get() is almost always unnecessary, except in a LOG.
Also no need to check for != 0 before calling get().
Change-Id: Ib06e7a503f86cf102f09acc1ffb2ad085025516d
Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
This fix does not include the change to ignore app tokens that are
hidden. This causes problems in some dialogs that stay hidden until
their app is ready to display, but need to perform a series of relayouts
during that time to get to the right size. Dropping this part of
the change still (mostly?) seems to allow us to avoid the bad states.
Change-Id: Ic052cb1499d3287f47e9ffeac5cd2470ee5a308c
Create a LocalLog class for logging within a service for dumping in dumps.
Use it in the NativeDaemonConnector so we can get some insight into what
is happening in these lockups.
bug:5864209
Change-Id: I68ddc58847f3c8de613be9528570f8c3157d8274
This optimization is no longer needed now that the kernel evdev
driver's poll() implementation only wakes up the poll after
the final sync.
Change-Id: If237776861df9cfac3086e744d3bbf3484d4c53b
Plug a couple of apparent code paths (one not obviously reachable, but
fixed here on general principles) that could lead to a backup pass
getting confused partway through and simply never properly completing.
In this state it would leave its wakelock held forever until next
reboot. Bug 5828859.
Those fixes are a total of two lines of code. The rest of the patch
adds a textual journal of the most recently completed (or ongoing!)
backup pass's progress, with an eye to being able to isolate any such
issues that may crop up in the future.
Change-Id: If8a5e8aba11db5a1e618d8b9c9ba3038dd5377a1
This problem due to the way audio buffers are mixed when
low power mode is active was addressed by commits 19ddf0eb
and 8a04fe03 but only partially. As a matter of fact, when more
than one audio track is playing, the problem is still present.
This is most noticeable when playing music with screen off
and a notification or navigation instruction is played: in this case,
the music or notification is likely to skip.
The fix consists in declaring the mixer ready if all active tracks
are ready. Previous behavior was to declare ready if at least one track was
ready. To avoid that one application failing to fill the track buffer blocks other
tracks indefinitely, this condition is respected only if the mixer was ready
in the previous round.
Issue 5799167.
Change-Id: Iabd4ca08d3d45f563d9824c8a03c2c68a43ae179
This fixes a bug where the device fails to lock when DevicePolicyManagerService
requests the device to be locked and the screen was off because the user hit
the power button.
The change allows DPMS to directly invoke screen lock, bypasssing the screen state.
Change-Id: Iecdda6fc61e9c519119de495be23c69c3b983921
Always read and write track volumes atomically. In most places this was
already being done, but there were a couple places where the left and
right channels were read independently.
Changed constant MAX_GAIN_INT to be a uint32_t instead of a float.
It is always used as a uint32_t in comparisons and assignments.
Use MAX_GAIN_INT in more places.
Now that volume is always accessed atomically, removed the union
and alias for uint16_t volume[2], and kept only volumeLR.
Removed volatile as it's meaningless.
In AudioFlinger, clamp the track volumes read from shared memory
before applying master and stream volume.
Change-Id: If65e2b27e5bc3db5bf75540479843041b58433f0