The code executed in the shredder completion callback must
be called on the main thread but instead it was called on
another one. This led to a crash.
bug:17514533
Change-Id: Id9e86d38a90fedadc60f967b193470fd83eb3362
We laizily request printer capabilities and when they are reported
we were not updating the preview and as a result the content was not
rendered, hence pages showing an empty state.
bug:17514117
Change-Id: Icfee7eaa1ab63f5e4d7655d4057ef2110c27cd43
When dozing and buzz-worthy notifications arrive, don't follow
the LED logic with periodic pulses.
Instead, follow a simple decay schedule after the initial arrival,
pulsing only at 10s, 30s, 60s, and 120s.
The schedule is reset when a new notification arrives, but only
for the first three times, until either the pickup sensor is
triggered or the device exits doze.
Also:
- Make the notification trigger configurable.
- Centralize existing sysprop configuration into DozeParameters.
- Decouple vibration from debugging, make separately configurable.
- Remove "delayed" pulse concept, fold into new schedule.
Bug:17496795
Change-Id: I64fc1c862bcfa1c288a4fd91c9d17e3bff245add
The previous card animation is removed and replaced by a animating
circle with a shadow. Also fixes several cases where the card could
either get stuck and the affordance was not launched.
Bug: 17457300
Bug: 17444236
Change-Id: I005313a1dbe63d338490e6100dd3bd01e35687ba
Limit the thumbnail count to a maximum of 10 thumbnails and the app
icon count to a maximum of 20 thumbnails, instead of using a
byte-size based limit.
Also prune entries immediately when leaving recents.
Bug: 16513124
Change-Id: Id9a32f87ca3f9f19e5cad5f115d54b19b26f4f93
If the printer capabilities are reported with a delay which is pretty
common we were trying to evaluate the preview page dimensions without
having a media size resulting in a NPE.
bug:17501953
Change-Id: I6765137f61b8fd060e9eabff07e632875d934963
- Add an explicit power manager call to set the low power mode state,
instead of trying manage everything around a single setting.
- When low-power mode is triggered by falling below the configured
threshold, it does not update the setting.
- The "is-enabled" api returns setting || below configured trigger.
- Move the snooze management into the new api call.
- Callers (sysui + settings) updated to use the api instead of the
setting.
- Handles the case where the level does an unpowered leap out of the
low battery level. (Possible if powered in-between while the device
is off)
Bug:17460535
Change-Id: Ic030504c9cad9868a7137abbe837b170da37852b
- Delay showing the bouncer and playing the entrance animation for a
couple of frames.
- Do not disable back button on the normal Keyguard. This makes the
entrance animation nicer and fixes some jank due to the need to
draw into both windows.
- Prevent setPadding(...) call when nothing changes. setPadding would
invalidate the padding for the whole view hierarchy, which results
in a slower measure() when setting the window to invisible.
Bug: 17419960
Change-Id: I4a239d4af40ad86875e4a0dd08473f19a5c9b961
To implement the new gel-cap shaped ripple I resurrected the
onDraw and setPressed methods from the KitKat implementation.
The KitKat animation timings were adjusted to match the material
ripple, but the structure of the animators is the same as KitKat.
Since the new ripple is drawn directly to the canvas, the references
to the KitKat background image were removed.
The LogInterpolator is copied from the framework Ripple
to match the material animation curves.
Bug: 17112935
Change-Id: If6a3eb92de794b526338166bf8cb096eb9764cf6