Navigating over text backwards by character does not allow the cursor to get
at the beginning of the text and it stops one position before the start. Now
the cursor can get to index zero which is before the first character.
bug:7307336
Change-Id: I109b579835cc080907b20b01e0cf07811e962c6c
ACQUIRE_CAUSES_WAKEUP is supposed to be ignored if combined with
PARTIAL_WAKE_LOCK. Instead it was being carried out for any values
of the WakeLock level.
This change reverts behavior to closely match
previous releases of the framework by only honoring
ACQUIRE_CAUSES_WAKEUP for screen wake lock levels. The only
difference being that in previous releases ACQUIRE_ could have been
combined with PROXIMITY_SCREEN_OFF_WAKE_LOCK (it never was) and
now such a combination will ignore the ACQUIRE_ flag.
Bug 7532258 fixed.
Change-Id: I46e848d8fd1b57e54c63141bf3d4f353986b5bdf
* commit 'e9812bae0e0ce08bd232dc2371fdb959e4f7a318':
Revert "NumberPicker should adjust min and max when displayed values are set." (a.k.a. Santa is back)
This reverted change was adjusting the min and max values for the NumberPicker
which is not desirable since it changes behavior and it will be possible for
an app that works on the current platform to crash on an older one. Also the
adjustment was not implemented correctly.
Updated the documentation to clarify the reltionship between the min value,
max value, and the displayed values array.
Bug:7518172
This reverts commit a1410e6789ce72bc423793315a51aea8b6bad6c7
Change-Id: I109f1b1f54c1e609941243cabab9241871b6b12b
- When notifications vibrate as a fallback (that is,
because they want to play a sound but the device is in
vibrate mode), this no longer requires the VIBRATE
permission.
- As a bonus, if your notifications use DEFAULT_VIBRATE,
you don't need the VIBRATE permission either.
- If you specify a custom vibration pattern, you'll still
need the VIBRATE permission for that.
- Notifications vibrating in fallback mode use same
vibration pattern but can be changed easily in future.
- The DEFAULT_VIBRATE and fallback vibrate patterns are now
specified in config.xml.
Bug: 7531442
Change-Id: I7a2d8413d1becc53b9d31f0d1abbc2acc3f650c6
This fixes the PIN, SIM PIN, and SIM PUK keyboards to keep the keys in the same
position for all languages.
Fixes bug 7538528
Change-Id: Ib07e89e9496e6c5b91c1bbda7781eddeddea0554
- keep the Error Drawable infos into the Drawables cache
- reset left/right Drawable state before resolving where to put the Error Drawable
- get the mirrored Drawable for the Error popup background
- set the Error popup position depending on the layout direction (so that the "triangle"
of the background is pointing to the middle of the Error icon)
One restriction: we load the Error popup background Drawable corresponding to the layout
direction of the System Locale. So if you set the Layout direction on a TextView (or
an EditText) to RTL and set an error to it when you are in a RTL System Locale, then you
see that the background "triangle" is not pointing to the Error icon. This is working as
intended as the AssetManager load the Drawable resource depending on the configuration
which is in that case the RTL one thus loading the RTL version of the background (and not
the LTR one).
Thus there can be a discrepancy between the "layout direction" of the TextView
and the one from the Error popup background. This would happen only thru using the SDK and
not in a normal case when running an App.
Change-Id: I91bbfbe46ac20efe0e585c5d4c766db23b5c709d
- When notifications vibrate as a fallback (that is,
because they want to play a sound but the device is in
vibrate mode), this no longer requires the VIBRATE
permission.
- As a bonus, if your notifications use DEFAULT_VIBRATE,
you don't need the VIBRATE permission either.
- If you specify a custom vibration pattern, you'll still
need the VIBRATE permission for that.
- Notifications vibrating in fallback mode use a different
vibration pattern.
- The DEFAULT_VIBRATE and fallback vibrate patterns are now
specified in config.xml.
Bug: 7531442
Change-Id: I7a2d8413d1becc53b9d31f0d1abbc2acc3f650c6