://docs.google.com/a/google.com/document/d/1PY1JF7AfPEF2UOUAnETS5j_4_tnJShTAMExvpCJfP8o/edit?usp=sharing.

BUG:15672762
R=djsollen@google.com,ccraik@google.com,jreck@google.com

Change-Id: Ic9fdffe18808e7d921ad06d01ea1ca25b2ad6f23
2014-11-04 17:16:36 -05:00