An overlay was incorrectly leaking its own resources into the
framework resource package, which caused warnings for every app
that tried to access framework resources (all of them).
This change skips including any resources that are not overlaying
anything (not present in IDMAP).
Bug: 36256974
Test: make libandroidfw_tests
Change-Id: I8c710af6849bb848938825aacca02799ee96c003
In order to allow multiple packages with the same package name, but
different package ID, we need to keep searching packages until the
resource is found.
Bug: 30999713
Test: make libandroidfw_tests
Change-Id: If4540e12731ca18a18e9e550a9bf248606a586c5
Benchmarks on bullhead-userdebug show that there is a negligent
performance impact when using sparse entries on a 30% loaded
sparse type of 1000 resources.
Benchmark Time CPU Iterations
-----------------------------------------------------------------------------------
BM_SparseEntryGetResourceSparseLarge 255 ns 254 ns 2751408
BM_SparseEntryGetResourceNotSparseLarge 254 ns 254 ns 2756534
Bug: 27381711
Test: make libandroidfw_tests aapt2_tests
Change-Id: I051ea22f2f6b2bc3696e446adc9e2a34be18009f
- Use FileMaps to open Assets (prevents closing of ApkAssets underlying
zip)
- Implement OpenDir and List methods
- Fix issue where DynamicRefTable wasn't properly constructed
Test: make libandroidfw_tests
Change-Id: Ib21a84e1114d028120744aa3bc1c6eb9d9399fa8
This adds support for shared resource libraries in the new
ResTable/AssetManager implementation.
The dynamic package map encoded in resources.arsc is parsed
and stored with LoadedArsc, and combined to form a resolved table
in AssetManager2.
Benchmarks show that this implementation is an order of magnitude
faster on angler-userdebug (make libandroidfw_benchmarks).
Test: libandroidfw_tests
Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.
In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.
ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.
ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.
ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.
AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.
Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.
The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).
Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
Changing any of the test APKs could change resource IDs.
The resource IDs are all made public and assigned an ID
to avoid this issue.
Test: make libandroidfw_tests
Change-Id: Idd17c25f4ac86a0ad5b2b8da6f968e5d9b2346c1
Tests would expect parts of the APK to be unzipped and
maintained. Instead, we now decompress the required files
from the test APKs on test setup. This simplifies
test maintenance substantially.
Test: make libandroidfw_tests && libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: I3d2100af22df913e02401dedcf9842cdb32b2a3b
- Adds unit tests for attribute resolution. These include
some test data resource tables and compiled XML files.
- Convert touched files to Google style guide.
Test: make libandroidfw_tests
Change-Id: Ib3a36061dc874de5f6a266b4e82c0a12ef435f23
Theme values that would reference other theme values would not work
if they were declared in a shared library.
We now introduce a parallel resource type to TYPE_DYNAMIC_REFERENCE,
TYPE_DYNAMIC_ATTRIBUTE, which allows us to lookup and resolve
theme value references from shared libraries.
Bug:28687378
Change-Id: I4f2364e3e8b567679f90784fcaaea12b6b05e926
When we set the parameters for a ResTable, we can pre-filter which
resources match and only look at that smaller list when getting entries.
This helps A LOT with types that have many configurations, like strings
and all their various locales.
We must store the cached entries in a parallel data structure because parts
of the main Type object are shared with other ResTables, causing data races.
Bug:25499111
Change-Id: I63e37dcbd683fc9f1e7d0f3a6ed4c1c01e0fc575
- Added aapt command line flag --app-as-shared-lib to build app resources
that could be loaded as shared lib at runtime.
- Added new method AssetManager.addAssetPathAsSharedLibrary() to load an
app resource as shared library.
Bug 22487604
Change-Id: Ib9b33c35f9c2b7129f3ba205de03d4564623ea39
AAPT has traditionally assigned resource IDs to public attributes,
and then followed those public definitions with private attributes.
--- PUBLIC ---
| 0x01010234 | attr/color
| 0x01010235 | attr/background
--- PRIVATE ---
| 0x01010236 | attr/secret
| 0x01010237 | attr/shhh
Each release, when attributes are added, they take the place of the private
attributes and the private attributes are shifted down again.
--- PUBLIC ---
| 0x01010234 | attr/color
| 0x01010235 | attr/background
| 0x01010236 | attr/shinyNewAttr
| 0x01010237 | attr/highlyValuedFeature
--- PRIVATE ---
| 0x01010238 | attr/secret
| 0x01010239 | attr/shhh
Platform code may look for private attributes set in a theme. If an app
compiled against a newer version of the platform uses a new public
attribute that happens to have the same ID as the private attribute
the older platform is expecting, then the behavior is undefined.
We get around this by detecting any newly defined attributes (in L),
copy the resource into a -v21 qualified resource, and delete the
attribute from the original resource. This ensures that older platforms
don't see the new attribute, but when running on L+ platforms, the
attribute will be respected.
We still need to address this problem in the platform moving forward,
as this will only help us in the transition from pre L to L.
Bug:17520380
Change-Id: Ia2a985798b50006c21c7c3431d30d9598f27cd91
A ResTable_map entry has a name attribute, which
could be a dynamic reference if it comes from
a shared library. It was not being patched with
the correct package id.
Bug:16795890
Change-Id: Ia8df6a943269b2fefb2132c3ed74eb1997d7701b
This change allows the developer to add a base package for
which to build a feature split. The generated resource types
will begin after the base APK's defined types so as not
to collide or override resources.
Multiple features can be generated by first choosing an
arbitrary order for the features. Then for each feature,
the base APK and any preceding features are specified
with the --feature-of flags.
So with a base APK 'A' and features, 'B', and 'C',
'B' would be built with
aapt package [...] --feature-of A [...]
and 'C' would be built with
aapt package [...] --feature-of A --feature-of B [...]
Change-Id: I1be66e3f8df9a737b21c71f8a93685376c7e6780
In order to support APK split features, the resource
table needs to support loading multiple resource
tables with the same package but potentially new set
of type IDs.
This adds some complexity as the type ID space changes
from dense and ordered to potentially sparse.
A ByteBucketArray is used to store the type IDs in
a memory efficient way that allows for fast retrieval.
In addition, the IDMAP format has changed. We no longer
need random access to the type data, since we store the
types differently. However, random access to entries of
a given type is still required.
Change-Id: If6f5be680b405b368941d9c1f2b5d2ddca964160