Bug: 23535524
Two APIs added for multiframe processing:
- createAllocations(...): To create an array of Allocations sharing the
same Type and Usage. For USAGE_IO_INPUT Allocations, they also share
the same BufferQueue.
- getTimeStamp(): API to retrieve the time stamp associated with the
most recent buffer.
Change-Id: I6b7b35d7dca5e87ee2f3db2ee17cb9cf824bcfe1
Bug: 25926361
Bug: 23535524
- Construct the ByteBuffer using the AllocationGetPointer.
- Add an API to query the stride of the allocation.
- Both ByteBuffer and Stride will be cached for normal Allocations.
if using USAGE_IO, since after each ioReceive, the mallocPtr will
change, getByteBuffer will always create a new one using the most
up-to-date mallocPtr.
Change-Id: I5e84b6690e83bb062c383043275524d0e51e46eb
Interrupt current thread if InterruptedException is received during
Thread.join(). Also, log the interruption.
Change-Id: I452124915ea3f19610e6d4a3411d741f2f604af2
Bug: 24342101
If interrupted during mMessageThread.join(), retry the join instead of
assuming the thread has joined and continuing. Continuing to destroy
the context will cause a segfault when the message thread attempts to
use the destroyed context.
Change-Id: I3213091a0e996449bceb403dffca3063786d5a65
The flag was previously used to set the optimization level
of the bcc compiler to -O0. However, this functionality is
now accomplished through deriving the optimization level
from the input bitcode. That patch can be found here:
https://android-review.googlesource.com/169330
Change-Id: I9c57d941bb35c6f737a31fcd74f31d9de25a16a8
Signed-off-by: Stephen McGroarty <stephen@codeplay.com>
reduce-style kernel.
Bug: 22631253
This adds a new (currently hidden) API to the Script class and the
corresponding code for the RenderScript JNI layer.
Change-Id: I40f19aaeb90411b859bd6b0bffc3f071fa327c21
Add a flag CREATE_FLAG_OPT_LEVEL_0 to set the optimization level to 0 when calling bcc.
This will result in an object file that is easier to debug.
Change-Id: I0384dca098fa0d9ae0f2e02e798da9de342c1122
Signed-off-by: verena beckham <verena@codeplay.com>
Adds in flag CREATE_FLAG_WAIT_FOR_ATTACH with value 0x0008 to the RenderScript API
to be passed down to the C++ implementation to tell it to wait for a debugger to be
attached before executing the kernel.
Change-Id: Ibc4e903efbed1b1fb14cf378d1a8517d5c8d1f26
Signed-off-by: Stephen McGroarty <stephen@codeplay.com>
b/20728113
In case the requested size for memory allocation overflows, or memory
allocation fails.
Change-Id: I8dac132dd4d0210938660ffbb82cbe44000d2a90
(cherry picked from commit 4e90b9b57cc96964a9d5c1845172a72cb51feafb)
b/20728113
In case the requested size for memory allocation overflows, or memory
allocation fails.
Change-Id: I8dac132dd4d0210938660ffbb82cbe44000d2a90
* commit '5830e7a9fb56db24a101d7b45c6db970e38ed6f6':
[Renderscript] JAVA API update for Allocation.CopyTo add the following functions to make it more symmetric to copyFrom().
add the following functions to make it more symmetric to copyFrom().
- copy1DRangeToUnchecked, copy1DRangeTo
- copy2DRangeToUnchecked, copy2DRangeTo
- copy3DRangeToUnchecked, copy3DRangeTo
- setFromFieldPacker, 2D and 3D variants
- copyElementTo, (1D, 2D & 3D)
Change-Id: I6b896123e1c00cead552aa5b31a701b15dd70f85
bug 16651474
Compute inherited graphics default thread priority of Display. This
was not intended.
Change-Id: I0dd9a230ce8ceba64e971b024cbe518927cd2550