* Change Notification.isColorized() to return false if the given color is COLOR_DEFAULT. This removes an odd, inconsistent, and likely unused state.
* Remove config_tintNotificationsWithTheme which we're not going to be using to reduce the color palette complexity.
* Change ensureColors() to use the theme's primary/secondary text colors.
* Numerous simplifications in logic that fall out from these changes.
Bug: 181048615
Test: atest NotificationComparatorTest NotificationTest AppOpsCoordinatorTest NotificationGutsManagerTest NotificationManagerServiceTest NotificationBuilderTest
Change-Id: Ie49cc9f3f9ea01685ae026587e2d1cdb96391eb2
We've been working hard to require PendingIntents explicitly declare
if they allow their contents to be mutated or not, and to finish
landing that work this change applies the new FLAG_MUTABLE_UNAUDITED
flag to all remaining code locations until they can be manually
inspected.
Bug: 160794467
Test: manual
Change-Id: I8d7ec64ac89755c14b5959bb6ef0bce203c92bf0
Bug: 174932174
Test: I solemnly swear I tested this conflict resolution.
Exempt-From-Owner-Approval: refactoring with team leads buy-in
Change-Id: I9262a08ffc1ccede8e519d0eed90ed2bfcf0232c
As general background, OWNERS files expedite code reviews by helping
code authors quickly find relevant reviewers, and they also ensure
that stakeholders are involved in code changes in their areas.
Some teams under frameworks/base/ have been using OWNERS files
successfully for many years, and we're ready to expand them to cover
more areas. Here's the historical coverage statistics for the last
two years of changes before these new OWNERS changes land:
-- 56% of changes are fully covered by OWNERS
-- 17% of changes are partially covered by OWNERS
-- 25% of changes have no OWNERS coverage
Working closely with team leads, we've now identified clear OWNERS on
a per-package basis, and we're using "include" directives whenever
possible to to simplify future maintenance. With this extensive
effort, we've now improved our coverage as follows:
-- 98% of changes are fully covered by OWNERS
-- 1% of changes are partially covered by OWNERS
-- 1% of changes have no OWNERS coverage
This specific change is automatically generated by a script that
identifies relevant "include" directives.
Bug: 174932174
Test: manual
Exempt-From-Owner-Approval: refactoring with team leads buy-in
Merged-In: I3480ddf2fe7ba3dfb922b459d4da01fa17a2c813
Change-Id: I3480ddf2fe7ba3dfb922b459d4da01fa17a2c813
With b/150232615, we will need an explicit value set for the exported
flag when intent filters are present, as the default behavior is
changing for S+. This change adds the value reflecting the previous
default to the manifest.
These changes were made using an automated tool, the xml file may be
reformatted slightly creating a larger diff. The only "real" change is
the addition of "android:exported" to activities, services, and
receivers that have one or more intent-filters.
Bug: 150232615
Test: TH
Exempt-From-Owner-Approval: mechanical refactoring
Change-Id: I4457ff2bd466a4c56fed2570e110f251031c2385
Adds the NotifListBuilder, the second half of the new notification
pipeline. The NLB is responsible for building the "notif list", the list
of notifications that are currently visible to the user. This differs
from the current list that is generated by the NEM/NotificationData in a
couple ways:
- It's grouped. Children have already been collected into their parent
groups. This means that the notif list now contains only "top-level
entries" -- i.e. either notification groups or notifications that aren't
part of a group.
- It's completely filtered. Previously, we did some filtering in
NEM/NotificationData and some filtering in ViewHierarchyManager. Now,
all filtering should take place in NotifListBuilder.
In order to build the final list, the NLB executes four distinct stages
of its pipeline:
1. Filtering: Notifications that shouldn't be shown right now are
excluded.
2. Grouping: Notifications that are part of a group are clumped
together into a single object (GroupEntry).
3. Group transform: Groups are optionally transformed by splitting
them apart or promoting single entries to top-level.
4. Section assignment & sorting: top-level entries are divided into
major "sections" (e.g. silent notifications vs. people
notifications vs. ...) and then the contents of each section are
sorted (as well as the contents of each group).
The NLB tries to avoid having any "business" logic in its own
implementation of the pipeline. Instead, parties that want to
participate in building the notif list can register "pluggables" that
can take part in stages 1, 2, and 4. These are:
* NotifFilter (stage 1): A pluggable for filtering out notifs from
the final notif list.
* NotifPromoter (stage 3): A pluggable for "promoting" a child
notification out of its enclosing group and up to top-level.
* SectionsProvider (stage 4): A pluggable for determining the
overall section that an entry belongs to.
* NotifComparator (stage 4): A pluggable for sorting notifications
within sections.
Whenever something about a pluggable changes so that it would like to
give a different answer than the one it gave previously, it should call
invalidate() on itself. This will trigger a new run of the pipeline.
In order to represent a list of top-level entries that might be either
single notifications or groups, this CL introduces a new object
hierarchy:
- ListEntry (superclass)
- NotificationEntry (subclass, pre-existing)
- GroupEntry (subclass, new)
Thus, the output of the NLB is a List<ListEntry>. Consumers will need to
do instanceof checks on each entry to discover if it is a
NotificationEntry or a GroupEntry. We could have just allowed
NotificationEntry to have children and skipped the need for GroupEntry,
but it's usually important to force code to think about whether it needs
to examine just the summary or also the children. Some code just cares
about the summary but some really should look at the children as well,
and it's too easy to forget to think about groups if everything is a
NotificationEntry.
Test: atest
Change-Id: I86ffe97611b0cc9792b6c96f3196061b170f56b7
See build/soong/README.md for more information.
Note: tests/ImfTest/Android.mk causes conflict as it hasn't been yet
ported to internal master. Do it later.
Note: the conversion in the following directories has to be done in the
internal master first because of the conflicts:
* tests/ActivityManagerPerfTests
* tests/AppLaunch
* tests/AppLaunchWear
* tests/BackgroundDexOptServiceIntegrationTests
* tests/Camera2Tests/CameraToo
* tests/Camera2Tests/SmartCamera/SimpleCamera
* tests/Compatibility
* tests/Internal
* tests/RcsTests
* tests/ServiceCrashTest
* tests/UsbTests
Bug: 122332340
Test: treehugger
Change-Id: Ie17590c6a96aee5caa80d38092a3de5c1b6efe8d
This change sets LOCAL_SDK_VERSION for all packages where
this is possible without breaking the build, and
LOCAL_PRIVATE_PLATFORM_APIS := true otherwise.
Setting one of these two will be made required soon, and this
is a change in preparation for that. Not setting LOCAL_SDK_VERSION
makes the app implicitly depend on the bootclasspath, which is
often not required. This change effectively makes depending on
private apis opt-in rather than opt-out.
Test: make relevant packages
Bug: 73535841
Change-Id: Ibcffec873a693d1c792ca210fb597d2bf37e9068
Merged-In: I4233b9091d9066c4fa69f3d24aaf367ea500f760
In addition to the number they can post. Also decrease
the number of posts per second to 5, but allow finished
progress notifications through.
Fixes: 63173849
Fixes: 63167456
Test: runtests systemui-notification & simultaneously
downloading 5 files.
Change-Id: I0c8ea35b3d9d38b000ea5fe383515e1d5a26bac7
Otherwise notifications that were silenced by DND that
still exist when DND is turned off can re-alert.
Test: StatusBarTest, "with zen". No alerts should happen
within ~10 seconds of starting the test
Change-Id: I9e58118c0a40e0d4f1bafb0913e569b560879ba2
Fixes: 62355996
- Dismiss notifications from banned topics
- Don't ban all topics when banning an app.
- Block notifications from banned topics.
Bug: 26154396
Change-Id: I1d94e6176a413386d89f8dc1c4899aee8a8a73b8
Note: the guts are still trucated to the height of the notification.
The slider initially shows the importance of the individual notification,
but changing the slider changes the importance for the whole group
of notifications.
Bug: 22451710
Change-Id: Id6de3aaace2bdb88a8cc5db517002dc7f0e349ae
This is the best and only way for apps to listen for
notifications: create a NotificationListenerService, wait
for the NoMan to bind to you (as a result of the user
checking a box somewhere in Settings and agreeing to a
scary dialog box), and you'll start receiving notification
posted and dismissed callbacks. Your service, while enabled,
will also be able to clear one or all notifications.
Use this power wisely.
This change moves StatusBarNotification out of
com.android.internal into android.service.notification.
[Internal customers, including System UI and early users of
the system-only listener binder API, will need to be
updated.]
Bug: 8199624
Change-Id: I1be46f823d4b3ddc901109ec1e085cd6deb740c2
Improve handling of vibration op, so that apps are
better blamed (there is now a hidden vibrator API that
supplies the app to blame, and the system now uses this
when vibrating on behalf of an app).
Add operation for retrieving neighboring cell information.
Add a new op for calling a phone number. This required
plumbing information about the launching package name through
the activity manager, which required changing the internal
startActivity class, which required hitting a ton of code that
uses those internal APIs.
Change-Id: I3f8015634fdb296558f07fe654fb8d53e5c94d07
Improved vibration coverage
Fixed LED color
Added priority
Added a start delay (for testing LED while screen off)
Change-Id: I3dab0a1a7494f0fe7631d1af49c0fb9a1fdd3f63
Add an emoji test to StatusBarTest (working around some
difficulties in actually putting high-Unicode chars in the
layout xml).
Bug: 7378383
Change-Id: Ifce9844b26f67d2799521623e5161aa4dad69ed1
Added a new WindowManager.LayoutParams inputFeatures flag
to disable automatic user activity behavior when an input
event is sent to a window.
Added a new WindowManager.LayoutParams field userActivityTimeout.
Bug: 7165399
Change-Id: I204eafa37ef26aacc2c52a1ba1ecce1eebb0e0d9
IStatusBarService.collapseQuickSettings is gone;
collapseNotifications is now collapsePanels, which does what
collapse() used to do. Similarly,
IStatusBar.animateCollapseQuickSettings is now simply
IStatusBar.animateCollapse().
Bug: 7245229
Change-Id: Id157d2fdf34926d3c85ffa8b81c741a5359aede4
1. Added APIs for opening the quick settings to the StatusBarManagerService
and the local StatausBarManager. The new APIs are protected by the old
EXPAND_STATUS_BAR permission.
Renamed the expand* and collapse* non-public APIs that are expanding
the notifications to expandNotifications* collapseNotifications* to
better convey what they do given that this change adds
expandQuickSettings* and collapseQuickSettings*.
Added a global action to the accessibility layer to expand the quick
settings which is calling into the new status bar manager APIs.
bug:7030487
Change-Id: Ic7b46e1a132f1c0d71355f18e7c5a9a2424171c3
Replaced all remaining places that used it with explicit user
specification.
While doing this, I ran into stuff that was creating PendingIntent
objects (that now need to specify the explicit user they are for),
which are also posting notifications... but have no way to specify
the user for the notification.
So the notification manager in the system process now also gets a
formal concept of a user associated with the notification, which
is passed in to all the necessary aidl calls. I also removed the
old deprecated aidl interface for posting/cancelling notifications,
since we now always need a user supplied.
There is more work that needs to be done here, though. For example
I think we need to be able to specify USER_ALL for a notification that
should be shown to all users (such as low storage or low battery).
Along with that, the PendingIntent creation needs to be tweaked to
be able to handle USER_CURRENT by evaluating the user at the point the
pending intent is sent.
That's for another change, however.
Change-Id: I468e14dce8def0e13e0870571e7c31ed32b6310c
The major goal of this rewrite is to make it easier to implement
power management policies correctly. According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.
For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed. Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off. At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state. Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.
The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once. Transitions
between states are detected and resolved by the update in
a consistent manner.
The new power manager service has is implemented as a set of
loosely coupled components. For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed. For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready. An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants. Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.
The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.
The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger). This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.
The because of the userActivity() function has been changed
so that it never wakes the device from sleep. This change
removes ambiguity around forcing or disabling user activity
for various purposes. To wake the device, use wakeUp().
To put it to sleep, use goToSleep(). Simple.
The power manager service interface and API has been significantly
simplified and consolidated. Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.
At present the following features are implemented:
- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.
The following features are not yet implemented:
- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
in previous version of the power manager service pending
an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
for more compactly specifying auto-brightness levels
in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
KEEP_SCREEN_ON_FLAG wake lock instead of talking
directly to the battery stats service.
- Optionally support animating screen brightness when
turning on/off instead of playing electron beam animation
(config_animateScreenLights).
Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
Moved the core logic of Vibrator into SystemVibrator, potentially
allowing for the creation of other Vibrator subclasses.
Fixed several places where we were creating new Vibrator
instances unnecessarily instead of getting it from the Context.
It is safe to make Vibrator abstract because its constructor
was hidden from the SDK so it was not possible to subclass it.
Bug: 6334179
Change-Id: I18ece6544c26a7efb2d5099f8346a10aef8a5e18
This change introduces a few new bits of data on
Notification that will help the Notification Manager and
System UI route and display them more intelligently:
-> priority: an integer in a predefined range that
indicates the app's best guess as to the relative
importance (to the user, right now) of that information
-> kind: a tag (really, set of tags) indicating the general
type of notification (realtime, asynchronous, etc)
-> extras: a Bundle of additional key/value pairs
associated with this notification (currently @hidden)
The notification manager takes these data into account when
assigning to each notification a score which is passed with
the notification on to the system UI, where it can be used to
affect presentation. For example:
- Spammy apps (identified explicitly by the user or by
some other means) will have their notifications scored
very negatively by the notification manager, allowing
the UI to suppress them
- Notifications of higher score might be shown larger
or in a different way
- Very important notifications (indicated by a very high
score) might interrupt the user during an otherwise
important task (videochat, game, etc)
Implementation note: This replaces/extends the old internal
notion of "priority", which was mostly used to organize
ongoings and system notifications at the top of the panel.
Change-Id: Ie063dc75f198a68e2b5734a3aa0cacb5aba1ac39
The tablet system bar is too short for a full notification
row, but it will show the largeIcon of a new notification in
its full frame, intruding into the main application content
rectangle a bit. This is a good thing---the notifications
really pop out at you---but it looks a little odd if the
largeIcon is actually *small*: the icon is vertically
centered in the larger (invisible) rectangle, making it look
poorly centered on the system bar.
This change will detect short largeIcons and center them in
the system bar's height instead. Additionally, it applies
the same ticker background all the way to the left
underneath largeIcons that are not full-frame (and therefore
have transparent regions).
Bug: 5708907
Bug: 5560485
Change-Id: I32af45632df164c58fb960110063dbaa08b5536c
Additionally, start using setSystemUiVisibility() where
possible in the keyguard to allow activities and dialogs to
re-enable some of the navigation keys (notably: home but not
recents).
Finally, stop disabling MENU for activities atop the keyguard.
Bug: 5380495 // no home in driveabout, clock
Bug: 5396134 // able to show home/recent in keyguard
Change-Id: I04eb224554ee8cff79476b85148c4cda75bb0b62
Back is hidden by DISABLE_BACK; Home, Recents, and Menu are
hidden by DISABLE_NAVIGATION.
Bug: 5261576
Bug: 5284740 (confusion about visible inactive icons)
Change-Id: I410c133b737cc11d61bac0318dc24458353ee7b3