Steve Block
5baa3a62a9
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
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See https://android-git.corp.google.com/g/156016
Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Romain Guy
39d252a663
Various OpenGL optimizations
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Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
2011-12-12 18:14:06 -08:00
Romain Guy
e3c26851dc
Improve rendering performance on some GPUs
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This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
2011-07-25 16:36:01 -07:00
Romain Guy
321dce646d
Avoid UTF-8 conversions and string copies whenever possible.
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Change-Id: Ie4584417bbb7247e6c567fbfdb819529e548bb8f
2011-03-01 11:45:33 -08:00
Romain Guy
c9855a53ed
Log only 1 line per process when using OpenGLRenderer.
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Change-Id: Idbdd6b84f31301e58ed53e0d50fd61fece192dfa
2011-01-21 21:14:15 -08:00
Romain Guy
25dc3a7dba
Correctly compare strings in UTF-8 instead of UTF-16
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Bug #3272858
Change-Id: Idacd5d7c2c052b4834a8ddb5906ab32b3f548f73
2010-12-10 12:33:05 -08:00
Romain Guy
f70a7e3495
Fix possible crash when texture is NULL in the drop shadow cache.
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Change-Id: I2142c55dbcfebcdf013a7f4ae04b266a60f5ce8a
2010-11-09 16:37:28 -08:00
Romain Guy
b45c0c9774
Apply gamma correction to font rendering.
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Change-Id: I1b05f40e356221b2a5eb9400e67d77ecd98ed6c4
2010-08-27 11:31:24 -07:00
Romain Guy
fb8b763f76
Use only one GL context per process, share chaches.
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Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
2010-08-24 17:18:14 -07:00
Romain Guy
1e45aae5de
Add drop shadows.
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Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
2010-08-13 19:41:14 -07:00